PART
{
	name = VADCCVC1
	module = Part
	author = Randazzo
	MODEL
		{
		model = VanguardAstrodynamics/CustomClusters/Engines/VC-1/VC1
		texture = model000 , Squad/Parts/Engine/liquidEngineLV-T45/model002
		texture = model002_NRM , Squad/Parts/Engine/liquidEngineLV-T45/model003
		scale = 0.01,0.01,0.01
		}	
	scale = 1
	rescaleFactor = 1
	node_stack_top = 0.0, 0.11377, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -1.25051, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, 0.11377, 0.0, 0.0, 1.0, 0.0, 1
	fx_exhaustFlame_blue = 0.0, -0.32, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -0.32, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -0.32, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = advRocketry
	entryCost = 3500
	cost = 800
	category = Engine
	subcategory = 0
	title = VC-1 "Umbriel" Cluster Engine
	manufacturer = Vanguard Astrodynamics
	description = The VC-1 is the first in the VC line of cluster engines. Powerful for it's size, it can be mounted directly to a fuel tank or attached in clusters. Cluster adapter sold separately.
	attachRules = 1,1,1,0,1
	mass = 1
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 250
		heatProduction = 220
		fxOffset = 0, 0, 0.1
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 305
			key = 1 290
			key = 7 0
		}
	}
	MODULE // THIS IS NEW
	{
		name = ModulePartVariants
		baseVariant = Original
		VARIANT
		{
			name = Original
			displayName =  Compact Surface Mount
			primaryColor = #747474
			secondaryColor = #3752B4
			GAMEOBJECTS
			{
				125adapter = false
				baseEngine = true
				fairing = true
				fairing125 = false
			}
			NODES
			{
				node_stack_top = 0.0, 0.11377, 0.0, 0.0, 1.0, 0.0, 1
				node_stack_bottom = 0.0, -1.25051, 0.0, 0.0, -1.0, 0.0, 1
				node_attach = 0.0, 0.11377, 0.0, 0.0, 1.0, 0.0, 1
			}
		}
		VARIANT		
		{
			name = 125adapter
			displayName =  1.25m Tankbutt
			primaryColor = #747474
			secondaryColor = #3752B4
			GAMEOBJECTS
			{
				125adapter = true
				baseEngine = true
				fairing = false
				fairing125 = true
			}
			NODES
			{
				node_stack_top = 0.0, 0.52317, 0.0, 0.0, 1.0, 0.0, 1
				node_stack_bottom = 0.0, -1.25051, 0.0, 0.0, -1.0, 0.0, 1
				node_attach = 0.0, 0.52317, 0.0, 0.0, 1.0, 0.0, 1
			}
		}


	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = objGimbal
		gimbalRange = 3
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.3
		maxDistance = 30
		falloff = 1.7
		thrustTransformName = thrustTransform
	}
	MODULE	
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = LowerPiston1
			rotatorsName = UpperBase1
		}
		CONSTRAINLOOKFX
		{
			targetName = UpperPiston1
			rotatorsName = LowerBase1
		}
		CONSTRAINLOOKFX
		{
			targetName = LowerPiston2
			rotatorsName = UpperBase2
		}
		CONSTRAINLOOKFX
		{
			targetName = UpperPiston2
			rotatorsName = LowerBase2
		}
		CONSTRAINLOOKFX
		{
			targetName = LowerPiston3
			rotatorsName = UpperBase3
		}
		CONSTRAINLOOKFX
		{
			targetName = UpperPiston3
			rotatorsName = LowerBase3
		}
		CONSTRAINLOOKFX
		{
			targetName = LowerPiston4
			rotatorsName = UpperBase4
		}
		CONSTRAINLOOKFX
		{
			targetName = UpperPiston4
			rotatorsName = LowerBase4
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing,fairing125
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 6.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = VC1Heat
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
}
