PART
{
name = deerengine
module = Part
author = lunatics

mesh = deer.mu

rescaleFactor = 1.0


node_stack_bottom = 0.0, -2.0, 0.0, 0.0, -1.0, 0.0, 2

//CoMOffset = 0, -2.0, 0.0//-3.7


// --- editor parameters ---
TechRequired = start
entryCost = 0
cost = 2850
category = Engine
subcategory = 0
title = Deer Engine
manufacturer = Lunatic Aeronautics Genetic Engineering
description = With the magic of cloning, alchemists at L.A. were able to recreate this animal from the DNA that was found at the "landingsite".

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

// --- standard part parameters ---
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 80000
breakingForce = 20000
breakingTorque = 20000
maxTemp = 3600

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = False
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 1000
	heatProduction = 0
	fxOffset = 0, 0, 0//3.2
	PROPELLANT
	{
		name = deerfood
        	ratio = 1.0
		DrawGauge = True
	}

	atmosphereCurve
 	{
   	 key = 0 232620
  	 key = 1 232555
 	}
	
}

MODULE
{
	name = ModuleReactionWheel
	
	PitchTorque = 100
	YawTorque = 100
	RollTorque = 100
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 0.1
	}
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 5
}

MODULE
{
      name = ModuleAnimateHeat
      ThermalAnim = ksp_l_midrangeEngine_anim
}

MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 10.0
	}
}

RESOURCE
{
	name = ElectricCharge
	amount = 0
	maxAmount = 0
  	isTweakable = false
	hideFlow = true
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = True
}

MODULE
{
	name = DeerAnim
	IdleAnim = Idle
	TrotAnim = Trot
	GallopAnim = Gallop
}

}