PATH_INDUSTRY
{
	author = Angel-125
	name = Ironworks
	title = Ironworks Foundry
	shortName = Ironworks
	TechRequired = specializedConstruction
	description = The Ironworks Foundry is great for building vital rocket parts and material kits out in the field to spare you the trouble of hauling them all the way from Kerbin. It's also great for creating hot metal plates for frying eggs.
	mass = 5
	requiredResource = Equipment
	requiredAmount = 2000
	reconfigureSkill = ConverterSkill
	templateTags = orbitalWorkshop
	logoPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorks
	glowPanel = WildBlueIndustries/000WildBlueTools/Decals/Factory_IronWorksGlow
	toolTip = If you're tired of hauling rocket parts around, why not build them out of the local resources?
	toolTipTitle = Your First Ironworks Foundry

	MODULE
	{
		name = ModuleResourceConverter
		ConverterName = Make Equipment
		StartActionName = Start Equipment
		StopActionName = Stop Equipment
		AutoShutdown = false
		GeneratesHeat = false
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1

		INPUT_RESOURCE
		{
			ResourceName = Ore
			Ratio = 0.5
		}

		INPUT_RESOURCE
		{
			ResourceName = RareMetals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ExoticMinerals
			Ratio = 0.1
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 18
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Equipment
			Ratio = 1.0
			DumpExcess = false
		}
	}

	MODULE
	{
		name = WBIEfficiencyMonitor
		efficiencyType = industry
		harvestType = 0
	}

	RESOURCE
	{
		name = ElectricCharge
		amount = 200
		maxAmount = 200
		isTweakable = true
	}

	RESOURCE
	{
		name = Equipment
		amount = 1000
		maxAmount = 1000
		isTweakable = true
	}

	RESOURCE
	{
		name = RareMetals
		amount = 1000
		maxAmount = 1000
		isTweakable = true
	}

	RESOURCE
	{
		name = ExoticMinerals
		amount = 1000
		maxAmount = 1000
		isTweakable = true
	}

}