@Scatterer_config:AFTER[Scatterer]
{
	autosavePlanetSettingsOnSceneChange = False
	disableAmbientLight = True
	integrateWithEVEClouds = True
	overrideNearClipPlane = False
	nearClipPlane = 0.209999993
	useOceanShaders = True
	oceanFoam = True
	oceanTransparencyAndRefractions = True
	shadowsOnOcean = False
	oceanSkyReflections = True
	oceanCaustics = True
	oceanLightRays = False
	oceanCraftWaveInteractions = True
	oceanCraftWaveInteractionsOverrideWaterCrashTolerance = True
	buoyancyCrashToleranceMultOverride = 3.5999999
	oceanCraftWaveInteractionsOverrideDrag = True
	buoyancyWaterDragScalarOverride = 1.5
	buoyancyWaterAngularDragScalarOverride = 0.000333300006
	oceanCraftWaveInteractionsOverrideRecoveryVelocity = True
	waterMaxRecoveryVelocity = 5
	oceanPixelLights = False
	fullLensFlareReplacement = True
	sunlightExtinction = True
	underwaterLightDimming = True
	showMenuOnStart = True
	useEclipses = True
	useRingShadows = True
	d3d11ShadowFix = True
	useGodrays = False
	mergeDepthPrePass = False
	quarterResScattering = True
	useSubpixelMorphologicalAntialiasing = True
	smaaQuality = 1
	useTemporalAntiAliasing = False
	terrainShadows = False
	scatteringTonemapper = 2
	unifiedCamShadowsDistance = 50000
	unifiedCamShadowNormalBiasOverride = 0
	unifiedCamShadowBiasOverride = 0
	unifiedCamShadowResolutionOverride = 8192
	unifiedCamShadowCascadeSplitsOverride = 0.00150000001,0.0149999997,0.150000006
	dualCamShadowsDistance = 50000
	dualCamShadowNormalBiasOverride = 0.720000029
	dualCamShadowBiasOverride = 0.5
	dualCamShadowResolutionOverride = 0
	dualCamShadowCascadeSplitsOverride = 0.00499999989,0.0250000004,0.125
	useDithering = True
	m_fourierGridSize = 64
	oceanMeshResolution = 6
}
