Download on Curseforge or Github or SpaceDock.

Available on CKAN as MoarKerbalParts.

MoarKerbalsParts (MOARP)

Populate your colony in space! Parts for the MoarKerbals, a mod for Kerbal Space Program.

Adopted for curation by @zer0Kerbal, originally by @StrideKnight

Mod Version KSP version License CC BY-NC-SA 4.0

Curseforge CKAN GitHub SpaceDock

Code KSP-AVC Validate AVC .version files

brought to you by KGEx

Description

Preamble by @StrideKnight

Kerbthulhu Kinetics Program's MoarKerbalsParts

Populate your colony in space!

This mod installs a Klone Bay that you can use to replicate new kerbals wherever you feel like. It takes a fair amount of electricity, and when combined with USI's MKS mod or TAC Life Support, it will require biomatter as well.

There is a small chance for a freakish accident to occur, which can be disabled in the part's .cfg file, or you can just quicksave before kloning ;)

This is a fairly simple mod that adds the ability to use resources to create a new kerbal. Requires resources and the presence of a living kerbal. There's a small chance that an accident can happen - this is experimental technology after all. 😉 Note: a failed process will kill every kerbal inside the Kloning bay.

You can disable accidents or change the requirements in the part's .cfg file if you want, or just save before operating.

MoarKerbals adds five parts:

![][IMG:part:0]

It requires a large amount of electricity to operate, and [strideknight] has always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate.

MoarKerbals was inspired by [strideknight]'s desire to have a small colony of Kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin.

This is [strideknight]'s first mod and it runs fine installs, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy!

Known issue

Because I use the stock lander can for internals, which is only sized internally for two, if you clone a third kerbal into the bay it won't show up in the kerbal profiles at the bottom right. They will show up properly once you transfer them to another module though.

Features


Flag
Hero Image

Cabin notes


Localization work in progress

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute. Additions and corrections solicited and welcome!


How to support

Support Github Sponsor Patreon Buy zer0Kerbal a snack


See More


Installation Directions

Dependencies

Recommends

Suggests

Mods that benefit MoarKerbalParts (MOARP)

Other fun mods by zed'K

Supports

Future mods that hopefully will have compatibility patches

Conflicts

Replaces

Tags


*red box below is a link to forum post on how to get support*

How to get support

Credits and Special Thanks

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License CC BY-NC-SA 4.0

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: StrideKnight

Thread - Download - Source: GitHub License: License CC BY-NC-SA 4.0


MoarKerbals Screenshots

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Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
v0.9.99.0 original: 11 Aug 2018 zed'K | updated: 02 Oct 2021 zed'K

[^1]: may work on other versions (YMMV) [^2]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! [^3]: this isn't a mod. ;P