1.4.2
-----
- Fixed Antimatter Costs Science setting only working in Career vs Science mode
- Fixed an extra F in the Antimatter Loading window and tweaked the decimals displayed
- Removed antimatter cost from settings config file in case it confuses people

1.4.1
-----
- Updated Waterfall to 0.10.3
- Fixed the VAB tooltip displays for the new RCS blocks
- Fixed missing VAB descriptions for the new RCS blocks
- Fixed an effect that was on at all throttle levels for the Frisbee
- Tuned the Frisbee effects to add a bit more visual flair to the flare ;)

1.4.0
-----
- Updated SpaceDust to 0.5.4
- Updated Waterfall to 0.10.1
- Added new parts:
 - PW x8 Nuclear Pellet Storage Container: 2x length 5m nuclear targets container
 - OP 6x2 Nuclear Pulse Unit Tank: Basic 5m nuclear pulse unit container
 - OP 6x4 Nuclear Pulse Unit Tank: 2x nuclear pulse unit container
 - OP 6x8 Nuclear Pulse Unit Tank: 4x nuclear pulse unit container
 - ST-G14NT Fusion Fuel Tank: 5m spherical fusion fuel tank with compact/3.75m/5m attach structures
 - ST-N0v4 Fusion Fuel Tank: 10m spherical fusion fuel tank with compact/3.75m/5m attach structures
 - A-CY1-5B Antimatter Storage Container: 2x length advanced antimatter storage container
 - A-CY1-5C Antimatter Storage Container: 4x length advanced antimatter storage container
 - A-CY1-5D Antimatter Storage Container: 8x length advanced antimatter storage container
 - X-12 'Hamilton' Nuclear Pulse Engine: 5m orion style nuclear pulse drive
 - Plasma RCS systems: high power usage, higher Isp (relatively) systems for future ships
  - ARC-μ Electrothermal RCS Block: average sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 10 kW per thruster
  - ARC-L Electrothermal RCS Block: large sized 4, 3, 2 or 1-way high power electric RCS block, Lithium and Hydrogen propellant options. Uses 100 kW per thruster
- Reworked art for the following tanks
 - ST-412 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
 - ST-824 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
 - ST-4L3 Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
 - ST-4L3R Fusion Fuel Tank: now uses a more unique surface treatment compared to hydrogen tanks
 - A-CY1-5A: Antimatter Storage Container: rebuilt to take up more of the 5m volume and use the new style for the 5m cylinder tanks
- Fixed AMR-01 Antiproton Storage Ring VABOrganizer bulkhead profile (10m)
- Improvements to localization
 - Update a number of less clear descriptions
 - Better descriptions for variants throughout
 - Engines with length switch options that change their performance now show the changes in the part switcher
- Reworked high energy exhaust damage
 - Significantly increased the range and rate at which high energy engines (Frisbee, Cascade, Heinlein, Niven, Hamilton) 'damage' parts via heat and force
 - High energy engines now damage KSC facilities when pointed at them (or are near them in the case of the Hamilton)
 - Game settings added to toggle engines damaging facilities (Defaults to ON) and the rate they damage them at (defaults to 100%)
 - Pulse engines can be configured to deliver damage/heat/force pulses 
- Tuning changes
 - Cost of LqdHe3 has been changed to 5.5/u from 52.5/u
 - Cost ratio for fusion fuel tanks have been adjusted to make deeper cryo fuels (Deuterium) more expensive than say, helium
 - Volumes and masses of fusion fuel tanks have been revised for more consistency between models
 - Fusion reactors have been rebalanced
  - Reactors should go through an equivalent sized small tank in ~10y at full power now, instead of ~2y
  - Reactor minimum power generation has been reduced to 2.5% from 10% (5% for engine integrated reactors)
  - Engine reactors are now the same fuel efficiency as dedicated reactors
  - Increased power generation of Ouroboros to 100 kW from 20 kW because it really sucked
  - Reactor thermal balance revised: all engine reactors are now 35% efficient. D-D dedicated reactors are now 40%, which jumps to 50% when using D-He3.
 - Antimatter fuel is now significantly denser per unit
 - Increased the consumption of antimatter by Dirac and Casaba by 1000x
 - Increased the capacity of the AMR-01 Antiproton Storage Ring by 1000x
 - Rebalanced the capacity of all advanced antimatter tanks. They're now much more volumetrically efficient and have better mass ratios.
 - Rebalanced containment costs for antimatter, now 100-80 kw/t
 - Increased the Frisbee Isp to 2,500,000s and tweaked its propellant ratios so it's now about 1/6th pure annihilation vs 1/100
 - Fixed a few heat typos in the Frisbee variants config, should now be completely linear
 - Changed exospheric harvest rates for the scoop to make the minimums useable. In conjunction with the SpaceDust 0.5.4 update this should make exo harvesting much better
 - Fixed the mass ratio of Fission Particle tanks being 10x worse than it should be
- Added 3 new Antimatter settings to the ingame FFT settings
 - Containment Needed: Enables or disables the need to power antimatter tanks. Defaults to ON
 - Detonation Rate: Scales the leak rate of leaking antimatter tanks. Defaults to 100%
 - Volatility: Scales the damage rate of leaking antimatter tanks. Defaults to 100%
- Removed the patch that uses the NFE nuclear transfer mechanics when NFE is installed, everything uses the SystemHeat ones now

