SPACE_ANOMALY
{
	// Identifier for the space anomaly.
	name = testCraft

	// Name of the part to spawn
//	partName = wbiTet

	// You can specify a file path to a vessel that you wish to spawn instead of a single part.
	// IMPORTANT NOTE: If the vessel contains parts that the player doesn't have, then Blueshift cannot spawn the vessel.
	protoVesselFilePath = WildBlueIndustries/Blueshift/Parts/SpaceAnomalies/testCraft.ship

	// Like asteroids, space anomalies have a size class that ranges from Size A (12 meters) to Size I (100+ meters).
	// The default is A.
	sizeClass = A

	// How does an instance spawn. Default is randomOrbit.
	// randomOrbit: Spawns in a random solar or planetary orbit.
	// randomSolarOrbit: Spawns in a random solar orbit.
	// randomPlanetOrbit: Spawns in a random planetary orbit.
	// everyLastPlanet: Spawns in random orbit of every last planet in each star system. Ignores maxInstances.
	// everyPlanet: Spawns in random orbit of every planet in each star system. Ignores maxInstances.
	// fixedOrbit: Spawns in a fixed orbit. One anomaly per orbit. Ignores maxInstances and orbitType.
	spawnMode = everyPlanet

	// The type of orbit to create. Default is elliptical.
	// elliptical: Garden variety elliptical orbit.
	// flyBy: Fly-by orbit.
	// random: Randomly pick either elliptical or flyBy.
	orbitType = elliptical

	// For flyBy orbits, the max number of days until the anomaly reaches the closest point in its orbit. Default is 30.
//	maxDaysToClosestApproach = 30

	// For orbitType = random, on a roll of 1 to 100, what is the chance that the orbit will be flyBy. Default is 50.
//	flyByOrbitChance = 50

	// For fixedOrbit, the celestial body to spawn around.
//	fixedBody = 
	
	// For fixedOrbit, the Semi-Major axis of the orbit.
//	fixedSMA = 

	// For fixedOrbit, the eccentrcity of the orbit.
//	fixedEccentricity = 

	// For fixedOrbit, the inclination of the orbit. Default is -1, which enables random inclination.
//	fixedInclination = 

	// For undiscovered objects, the minimum number of seconds that the anomaly can exist. Default is 86400 (1 day).
	// Set to -1 to use maximum possible value. When set to -1, maxLifetime is ignored.
	minLifetime = 86400

	// For undiscovered objects, the maximum number of seconds that the anomaly can exist. Default is 1728000 ( 20 days).
	maxLifetime = 1728000

	// Spawn chance in a roll between 1 and 1000
	spawnTargetNumber = 1

	// Maximum number of objects of this type that may exist at any given time. Default is 10.
	// Set to -1 for unlimited number.
	maxInstances = -1
}