1.1.0

Made the no sound animation version of the bubble ship the default as am not sure what is happening with the plugin. Other is still in for those who have it working.

Have added the Drone. When hover mode is turned on the sides with the guns sit out from the body revealing a blue glow when throttled up.

Added my Kerbal version of the motorbike. Is fine when spawned directly but as per usual it becomes oversensitive when built by an engineer or after a kerbal has got off of it, The reaction wheel then needs to be adjusted down about half way.

The wheels as always need to be rotated 90 degrees clockwise when attached in the SPH, have simplified it by making the spoke that should be pointing up towards the top of the bike black so that it is obvious if it is the right way up. This also helps when an engineer attaches in the field to see which way up it is.

The Bubble ship now has an extra inventory slot and more weight capacity so that the bike frame and 2 wheels can be stored.

When getting an engineer to assemble, the bike frame should be put down upside down and the front wheel attached first, (if you put the back on first the bike will flip and try to get away.) wheels when attached need to be rotated so the black spoke is pointing to what would be the top of the bike if it were the right way up. (e.g down if the bike is upside down.)
Once completed switch view to the bike and get it to roll on to it's side, good time to adjust the reaction wheel strength down, so that a Kerbal can get on it. The bike is fully independent so you can stop it and bring it back when a Kerbal gets knocked off.

There is an RCS ball for the Drone that snaps to its centre, only really needed when moving about in hover mode. When in flight mode it is best off, so that it doesn't over rotate your movements.

 Type bubble or oblivion for the parts to come up.

I hope that covers it.