PATH_HABITATION
{
	author = Angel-125
	name = Blacksmith
	title = Blacksmith 3D Print Shop
	shortName = Blacksmith
	needs = Workshop
	TechRequired = advExploration
	description = With a steady supply of MaterialKits, the Blacksmith 3D Print Shop from ObiVanDamme Space Engineering can build components for new vessels. Kerbals on EVA then assemble those components into a new craft. The Blacksmith also comes equipped with a recycling unit to recycle stored items back to MaterialKits with a conversion rate of 15%.
	mass = 1.5
	requiredResource = Equipment
	requiredAmount = 600
	reconfigureSkill = ConverterSkill
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Workshop
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/WorkshopGlow
	toolTip = Need a spare part? The OSE Workshop has you covered. Just be sure to stock up on MaterialKits.
	toolTipTitle = Your First Workshop!
	enableWorkshop = true
	templateTags = moleHab;dsevHab;airshipHab

	MODULE
	{
		name = WBIOSEWorkshop
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Make MaterialKits
		StartActionName = Start MaterialKits
		StopActionName = Stop MaterialKits
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 5
		}

		OUTPUT_RESOURCE
		{
			ResourceName = MaterialKits
			Ratio = 0.1875
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Equipment Recycler
		StartActionName = Start Equipment Recycler
		StopActionName = Stop Equipment Recycler
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = Equipment
			Ratio = 0.01
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 10
		}

		OUTPUT_RESOURCE
		{
			ResourceName = MaterialKits
			Ratio = 0.025
			DumpExcess = false
		}
	}

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Equipment Printer
		StartActionName = Start Equipment Printer
		StopActionName = Stop Equipment Printer
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = MaterialKits
			Ratio = 0.025
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 10
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Equipment
			Ratio = 0.01
			DumpExcess = false
		}
	}

	RESOURCE
	{
		name = ElectricCharge
		amount = 200
		maxAmount = 200
		isTweakable = false
	}

	RESOURCE
	{
		name = MaterialKits
		amount = 1000
		maxAmount = 1000
		isTweakable = true
	}

	RESOURCE
	{
		name = Equipment
		amount = 500
		maxAmount = 500
		isTweakable = true
	}

	RESOURCE
	{
		name = Ore
		amount = 100
		maxAmount = 100
		isTweakable = true
	}
}