- INSTALLATION -
1) Remove any older versions of this mod
2) Put all contents of "GameData" into your "KSPmain/GameData" folder
3) Select if you want to have the parts appear at real sizes or at scaled-down stock-compatible ones:
	3.1) REAL SIZE: Put contents of "Ships/VAB" folder into your "KSPmain/Ships/VAB" folder
	3.2) STOCK SIZE: Put contents of "Rescaled/GameData" into your "KSPmain/GameData" folder;
			Put contents of "Rescaled/Ships/VAB" into your "KSPmain/Ships/VAB" folder
4) Install Textures Unlimited (Recommended): https://forum.kerbalspaceprogram.com/index.php?/topic/167450-19x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/
5) Install Animated Decouplers (Recommended): https://forum.kerbalspaceprogram.com/index.php?/topic/170880-16x-animated-decouplers-142/
6) Install RetractableLiftingSurface (Recommended): https://forum.kerbalspaceprogram.com/index.php?/topic/145583-19x-retractableliftingsurface-module-released/
7) Install Launch Towers pack (Optional): https://forum.kerbalspaceprogram.com/index.php?/topic/128370-13-launch-towers-pack/

This version has been tested with KSP 1.10. It might not work on previous versions of Kerbal Space Program.
When using the stock-scaled config and .crafts, you might need to remove all the starlink satellites and then attach "new ones" again when using the SpaceX Starlink F9 Stack craft file in case the solar panels stick out.

- WARNING -
If you previously have installed a version of this mod and now decide to install the Stock size configs and experience any issues with rockets flipping or weird aerodynamic behaviour, close KSP and remove the partdatabase.cfg in your KSP main folder after placing the config in the GameData folder.
If you have any issues or requests, please report to the Mod's Forum Thread, Thank You!

- TROUBLESHOTTING -
Q: My rocket is flipping after stage seperation!
A: Choose a steeper ascent trajectory. Especially the F9 with Crew Dragon can be a bit tricky to fly right on the first time, so aim for a high trajectory (14km, 45 pitch), then lock to prograde before and after stage seperation. Once you've passed about 40km in altitude, you can get more risky with deviating from the prograde angle.
Q: The rockets are underpowered! My second stage always falls back into the atmosphere.
A: The rockets (both normal and rescaled config) are configured so that you can fly them into a circular ~80km Kerbin orbit in one burn. You should pitch up to gain time immediately after stage seperation, once you reach 80km in altitude you should be "riding" on your apoapsis until you've established orbit.
Q: How much fuel do I need to leave in my first stage?
A: This depents of course, but a good guideline is about 2500 units of Liquid fuel for the normal size config for a RTLS and about 1500 for a RTLS with the stock scale config. With a droneship landing, you can of course go significantly lower.
Q: I can't load the .craft files, some parts are missing!
A: If you have installed this mod via CKAN, please remove it and install it manually via Spacedock. In order for this mod to work, the folder architecture *needs* to look like this:
	
	- Your KSPmain Folder
		-- GameData
			--- Kartoffelkuchen
			--- Launchers Pack

If the folder structure looks any different, the mod will not work.




I have spent loads of hours on this mod, creating the models, textures and configs, so please act accordingly, don't just edit and reupload it without my permission, try to sell it, whatever.

								All rights reserved. - Kartoffelkuchen


I'd be very happy to hear your feedback on the mod! 