Hi. 4 fighter jets, 2 new, 2 older. F35, F22, F18 F14.
Everything that attaches has a node to attach to.
Will have the craft prebuilt in a folder inside the main folder.
The wing servos and the piston weapons rail for the internal bays will require Breaking Ground, but you can attach the f14 wings in a fixed position without it and there is a fixed weapons rail with the ability to decouple. Remember to turn off staging on the rails and the Drop Tank when building yourself. Typing the desigination in the parts search will bring up the parts for a particular model, e.g f14.
Enjoy.
PLEASE COMPLETELY REMOVE 1.0.0 F14 F18 F22 F35 folders before installing due to new models and config files with new names. Won't break already made craft in your save due to same unique names inside configs.

Change Log 1.1.0

Fixed misaligned right gear on F35. Fixed misconfiged node for left gear in F18 config.
Added light casting brake lights to all planes. Added light casting nav lights to all wings. Fixed many mistakes found in meshes. Changed 90% of model meshes to allow for tinting. Added some tints and updated configs. Renamed models and config files to better keep track of what is where. Changed the front light on F22 and F35 to new model.Shifted wing mass of F14 1 metre closer to body, not sure if it made a difference to servo flex.
Added nodes to F22 and F35 rudders so that they will auto pop to right angle when attaching the right way up. Added the ability to have usable monitors if you have Raster Prop Monitor installed.
https://spacedock.info/mod/2534/RasterPropMonitor

There is a Craft folder inside the CJMP folder with an example of each.
