PART:NEEDS[KIS]
{
//Basic
	author = Paul Kingtiger & Daishi
	mesh = model.mu
	module = Part
	name = US_1R110_Wedge_KISContainer
	rescaleFactor = .925

//Node
	attachRules = 1,0,1,1,0
	node_stack_back = 0.187, 0.0, 0.0, 1.0, 0.0, 0.0, 0

//Description	
	category = Utility
	description = This KIS container will allow your Kerbals to carry spare parts, tools and Ikea furniture into space!  Remember to read the assembly instructions first. Box cutter not included.
	manufacturer = New Horizons & Nox Industrial
	subcategory = 0
	title = Universal Storage: KIS Container
	
//Costs & RD
	cost = 250
	entryCost = 1250
	TechRequired = advConstruction

//Physical
	bulkheadProfiles = wedge
	crashTolerance = 10
	mass = 0.020
	maxTemp = 1200
	emissiveConstant = 0.95
	thermalMassModifier = 4.0
		
//Drag		
	angularDrag = 1
	dragModelType = default	
	maximum_drag = 0.2
	minimum_drag = 0.2	

//Animation
	MODULE
	{
		name = ModuleAnimator
		animationName = Take 001
		guiEnableName = Open Hatch
		guiDisableName = Close Hatch
		actionEnableName = Open Hatch
		actionDisableName = Close Hatch
		animationSpeed = 0.5
		oneShot = false
		activeEditor = true
		activeFlight = true
		activeUnfocused = true
		unfocusedRange = 2
	}
	MODULE
	{
		name = ModuleAnimator
		animationName = Take 002          
		guiEnableName = Structure Off                    
		guiDisableName = Structure On                 
		animationSpeed = 1000                       
		oneShot = false                            
		activeEditor = true                       
		activeFlight = false                      
		activeUnfocused = false
		unfocusedRange = 5
	}

//KIS
	MODULE
	{
		name = ModuleKISInventory
		maxVolume = 210
		externalAccess = true
		internalAccess = false
		slotsX = 2
		slotsY = 4
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
	MODULE
	{
		name = ModuleKISItemEvaTweaker
		editorItemsCategory = false
		carriable = true
		equipSlot = jetpack
		equipMeshName = jetpack_base01
		equipBoneName = bn_jetpack01
		equipPos = (0,-0.05,-0.3)
		equipDir = (0,270,0)
		runSpeed = 1
	}
}
