Space Shuttle Engine (SSE) pack by Klockheed Martian Engine Manufacturer - for Kerbal Space Program.
zer0Kerbal
, originally by dtobi
and then by sarbian
adopted with express permission and brought to you by KerbSimpleCo
dtobi
The goal was to make the parts to build shuttles by only using this pack, stock parts and maybe other parts like B9 aerodynamic parts.
The engines are can combined with bi-, tri-, and quad-couplers (strut the stronger X3 engine). A NASA shuttle-like appearance can be achieved with the tricoupler.
The two weaker engines allow orbital maneuvers because the shuttle main engines will be useless after dropping the main tank moves the center of mass into the vessel. The OMS drives are useless in atmosphere.
The fuel tanks come in four sizes, allowing various asymmetric shuttle-alike rockets.
Fuel flow breakers balance tank center of mass (CoM) which must carefully: your tank's weight and vertical position, along with your engines' and boosters' power, determine your CoM's alignment with your center of thrust. The engines' large gimballing stabilizes craft.
The main engines fly crooked with the CoM right above them and at full throttle overheat.
Parts:
Example Craft
The example craft are supposed to give you an idea how to setup the engines, fuel controllers, tracks, etc.
Atlantis and Endeavor require procedural wings and B9.
Explorer requires B9.
![Hero Image][IMG:hero:0]
This is a tutorial series about building and handling your own space
shuttle in KSP
- Compatibility patches
- Contracts for these glorious parts
- Variant Textures
- Sample Crafts
- Model updates to Unity 2019
- Marketing Images and Videos such as hero shots, animated gifs, short highlight
- Have a request? Glad to have them, kindly submit through GitHub.
English
- your translation here
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
Use CurseForge/OverWolf App (currently does not install dependencies)
Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.
Either 3
parts, config
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
dtobi
for creating this glorious parts
addon!sarbian
for picking up where dtobi left offzer0Kerbal
Forum: Thread - Source: GitHub
License:![]()
Disclaimer(s)
All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
sarbian
Forum: Thread - Download: Private Server - Source: Private Server
License:![]()
dtobi
Forum: Thread - Download: Dropbox - Source: Dropbox
License:![]()
zer0Kerbal
Track progress: issues here and projects here along with The Short List