Kerbal Space Center building levels increased to a maximum of ten levels instead of the stock game's four.
After playing KSP for a while I wanted a tad more granularity to the building upgrades at the Kerbal Space Center. Going from 30 max parts to 255 felt a little too much.
The stock game's four levels (initial + three upgrades) just seemed too basic, and very unKerbalistic. So I sat down with Bill and added some Komplexity and moar levels!
Yes, now there are a total of ten level (initial plus nine upgrades) for every building in the KSC. This mod depends on Module Manager and Custom Barn Kit by @Sarbian. Might not play nice with Bureaucracy.
costs scale with game difficulty settings (as does stock) and the initial (level one) costs are in case you damage / destroy a building.
- A final polish pass on the wiki would be very helpful.
- Setting up this mod to use Patch Manager
- Have a request? Glad to have them!
- GitHub push is the best way to contribute.
- Additions and corrections welcome!.
zer0KerbalUse CurseForge/OverWolf App (currently does not install dependencies) 1
or
2
*red box below is a link to forum post on how to get support*

zer0KerbalForum: Thread - Source: GitHub
License:Bundled addons/mods are distributed under their own licenses (if any)
Art assets (textures, models, animations, sounds) are distributed under their own licenses