PART
{
	// --- general parameters ---
	name = CJEagle50AuxFuel
	module = Part
	author = MajorTom, ColdJ

	// --- asset parameters ---
	MODEL
	{
		model = Space199950/Parts/Eagle50Aux
	}
	scale = 1
	rescaleFactor = 1

	CoMOffset = 0.0, 0.0, 0.0
	// --- node definitions: Position X, Position Y, Position Z, Up X, Up Y, Up Z
	node_stack_Cockpit = 0.0, 2.2954, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_Engines = 0.0, -2.2954, 0., 0.0, -1.0, 0.0, 3

	node_stack_RCS1 = -2.3033, 1.1665, 0.015704, -1.0, 0.0, 0.0, 2
	node_stack_RCS2 = 2.3033, 1.1665, 0.015704, 1.0, 0.0, 0.0, 2
	node_stack_RCS3 = -2.3033, -1.1665, 0.015704, -1.0, 0.0, 0.0, 2
	node_stack_RCS4 = 2.3033, -1.1665, 0.015704, 1.0, 0.0, 0.0, 2

	stackSymmetry = 3
	// --- editor parameters ---
	TechRequired = highPerformanceFuelSystems
	entryCost = 7800
	cost = 1500
	category = Propulsion
	subcategory = 0
	title = Eagle50 Auxilary Fuel Tank.
	manufacturer = Moonbase Alpha Engineering and CJ Aerospace
	description = For extended trips or to create a scout craft.

	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 1,0,1,1,1



	// --- standard part parameters ---
	mass = 2
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 200
	breakingForce = 2000
	breakingTorque = 2000
	maxTemp = 5000
	fuelCrossFeed = True
	emissiveConstant = 0.8
	vesselType = Ship
	bulkheadProfiles = srf, size2, size3
	CrewCapacity = 1
	tags = eagle50 auxilary fuel tank eagle cck-EG50

	// internals, resources, effects, modules

   	 INTERNAL

    	{

        	name = VIPEagle4IVA1
    	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 0
	}
	MODULE
	{
		name = ModuleSAS
		SASServiceLevel = 3
	}

	RESOURCE
	{
		name = LiquidFuel
		amount = 4000
		maxAmount = 4000
	}

	//MODULE
	{
		name = ModuleDecouple
		ejectionForce = 250
		explosiveNodeID = top
		stagingToggleEnabledEditor = true
		stagingToggleEnabledFlight = true
	}
	MODULE
	{
		name = ModuleToggleCrossfeed
		crossfeedStatus = true
		toggleEditor = true
		toggleFlight = true
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 400
		maxAmount = 400
	}


	
}