1.3.0
-----
- Marked for KSP 1.12.5
- Updated B9PartSwitch to 2.20.0
- Updated SystemHeat to 0.7.2
- Updated SpaceDust to 0.5.2
- Updated DynamicBatteryStorage to 2.3.1
- Updated CryoTanks to 1.6.6
- Updated ModuleManager to 4.2.3
- Added ingame settings to control cost of antimatter in science/career modes. 
- Decreased the minimum throttle fraction to 0.1% from 5% from chargeup engines to allow better interaction with autopilots
- Fixed a typo in all Fissionable tanks (#181)
- Fixed 5m Fissionables tanks missing from CTT
- Fixed z-fighting on 3.75m fusion fuel tank (#183)
- Fixed minimum harvest threshold on air/exo scoops which will allow harvesting at lower concentrations
- Removed ablator refurbish mode from nuclear smelter as it doesn't work and I'll have to rethink it later
- Increase detonator timer for antimatter to 30 physics ticks from 10

1.2.0
-----
- Marked for KSP 1.12
- Updated SystemHeat to 0.5.5
- Updated SpaceDust to 0.4.2
- Updated DynamicBatteryStorage to 2.2.5
- Updated CryoTanks to 1.6.1
- Updated DeployableEngines to 1.3.1
- Updated Waterfall to 0.6.7
- Added X-43 'Niven' Advanced Nuclear Salt Water Rocket: 5m fission torch drive 
- Added NTS-501 Fissionables tank: 5m long NSW tank
- Added NTS-502 Fissionables tank: 5m short NSW tank
- Increased advanced antimatter tank capacities by 2x (all other specs identical)
- Added a threshold timer for antimatter detonation - antimatter will now stay stable for 15 (configurable) consecutive physics frames before cooking off, this might help smooth out random instantanous power fluctuations.
- Fixed localization of nuclear smelter ablator mode
- Fixed some zeroed entry costs for parts
- Tweaks to fusion reactor description strings
- Fixed boattail title localization for Heinlen NSWR
- Effects cleanup
 - New NSWR plume and sounds
 - Switched from Squad to custom sound handler, should prevent crackling interference with pulse engines
 - Fixed a number of conflicting sound directives on multimode engines
 - New plumes for Clarke, Asimov, Discovery, Fresnel, Cascade using new Waterfall features like distortion, engine lights

1.1.4
-----
- Updated Waterfall to 0.6.3
- Updated SystemHeat to 0.4.1
- Updated SpaceDust to 0.4.1
- Fixed an issue with reporting of electric charge consumption with ModuleChargeableEngine

1.1.3
-----
- Updated B9PartSwitch to 2.18.0
- Updated Waterfall to 0.6.2
- Updated SystemHeat to 0.4.0
- Updated SpaceDust to 0.4.0
- Small fixes for compatibility with SystemHeat 0.4+
- Fixed Afterburning mode engines effects with Asimov engine

1.1.2
-----
- Updated Waterfall to 0.6.1
- Updated SystemHeat to 0.3.10
- More Waterfall fixes

1.1.1
-----
- Updated DynamicBatteryStorage to 2.2.2
- Updated Waterfall to 0.6.0
- Updated SystemHeat to 0.3.9
- Fixed effects to work with Waterfall 0.6.0 (probably improvements to FX coming in the future)
- Reduced thrust of Frisbee by 1/3, increased Isp by 1/3
- Fixed Cascade Isp typo (should have been 365k, was 265k)
- Changed nuclear transfer behaviour; if NFE is installed without SystemHeat reactor patches, the NFE nuclear transfer mechanic will be used

1.1.0
-----
- Updated DynamicBatteryStorage to 2.2.2
- Updated DeployableEngines to 1.3.0
- Updated CryoTanks to 1.6.0
- Updated Waterfall to 0.5.0
- Updated SystemHeat to 0.3.7
- CHANGED ALL FUSION FUEL RATIOS
 - 2u LqdDeuterium : 3u LqdHe3 -> 1u LqdDeuterium: 4u LqdHe3
 - Affects all fusion engines and fuel tanks
- Added EnrichedUranium storage to Nuclear Smelter
- Increased Fresnel's auto-shutdown temperature to 1900K from 1600K
- Doubled cost/unit of Deuterium and He3 tanks
- Fixed incorrectly calculated mass/unit of combined tanks
- Corrected a missing bracket in the stock scanner patch
- Rewrote some logic in the antimatter handling code
- Fixed fusion reactor overheat message sticking aorund forever
- Fixed 2.5m fusion reactor bottom node not moving with variant

