PART
{
	name = Eagle50RCSCJ
	module = Part
	author = Squad
	MODEL
	{
		model = Space199950/Parts/Eagle50RCS
	}
	rescaleFactor = 1
	node_stack_RCS = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2
	node_attach = 0, 0, 0, 1.0, 0.0, 0.0, 2
	TechRequired = advFlightControl
	entryCost = 600
	cost = 30
	category = Control
	subcategory = 0
	title = Eagle 50 RCS Block
	manufacturer = CJ Aeronautics
	description = Rcs Blocks to attach to the pods.
	attachRules = 1,1,1,1,0
	mass = 0.005
	dragModelType = default
	crashTolerance = 12
	maxTemp = 1500 // = 1500
	PhysicsSignificance = 1
	bulkheadProfiles = srf, size2
	tags = eagle50 eagle rcs cck-EG50

		EFFECTS
	{
		running
		{
			AUDIO_MULTI_POOL
			{
				channel = Ship
				transformName = RCSJet
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 0.02 0.1
				volume = 0.5 0.1
				volume = 1.0 0.1
				pitch = 0.0 0.75
				pitch = 1.0 1.5
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/Monoprop_big
				transformName = RCSJet
				emission = 0.0 0.0
				emission = 0.1 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
				localRotation = -90, 0, 0
			}
		}		
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 400
		maxAmount = 400
	}	
	MODULE
	{
		name = ModuleRCSFX
		stagingEnabled = False
		thrusterTransformName = RCSthruster
		thrusterPower = 15.0
		resourceName = MonoPropellant
		resourceFlowMode = STAGE_PRIORITY_FLOW
		runningEffectName = running
		atmosphereCurve
		{
			key = 0 240
			key = 1 200
			key = 4 100
		}
	}
	MODULE
	{
		name = FXModuleAnimateRCS
		animationName = RCSGlow
		responseSpeed = 0.01
		thrustForceMult = 2	
	}	
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 5
		stackableQuantity = 4
	}
	MODULE
	{
		name = ModuleLight
		lightName = Spotlight
		lightMeshRendererName = Light
		useAnimationDim = True
		lightBrightenSpeed = 2.5
		lightDimSpeed = 2.5
		resourceAmount = 0.02
		//animationName = LandingGearMediumSpotlight
		useResources = True
	}
}
