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These are just a collections of configs and patches for some annoying issues I found in my KSP playthrough.
Mostly, this mod provides VAB Organizer support for some mods, and fixes the bulkhead profiles of parts in some other mods. It also fixes some issues in stock too.

Dependences: Module Manager, VABOrganizer (but even if you don't have VABOrganizer, it can still fix the bulkhead profiles of some parts and remove deprecated ones)

You shouldn't have any problems with mod conflicts, as this is just a collection of MM patches, but if a certain patch is giving you problems, you can just delete it.
You might also want to install KSP community fixes (https://forum.kerbalspaceprogram.com/topic/204002-18-112-kspcommunityfixes-bugfixes-and-qol-tweaks/) or else some of the manufacturer fixes may display wrong.

If you have a craft that won't load because of removed deprecated parts, that patch can be safely deleted and the part will be back.

Send me a message on the forums (https://forum.kerbalspaceprogram.com/profile/236864-munktron239/) and I'll look into any problems you may find.

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Changelog for 1.1 Release "Proper Syntax"

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- New fixes! Surface attach rules and even more Bulkhead Profiles on many parts are now fixed
- Migrated all leftover fixes from BladeTweaks, mod no longer required
- Fixed localization errors that I somehow missed, and updated en-us.cfg accordingly
- Updated contents of the Random-patches folder, and added a couple new ones

- New optional Random Patches(tm)!
	- Fixed Sepratron specific impulse
	- FuelWings parts description support
	- Remove some very old (deprecated) NF parts

- New Bonus folder!
	- Will be used for various misc things I create
	- Currently contains a ton of MapDecals I made for Kerbal Konstructs
	- MapDecals (that remove Parallax scatter) for wonderful mods such as:
	- KerbinSide Complete Continued, Manhattan Airport, Wenchang Satellite Launch Center

- Added proper | FOR: | NEEDS: | AFTER: | clause modifiers to all ModuleManager patches
- New FilterExtensions support: Parts with altered ModuleDataTransmitter no longer have duplicated descriptions
- Fixed missing DeployFxModules index modifier for the antennae in JX2 Antenna
- Fixed game-breaking bug with parts generated by Extraplanetary Launchpads
- Added optional patches for Stockalike Station Parts Expansion Redux, located in the Bulkheadprofile-fixes folder
- Fixed wrong descriptions for various parts across the NF suite of mods
- Fixed missing ModuleCoreHeat on the RTGs in NF Electric (as well as a fixed error for the DecayingRTGS patch)
- Re-added fixes for both KIS and TAC Life Support (they were supposed to be in the first release but i forgor :skull:)

- New mods supported!
	- CryoEngines Extensions
	- DeepFreeze Continued
	- Far Future Technologies
	- Kerbal Actuators
	- NF Aeronautics
	- NF Construction
	- NF Launch Vehicles
	- NF Propulsion
	- NF Spacecraft
	- Space Dust
	- System Heat

- Added comments to most patches to explain my thought process. some of them are pretty funny
- Removed some redundant code I left in and somehow forgot to take out
- Updated readme.txt to be much more organized and less painful to read
- Added a Versioning folder and MunksFixes.version file to hopefully get this on CKAN one day...

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Here's a list of the things included

VAB Organizer configs and tweaks:

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- Benjee10 Shared Assets
- Conformal Decals
- Extraplanetary Launchpads
- KAS
- Kerbal Reusability Expansion
- KerbalGPS
- KIS
- Stockalike Station Parts
- TAC Life Support
- Improved Stock + DLC

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Bulkhead profile fixes for:

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- CryoEngines Extensions
- CryoTanks
- DeepFreeze
- Extraplanetary Launchpads
- Far Future Technologies
- Hullcam VDS
- J2X Antenna
- KAS
- Kerbal Actuators
- Kerbal Reusability Expansion
- KIS
- NF Aeronautics
- NF Construction
- NF Electric
- NF Exploration
- NF Launch Vehicles
- NF Propulsion
- NF Spacecraft
- Planetary Base System
- Planetside Exploration Technologies
- ReStock+
- Space Dust
- Stockalike Station Parts Expansion Redux
- System Heat
- TAC Life Support
- Some Stock + DLC

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This is one of my first "mods" so let me know if there are any issues.
Also, if you have any ideas for mods I could write configs for, let me know too! I'm always looking for ideas on what I should write code for next.

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