Superfluous Nodes Changelog - 2019-2025
Created by @Geonovast, unofficial continuation by @munktron239

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0.1 - 1/25/2019
-Initial release

0.2 - 1/26/2019
-Changed zip structure
-Added nodes to:
-RCS Ball
-RCS Tanks
-Wings (@ioresult)
-Cargo Bays
-Nosecones (@TonkaCrash)

0.3 - 1/31/2019
-Added nodes to:
-Landing Gear (wheels)
-Space Shuttle wings + flaps
-Octostrut
-Mk1 Lander can
-Truss adapter
-Radial parachutes
-Fixed reversed nodes on Mk2 Cargo bay
-Changed attachment rules for command seat to allow use of both nodes at the same time

0.4 - 5/15/2019
-Added a few more parts
-Added patch for RV-105 v2 introduced in 1.7.0, which needed different numbers from the first version
-Integrated B9PartSwitch as a dependency
-Large number of parts now have switching for multiple node options

0.5 - 6/5/2019
-MH: Added black variants to structural tubes and engine plates
-BG: Added nodes to robotic hinges
-KRE: Added nodes to hex leg mount

0.6 - 6/10/2019 | Hotfix
-Fixed the issue with nodes not moving correctly when changing Target Angle on Breaking Ground hinges in the VAB/SPH

0.7 - 5/9/2022
-Added nodes for new parts in 1.12
-Removed top node for RCS block due to the part variants having 5-way. This line is just commented out, uncomment to get the node back
-Reworked the Engine plate and tube patches to a much shorter wildcard based method

0.8 - 11/19/2023 | Last update by @Geonovast
-Added version file
-Fixed spacing issues with light attachRules
-Added new node for shielded docking port
-Added node for sas controller (MoarActionables)

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0.9 - 10/15/2025 | Unreleased beta, work begins on 1.0
-Downloaded SuperfluousNodes from CKAN
-Got annoyed with how unorganized the mod was
-Figured I might as well give reviving it a shot
-Finished localization of all titles
-Organized all files
-Added timeline to changelog.txt
-Added notes that described what each added node is for
-Started work on adding nodes to more parts

0.9.5 - 11/15/2025 | Unreleased beta, finishing up work for 1.0
-Massive improvements to MM code structure
-Added short descriptions for all node types
-Made moduleIDs consistent for all patches
-Added nodes to tons of other parts
-Finished up localization strings
-Added 7 different toggleable PatchManager patches
-Made B9PartSwitch no longer a hard requirement, but still suggested
-Migration to GitHub for source code
-Uploaded YouTube video of progress made
-Gave credit to everyone who requested nodes to be added
-Finally got around to aligning nodes with stock models

1.0 - 11/19/2025
-2nd anniversary of final mod update
-Unofficial continuation by munktron239
-Rebranded as 'Superfluous Nodes Renoded'
-Localization of entire mod
-Overhauled entire file structure
-Improved ModuleManager patching
-Fixed issue with parts not mirroring correctly
-Improved many nodes to fit both stock and Restock models
-PatchManager support added - choose what nodes you want!
-Added stackSymmetry to many parts that have symmetrical nodes
-Added support for many more mods, borrowed from zer0Kerbal (NodeDazzler repository)
-New parts with even more nodes:
-Spaceplane tanks, crewed modules, service bays, structural pieces, cargo parts, and much much more!

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1.0.1 - Late 2025 | Planned Hotfix
-Hotfixes for issues that I will surely miss
-Add nodes to all requests asked for in the original SuperfluousNodes thread
-Align more nodes with stock models
-Add more nodes to parts

1.1 - 2026
-More PatchManager patches
-Increase # of mods supported
-Add even more nodes to parts
-Contact @Geonovast
