PART
	{	name = SimplexPart_Tower_CrewExit
		module = Part
		author = theJesuit
		rescaleFactor = 1
		node_attach = 0, 0, 0.01, 0, 0, 0, 0
		CrewCapacity = 0
		TechRequired = advAerodynamics
		entryCost = 6400
		cost = 1375
		category = Structural
		subcategory = 0
		title = #simplexpart_title_Tower_CrewExit // LX-020 Launch Tower Placeable Crew Exit
		manufacturer = #simplexpart_manufacturer_Tower // C7 Aerospace Division
		description = #simplexpart_description_Tower_CrewExit // The C7 Aerospace bucket welders took a bunch of stuff and made a servicable exit a way to get to the top in style.  Actual elevator and crew exit not included.
		attachRules = 1,1,1,1,0,0,0
		mass = 0.05
		dragModelType = default
		maximum_drag = 0.2
		minimum_drag = 0.2
		angularDrag = 1
		crashTolerance = 19
		breakingForce = 165
		breakingTorque = 158
		maxTemp = 1000
		fuelCrossFeed = True
		explosionPotential = 0.5
		thermalMassModifier = 1.5
		heatConductivity = 0.11
		emissiveConstant = 0.40
		radiatorHeadroom = 0.25
		bulkheadProfiles = srf

		MODULE	{	name = ModuleCargoPart
					packedVolume = 6540
				}

		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Utility/mk3CargoBay/short
				position = 0, .4, 0
				scale = 0.495, 0.9, 0.495
				rotation = 0, 180, 0
			}
		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone
				position = 0, 1.55, 0
				scale = 1.5, 1, 1.5
			}
		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, 0, 0
				scale = 1, 1, 1
				rotation = 0, 90, 90
			}
		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, -.8, 0
				scale = 1.5, 1, 1.5
			}
		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, 1.2, 0
				scale = 1.5, 1, 1.5
				rotation = 0, 180, 180
			}
		MODEL:NEEDS[!ReStock]
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, -0.962, 0.8
				scale = 0.5, 1, 0.5
				rotation = 270, 180, 0
			}

	MODULE:NEEDS[!ReStock]
		{	name = ModuleAnimateGeneric
			animationName = MK3CargoBay
			startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
			endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
			actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
			allowDeployLimit = true
			revClampDirection = false
			revClampSpeed = true	
			revClampPercent = true			
		}

		MODEL:NEEDS[ReStock]
			{	model = ReStockPlus/Assets/Payload/restock-service-bay-1875-1
				position = 0, 0, 0
				scale = 1, 2, 1
				rotation = 0, 90, 0
			}
		MODEL:NEEDS[ReStock]
			{	model = ReStock/Assets/Structural/restock-node-125-1
				position = 0, 0, 0
				scale = 1, 1, 1
				rotation = 0, 90, 90
			}
		MODEL:NEEDS[ReStock]
			{	model = ReStock/Assets/Aero/restock-nosecone-0625-1
				position = 0, 1.55, 0
				scale = 3, 1, 3
			}
		MODEL:NEEDS[ReStock]
			{	model = ReStockPlus/Assets/Structural/restock-node-1875-1
				position = 0, 1.2, 0
				scale = 1, 1, 1
			}
		MODEL:NEEDS[ReStock]
			{	model = ReStockPlus/Assets/Structural/restock-node-1875-1
				position = 0, -1.2, 0
				scale = 1, 1, 1
				rotation = 0, 180, 180
			}
		MODEL:NEEDS[ReStock]
			{	model = ReStockPlus/Assets/Structural/restock-node-625-1
				position = 0, -0.962, 0.8
				scale = 1, 1, 1
				rotation = 270, 180, 0
			}
		MODULE:NEEDS[ReStock]
			{	name = ModuleAnimateGeneric
				animationName = DoorsOpen
				actionGUIName = Toggle
				startEventGUIName = Open
				endEventGUIName = Close
				allowAnimationWhileShielded = False
			}
		MODULE:NEEDS[ReStock]
			{	name = ModuleSeeThroughObject
				transformName = B_SlideDoor2
				shaderName = KSP/Bumped Specular (Transparent)
				screenRadius = 2
				leadModuleIndex = 0
				leadModuleTgtValue = 0
			}
		MODULE:NEEDS[ReStock]
			{	name = ModulePartVariants
				useMultipleDragCubes = false
				baseVariant = Opaque
				VARIANT
					{	name = Opaque
						displayName = #LOC_Restock_variant-service-bay-opaque
						primaryColor = #ffffff
						secondaryColor = #ffffff
						GAMEOBJECTS
						{	ServiceBay1875Opaque = true
							ServiceBay1875Hollow = false
							ServiceBay1875Transparent = false
							FloorColliders = true
						}
					}
			}
	}
