EVE_CLOUDS
{
	!OBJECT:HAS[#body[Thatmo]]{}
	OBJECT
	{
		name = Thatmo-dust-scattered
		body = Thatmo
		altitude = 3700
		detailSpeed = 0,6,0
		speed = 0,10,0
		settings
		{
			_DetailTex = StockVolumetricClouds/Clouds/Textures/PluginData/detail1
			_DetailScale = 30
			_UVNoiseTex = StockVolumetricClouds/Clouds/Textures/PluginData/uvnoise1
			_Color = 255,255,255,100
			_MainTex
			{
				value = StockVolumetricClouds/Clouds/Textures/PluginData/Duna/DustScatteredCoverage
				type = AlphaMap
				alphaMask = ALPHAMAP_R
			}
			_FlowMap
			{
			}
		}
		layerRaymarchedVolume
		{
			receivedShadowsDensity = 10
			detailNoiseTiling = 0
			upwardsCloudSpeed = 10
			scaledFadeStartAltitude = 1000000
			scaledFadeEndAltitude = 1300000
			color = 255,255,255,100
			skylightMultiplier = 0
			noise
			{
				worley
				{
					brightness = 1.55
					octaves = 3
					periods = 4
					contrast = 0.4
				}
			}
			coverageMap
			{
				value = StockVolumetricClouds/Clouds/Textures/PluginData/Duna/DustScatteredCoverage
				type = AlphaMap
				alphaMask = ALPHAMAP_R
			}
			raymarchingSettings
			{
				adaptiveStepSizeFactor = 0.01
				baseStepSize = 300
				maxStepSize = 1000
				lightMarchDistance = 7000
				lightMarchSteps = 1
			}
			cloudTypes
			{
				Item
				{
					typeName = Dust
					minAltitude = -20
					maxAltitude = 8500
					interpolateCloudHeights = true
					baseNoiseTiling = 30000
					detailNoiseStrength = 0
					density = 0.001
					ambientVolume = 2
					coverageCurve
					{
						key = 0.00321579 1 -0.03297058 -0.03297058
						key = 0.02634327 1 0.111055 0.111055
						key = 0.3164966 0.7820052 -1.475057 -1.475057
						key = 0.9935608 0.01082993 -0.0226933 -0.0226933
					}
				}
			}
			ambientSound
			{
				soundName = StockVolumetricClouds/Clouds/Sounds/DesertWind
			}
			detailNoise
			{
			}
		}
		timeSettings
		{
			unit = Hours
			duration = 27.3
			repeatInterval = 58.24
			fadeTime = 4.2
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Thatmo-Weather1
		body = Thatmo
		altitude = 1700
		detailSpeed = 0,6,0
		layerRaymarchedVolume
		{
			receiveShadowsFromLayer = Thatmo-dust-scattered
			receivedShadowsDensity = 10
			detailNoiseTiling = 0
			upwardsCloudSpeed = -10
			scaledFadeStartAltitude = 100000
			scaledFadeEndAltitude = 130000
			color = 192, 192, 192, 255
			skylightTintMultiplier = 1
			noise
			{
				worley
				{
					brightness = 1.4
					octaves = 3
					periods = 4
					contrast = 0.5
				}
			}
			coverageMap
			{
				value = StockVolumetricClouds/Clouds/Textures/PluginData/Laythe/LaytheWeather1Coverage
				type = AlphaMap
				alphaMask = ALPHAMAP_R
			}
			raymarchingSettings
			{
				adaptiveStepSizeFactor = 0.001
				baseStepSize = 300
				maxStepSize = 1000
				lightMarchDistance = 7000
				lightMarchSteps = 1
			}
			cloudTypeMap
			{
				value = StockVolumetricClouds/Clouds/Textures/PluginData/Kerbin/Weather1CloudType
				type = AlphaMap
				alphaMask = ALPHAMAP_R
			}
			cloudTypes
			{
				Item
				{
					typeName = Fog
					minAltitude = -20
					maxAltitude = 800
					interpolateCloudHeights = true
					baseNoiseTiling = 40000
					detailNoiseStrength = 0
					density = 0.0005
					particleFieldDensity = 0
					lightningFrequency = 0
					ambientVolume = 0
					coverageCurve
					{
						key = 0.00321579 1 -0.03297058 -0.03297058
						key = 0.02634327 1 0.111055 0.111055
						key = 0.3164966 0.7820052 -1.475057 -1.475057
						key = 0.9935608 0.01082993 -0.0226933 -0.0226933
					}
				}
				Item
				{
					typeName = Polar-snow
					minAltitude = -1
					maxAltitude = 1200
					interpolateCloudHeights = true
					baseNoiseTiling = 8000
					detailNoiseStrength = 0
					density = 0.0005
					lightningFrequency = 0
					coverageCurve
					{
						key = 0 1
					}
				}
				Item
				{
					typeName = Polar-snow
					minAltitude = -1
					maxAltitude = 1200
					interpolateCloudHeights = true
					baseNoiseTiling = 8000
					detailNoiseStrength = 0
					density = 0.0007
					lightningFrequency = 0
					coverageCurve
					{
						key = 0 1
					}
				}
				Item
				{
					typeName = Polar-fog
					minAltitude = -1
					maxAltitude = 800
					interpolateCloudHeights = true
					baseNoiseTiling = 40000
					detailNoiseStrength = 0
					density = 0.0005
					particleFieldDensity = 0
					lightningFrequency = 0
					ambientVolume = 0
					coverageCurve
					{
						key = 0.00321579 1 -0.03297058 -0.03297058
						key = 0.02634327 1 0.111055 0.111055
						key = 0.3164966 0.7820052 -1.475057 -1.475057
						key = 0.9935608 0.01082993 -0.0226933 -0.0226933
					}
				}
				Item
				{
					typeName = Polar-snow
					minAltitude = -1
					maxAltitude = 1200
					interpolateCloudHeights = true
					baseNoiseTiling = 8000
					detailNoiseStrength = 0
					density = 0.0015
					lightningFrequency = 0
					coverageCurve
					{
						key = 0 1
					}
				}
			}
			particleField
			{
				particleFieldConfig = snow-Laythe
			}
			ambientSound
			{
				soundName = StockVolumetricClouds/Clouds/Sounds/SnowStormLoopedFreeAudio
			}
			detailNoise
			{
			}
		}
		settings
		{
			_FlowMap
			{
			}
		}
	}
}
