PART
{
	name = VADCCVCL1
	module = Part
	author = Randazzo
	MODEL
		{
		model = VanguardAstrodynamics/CustomClusters/Engines/VC-L1/VCL1
		texture = decoupler_and_adaptor_cm , Squad/Parts/Engine/Size3AdvancedEngine/decoupler_and_adaptor_cm
		scale = 1,1,1
		}
	scale = 1.0
	rescaleFactor = 1.0
	node_stack_top = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
	node_stack_bottom = 0.0, -0.18357, 0.0, 0.0, -1.0, 0.0, 0
	node_attach = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
	TechRequired = propulsionSystems
	entryCost = 2800
	cost = 200
	category = Engine
	subcategory = 0
	title = VC-L1 "Tethys"
	manufacturer = Vanguard Astrodynamics
	description = The VC-L1 provides the means for constructing landing clusters of varying strength to cover a variety of situations. May also be used as a stand-alone 0.625 meter engine. 
	attachRules = 1,1,1,0,1
	mass = 0.06
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 8
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 3000 // = 3600
	bulkheadProfiles = size0
	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.75
				pitch = 1.0 0.95
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_yellow_tiny_Z
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 10
		heatProduction = 20
		fxOffset = 0, 0, -0.15
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 340
			key = 1 240
			key = 7 0.001
		}
	}
	MODULE // THIS IS NEW
	{
		name = ModulePartVariants
		baseVariant = Original
		VARIANT
		{
			name = Original
			displayName =  Compact, 0.625m Fairing
			primaryColor = #747474
			secondaryColor = #3752B4
			GAMEOBJECTS
			{
				625Tankbutt = false
				baseEngine = true
				fairing = true
				fairing625 = false
			}
			NODES
			{
				node_stack_top = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
				node_stack_bottom = 0.0, -0.18357, 0.0, 0.0, -1.0, 0.0, 0
				node_attach = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
			}
		}
		VARIANT		
		{
			name = 625Tankbutt
			displayName =  0.625m Tankbutt
			primaryColor = #747474
			secondaryColor = #3752B4
			GAMEOBJECTS
			{
				625Tankbutt = true
				baseEngine = true
				fairing = false
				fairing625 = true
			}
			NODES
			{
				node_stack_top = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
				node_stack_bottom = 0.0, -0.18357, 0.0, 0.0, -1.0, 0.0, 0
				node_attach = 0.0, 0.36346, 0.0, 0.0, 1.0, 0.0, 0
			}
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing,fairing625
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 2
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = objGimbal
		gimbalRange = 3
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = L1Heat
		responseSpeed = 0.001
		dependOnEngineState = True
		dependOnThrottle = True
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
}
