# Moldavite Machines

## 1.5
* Added Chinese localization (before the tanks were made) from modder Aebestach.
* Added capsule tank suite.
  * Added Resurfaced support.
  * Added VABO support.
  * Added FreeIVA detection.
  * Added partial GPTT support.
* Added full Tweakscale support.
* Fixed Simple Repaint issue.
* Made Algae and Photoculture (System Heat boiloff) sensitive.
* Made Algae production slower and more efficient.
* Made Photoculture production slower.

## 1.4.1
* Fixed part targeting error that caused the 1.875m parts to be left out from patching.

## 1.4.0
* Allowed for easily adjusting refPower in parts. This means converter scaling can be adjusted easily.
* Fixed: Stock resource converter modules not removed when Kerbalism installed.
* Updated door mesh.
* Updated Kerbalism support:
  * Replaced Ore input with Minerals for Algae and Photoculture production.
  * Increase greenhouse module rates by 4x.

## 1.3
* Added 1.875m greenhouse, algae farm, bioreactor.
* Added flags and agency config.

## 1.2.1
* Fixed rails offset error in 2.5m model.

## 1.2
* Added USI life support.
* Added Kerbalism support.

## 1.1
* Added Snacks support.
* Made Ore the default resource input; Made CO2 and Water input into optional patch or default when TAC LS is installed.
* Reduced part masses. They were excessive.

## 1.00
* Initial release.