ParallaxTerrain:NEEDS[Parallax_StockTerrainTextures]
{
Body
	{
		name = Donbrek
		emissive = False
		ShaderProperties
		{
			_MainTexLow = Parallax_StockTerrainTextures/Duna/PluginData/mid00.dds
			_MainTexMid = Parallax_StockTerrainTextures/Duna/PluginData/mid00.dds
			_MainTexHigh = Parallax_StockTerrainTextures/Duna/PluginData/high00.dds
			_MainTexSteep = Parallax_StockTerrainTextures/Duna/PluginData/steep00.dds
			_BumpMapLow = Parallax_StockTerrainTextures/Duna/PluginData/mid01.dds
			_BumpMapMid = Parallax_StockTerrainTextures/Duna/PluginData/mid01.dds
			_BumpMapHigh = Parallax_StockTerrainTextures/Duna/PluginData/high01.dds
			_BumpMapSteep = Parallax_StockTerrainTextures/Duna/PluginData/steep01.dds
			_InfluenceMap = Parallax_StockTerrainTextures/Duna/PluginData/influence.dds
			_DisplacementMap = Parallax_StockTerrainTextures/Duna/PluginData/displacement.dds
			_OcclusionMap = Parallax_StockTerrainTextures/Duna/PluginData/occlusion.dds
			_DisplacementScale = 0.25
			_DisplacementOffset = -0.5
			_LowMidBlendStart = -500
			_LowMidBlendEnd = -499
			_MidHighBlendStart = 3500
			_MidHighBlendEnd = 4750
			_SteepPower = 8
			_SteepContrast = 1.5
			_SteepMidpoint = 0.5
			_SpecularPower = 14
			_SpecularIntensity = 0.200000003
			_FresnelPower = 3
			_EnvironmentMapFactor = 1
			_RefractionIntensity = 0
			_Tiling = 0.03
			_Hapke = 0.560000002
			_BumpScale = 1.5
			_EmissionColor = 0,0,0,1
		}
	}
}