STATIC
{
	mesh = prefabATC.mu
	module = Part
	static = true
	manufacturer = Ordinary Konstruction Co.
	OKCMAT = 1
	name = OKC_PrefabATC
	author = OrdinaryKerman
	title = Prefab Control Tower, 19m
	category = OKC Outposts
	description = Built of corrugated iron, fiber cement, and plastic. Bury foundations halfway.
	keepConvex = False
	isSquad = False
	isHidden = False
	impactThreshold = 120
	DefaultFacilityType = None

	MODULE
	{
		namespace = KerbalKonstructs
		name = AnimateOnClick

		animationName = hangarDoors_Open
		collider = col_lift

		// Optional
		HighlightOnHover = True// should the object lightened up when the mouse goes over it
		animationSpeed = 1 // Animation speed 
	}

	MODULE
	{
		namespace = KerbalKonstructs
		name = AnimateOnSunRise

		animationName = prefabBuilding_Lights

		// Optional
		reverseAnimation = False // Play the animation in reverse
		timeWarpAnimation = True // Animation speed scale to timeWarp
		mathHorizontalAngle = True // "Precise" math for the horizon angle, instead of 90°. Probably useful only for static on top of a peak
		horizonAngleOffset = 0 // Offset the horizon angle, can be postive or negative. Can be used alone or with mathHorizontalAngle
	}

}