Kontrol System 2

Scripting framework for autopilots

License: MIT

Game Version: 0.2.1.0

Downloads: 28,096

This is the successor of KontrolSystem which in turn was (supposed to by) the spiritual offspring of the wonderful KOS mod.

Sources: https://github.com/untoldwind/KontrolSystem2

Documentation: https://kontrolsystem2.readthedocs.io/en/latest/

Forum Thread: https://forum.kerbalspaceprogram.com/index.php?/topic/214543-release-kontrolsystem2-014/

And ...

A very experimental syntax highligher for VSCode: https://github.com/untoldwind/KontrolSystem2/releases/download/v0.1.3/to2-syntax-0.0.1.vsix

Note: This is still very early in development

Current features/examples

  • Create a maneuver node to circularized the orbit
  • Create a maneuver node to intercept the current target of the vesel
  • Very rudimentary "execute maneuver node" (will require lots of improvements)
  • "Launch rocket to orbit" (slightly more sophisticated, but still requires lots of tweaking)

Installation

  • Install BepInEx and SpaceWarp >=1.6.0, which itself has a dependency to UITKforKSP2
  • ... or just SpaceWarp with bundled BepInEx
  • Unpack the one of the releases in the same directory as the KSP2 executable
  • Directory should look like:
    KSP2_x64.exe
    BepInEx
    |- plugins
    |  |- KontrolSystem2
    |  |  |- KontrolSystemSpaceWarpMod.dll
    |  |  |- ...
    |  |- SpaceWarp
    |  |- ...
    |- ...
  • Scripts can be found in "plugins/KontrolSystem2/to2
  • There should be an additional entry in the Toolbar
  • Alternatively there is a Hotkey "Alt-K"
  • This can be switch off in the BepInEx configuration manager if it interferes with something else
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