## Download on Curseforge or Github or SpaceDock.

##### Available on CKAN as `MoarKerbalParts`.

# MoarKerbalsParts (MOARP)

Populate your colony in space! Parts for the MoarKerbals, a mod for Kerbal Space Program.

#### Adopted for curation by @`zer0Kerbal`, originally by @`StrideKnight`

###### brought to you by KGEx

## Description

### Preamble by @`StrideKnight`

#### Kerbthulhu Kinetics Program's MoarKerbalsParts

##### Populate your colony in space!

> This mod installs a Klone Bay that you can use to replicate new kerbals wherever you feel like. It takes a fair amount of electricity, and when combined with USI's MKS mod or TAC Life Support, it will require biomatter as well.

> There is a small chance for a freakish accident to occur, which can be disabled in the part's .cfg file, or you can just quicksave before kloning ;)

> This is a fairly simple mod that adds the ability to use resources to create a new kerbal. Requires resources and the presence of a living kerbal. There's a small chance that an accident can happen - this is experimental technology after all. 😉 Note: a failed process will kill every kerbal inside the Kloning bay.

> You can disable accidents or change the requirements in the part's .cfg file if you want, or just save before operating.

> MoarKerbals adds five parts:

> - Kloning Kabin - orbital station
> - Kloning Kabin - ground base
> - Kuddle Shack - where kerbals go to do whatever they do to make more kerbals.
> - Klone School - orbital station
> - Klone School - ground base

![][IMG:part:0]

> It requires a large amount of electricity to operate, and [strideknight] has always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate.

> MoarKerbals was inspired by [strideknight]'s desire to have a small colony of Kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin.

> This is [strideknight]'s first mod and it runs fine installs, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy!

> ### Known issue

> Because I use the stock lander can for internals, which is only sized internally for two, if you clone a third kerbal into the bay it won't show up in the kerbal profiles at the bottom right. They will show up properly once you transfer them to another module though.

## Features

- No extra parts
- No RAM usage
- Added functionality for the Mobile Processing Lab in the late game
- Simple, configurable and adds levels of depth to the gameplay without a learning curve

#### Cabin notes

> - The mod contains five parts:
>   - KloneKabin - ground base
>   - KloneKabin - orbital station
>   - The Kuddle Shack, where kerbals go to do whatever they do to make more kerbals
>   - School - ground base
>   - School - orbital station
> - Future Plans: lol. Except compatibility patches, keep it working with any future KSP updates.
> - Community Tech Tree integration and Tech Tree Balancing (need feedback and assistance)
> - I have not personally tested the patches
> - Have a request? Glad to have them, kindly submit through GitHub.
> - Would love to see more textures and original parts that could be set as variants. Would need help. :D

### Localization work in progress

> - English
> - your language here

> HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. Additions and corrections solicited and welcome!

### How to support

### See More

- Discussions and news on this mod: See Discussions or KSP Forums
- Changelog Summary for more details of changes : See ChangeLog
- Known Issues for more details of feature requests and known issues : See Known Issues

### Installation Directions

- Use

### Dependencies

- Kerbal Space Program [^1]
- MoarKerbals(MOAR)

### Recommends

- Comprehensive Kerbal Archive Network (CKAN) [^3]
- Module Manager [^2]

### Suggests

#### Mods that benefit MoarKerbalParts (MOARP)

- KaboOom! (BOOM) another way to not go to space today
- On Demand Fuel Cells (ODFC))
- [SimpleLogistics! (SLOG!)][thread:SLOG]
- [SimpleConstruction! (SCON!)][thread:SCON]
- Foundations (FND) - beta Helps prevent ground constructions from floating away :)
- Field Training Facility (FTF)
- Field Training Lab (FTL)

#### Other fun mods by `zed'K`

- Biomatic (BIO)
- Simple Cargo Solutions (SCS)
- Solar Science (SOLS)
- Stork Delivery System (SDS)
- Komplexity (KPLX)
- Mini Sample Return Capsule (MSRC)
- Pteron (MSRV)
- Jack-O-Lantern (JACK)
- Docking Port Descriptions(DPD)
- PicoPort Shielded (PPS)
- Transparent Command Pods) (TCP)
- More Hitchhikers) (MHH)
- B9 Stock Patches (B9S)
- Oh Scrap!
- ScrapYard
- DaMichel's AeroRadial (DAR)
- DaMichel's CargoBays (DCB)
- DaMichel's Fuselage (DMF)
- DaMichel's Spherical Tanks (DST)
- KerGuise Experimental Engineering (KGEx)
- The Gold Standard (GOLD)
- Keridian Dynamics Vessel Assembly (KDVA)
- Olympic's ARP Icons (ARPI)
- Stack Inline Lights (SIL)
- Stack Inline Lights - Patches (SILP)

### Supports

- Kerbal Changelog
- [Community Tech Tree (CTT)][thread:ctt]
- [Connected Living Space (CLS)][thread:cls]
- TweakScale
- SimpleLife (SLIFE!)
- ☒

### Future mods that hopefully will have compatibility patches

- SIMPLEX Colonies
- USI-LS
- TAC-LS
- Snacks)
- Modular Kolonization System (MKS)

### Conflicts

- none (all part have been renamed to not cause conflicts)

### Replaces

- none

### Tags

- parts

*red box below is a link to forum post on how to get support*

### Credits and Special Thanks

- `StrideKnight` - original author
- [`Nills277`][LINK:nills277] - Models, textures, Unity
- `Roverdude` - Models, textures, and support

### Legal Mumbo Jumbo (License provenance)

#### Current (1) - `zer0Kerbal`

> Forum: Thread - Source: GitHub
> License:

> All bundled mods are distributed under their own licenses
> All art assets (textures, models, animations, sounds) are distributed under their own licenses

> - DNA Icon made by Freepik from www.flaticon.com
> - Textures originally made by RoverDude distributed under the and modified by `strideknight`

#### Original (0) - Author: `StrideKnight`

> Thread - Download - Source: GitHub License:

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##### Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

###### v0.9.99.0 original: 11 Aug 2018 zed'K | updated: 02 Oct 2021 zed'K

[^1]: may work on other versions (YMMV) [^2]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! [^3]: this isn't a mod. ;P