@PART[xmasshield]:NEEDS[DeadlyReentry]:AFTER[DeadlyReentry]
{
	@entryCost += 400
	@cost += 200

	MODULE
	{
		name = ModuleHeatShield
		direction = 0, -1, 0 // bottom of pod
		reflective = 0.10 // 10% of heat is ignored at correct angle
		ablative = AblativeShielding
		loss
		{ // loss is based on the shockwave temperature (also based on density)
			key = 650 0 0 0 // start ablating at 650 degrees C
			key = 1000 1280 0 0 // peak ablation at 1000 degrees C
			key = 3000 1600 0 0 // max ablation at 3000 degrees C
		}
		dissipation
		{ // dissipation is based on the part's current temperature
				key = 300 0 0 0 // begin ablating at 300 degrees C
				key = 500 23 0 0 // maximum dissipation at 500 degrees C
		}
	}
	
	RESOURCE
	{
		name = AblativeShielding
		amount = 3500
		maxAmount = 3500
	}
}

@PART[xmasshield2]:NEEDS[DeadlyReentry]:AFTER[DeadlyReentry]
{
	@entryCost += 600
	@cost += 300

	MODULE
	{
		name = ModuleHeatShield
		direction = 0, -1, 0 // bottom of pod
		reflective = 0.13 // 10% of heat is ignored at correct angle
		ablative = AblativeShielding
		loss
		{ // loss is based on the shockwave temperature (also based on density)
			key = 650 0 0 0 // start ablating at 650 degrees C
			key = 1000 1280 0 0 // peak ablation at 1000 degrees C
			key = 3000 1600 0 0 // max ablation at 3000 degrees C
		}
		dissipation
		{ // dissipation is based on the part's current temperature
				key = 300 0 0 0 // begin ablating at 300 degrees C
				key = 500 23 0 0 // maximum dissipation at 500 degrees C
		}
	}
	
	RESOURCE
	{
		name = AblativeShielding
		amount = 4200
		maxAmount = 4200
	}
}
