PART
{
	name = HatchTardCJ
	module = Part
	author = TD
	mesh = TardisFront.mu
	rescaleFactor = 0.64
	node_attach = 0.0,0.0,0.1, 0, 0, -1, 1
	node_stack_top = 0.0,0.0,0.1, 0, 0, -1, 1
	
	CrewCapacity = 1
	TechRequired = advExploration
	entryCost = 10400
	cost = 4000
	category = Science
	subcategory = 0
	title = Cheaty Hatch for EVAs
	manufacturer = KAXA
	description = Airlock for the immortal at heart
	attachRules = 1,1,1,1,0
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 1000
	skinMaxTemp = 2200
	vesselType = Ship
	CrewCapacity = 6
	tags = tardis door hatch
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 1500
		maxAmount = 1500
	}		
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport 
		experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report
		resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		evaOnlyStorage = False
		storageRange = 2.0
	}
	INTERNAL
	{
		name = TardInternalCJ 

	}
	MODULE
	{
		name = ModuleColorChanger
		shaderProperty = _EmissiveColor
		animRate = 0.8
		animState = false
		useRate = true
		toggleInEditor = true
		toggleInFlight = true
		toggleInFlight = true
		unfocusedRange = 5
		toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
		eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
		eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
		toggleAction = True
		defaultActionGroup = Light
		redCurve
		{
			key = 0 0 0 3
			key = 1 1 0 0
		}
		greenCurve
		{
			key = 0 0 0 1
			key = 1 1 1 0
		}
		blueCurve
		{
			key = 0 0 0 0
			key = 1 0.7 1.5 0
		}
		alphaCurve
		{
			key = 0 1
		}
	}

}