1.0.1
-----
- Updated SystemHeat to 0.3.4
- Updated SpaceDust to 0.3.3
- Updated Waterfall to 0.4.1
- Fixed localization of small radial fission tank
- Fixed mesh offset of medium radial fission tank
- Fixed a number of science point and antimatter tank loading bugs

1.0.0
-----
- Updated SystemHeat to 0.3.2
- Minor bugfixes across the board
- Fixed issue with ACMF laser effects
- Fixed harvester tga texture

0.9.12
------
- Updated CryoTanks to 1.5.5
- Updated SystemHeat to 0.3.1
- Updated CRP to 1.4.2
- Updated SpaceDust to 0.3.0
- Updated Waterfall to 0.3.0
- Minor bugfixes across the board
- Russian localization fixes

0.9.11
------
- Updated DynamicBatteryStorage to 2.2.1
- Updated DeployableEngines to 1.2.3 
- Updated CryoTanks to 1.5.4
- Updated SystemHeat to 0.3.0
- Updated SpaceDust to 0.3.0
- Updated Waterfall to 0.2.10
- Marked mod for KSP 1.11
- Added PK-DUST-XS Regolith Processing System: smaller bulldozer style He3 processor
- Made gas scanner storeable as a cargo part
- Moved Dirac to correct tech node
- Reduced minimum throttle for Dirac reactor to 25% from 50%

0.9.10
------
- Updated SpaceDust to 0.2.3
- Added A-7007 'Dirac' Antimatter Initiated Microfusion Engine: small lightweight antimatter fusion engine with great impulse, lower thrust. Generates power. 
- Fixed fusion reactors turning off on game load
- Corrected fuel usage of D/He3 fusion reactors being way too high (applies to reactors and integrated reactor in Discovery, Fresnel)
- Minor fixes to ACMF engine FX

0.9.9
-----
- Updated SystemHeat to 0.2.3
- Updated SpaceDust to 0.2.2
- Updated Waterfall to 0.2.9
- Updated Russian localization  (Egor Kosyakov)
- Changed name of ModulePulseEngine module to ModulePulseEngineAnimator (avoids conflict with Stockish Project Orion)
- Minor localization fixes
- Moved Cascade to Unified Field Theory
- Tripled extraction rate of PK-DUST
- Increased power cost of PK-DUST smelting to 60 from 15 kW
- Added patch for stock scanners to enable LqdHe3 scanning
- Added patch for SCANsat to enable LqdHe3 scanning 
- Reworked LqdHe3 ore distribution to be interestingly scattered across the inner planets

0.9.8
-----
- Fix Cascade heat generation

0.9.7
-----
- Updated SystemHeat to 0.2.2
- Updated Waterfall to 0.2.8
- Added JX-200 'Cascade' Axial Flow Z-Pinch Fusion Engine: endgame fusion engine with low and high thrust modes
- Added an override to He3 concentrations from CRP
- PK-DUST Regolith Processing System has been changed to use B9PS-based mirroring rather than stock, which should fix many issues
- Fixed configurations of the Nuclear Smelter converter modules
- Fixed missing ablator refurbish module on Nuclear Smelter
- Fixed Discovery heat engine module duplication
- Adjusted NSWR flare to use new Waterfall features and clip less
- Added SystemHeat configs to the PK-ATMO and PK-EXO
- Fixed some effects on the Frisbee
- Increased Frisbee Antimatter:LH2 ratio from 1:1 to 2:1
- Increased heat production of Asimov Afterbuner mode to 12.5 MW from 8 MW
- Decreased thrust of Asimov Afterbuner mode to 250 kW from 300 kN
- Moved Verne from Exotic Nuclear Propulsion to Experimental Nuclear Propulsion
- Increased Verne thrust to 640 from 520 kN
- Decreased Verne mass to 28 from 30t

0.9.6
-----
- Updated SystemHeat to 0.2.0
- Updated SpaceDust to 0.2.1
- Updated Waterfall to 0.2.7
- Added PK-DUST Regolith Processing System: drilling system for collecting Helium 3
- Aligned some localization terminology with SystemHeat
- Renamed Fissionable Particles to Fission Fragments (Frag) to reduce confusion
- Renamed Low Thrust mode on Fresnel to Afterburner to reduce confusion
- Fixed Nova using obsolete FissionTargets insteat of FissionPellets
- Capped Shock Cone intake levels on Hoover
- Hoover can now be surface attached
- Adjusted Frisbee heat levels, now about 25% of previous and are completely eliminated with 15 radiator segments
- Added description notes to indicate radiator scaling to Frisbee
- Tuned heat on all engines: scaled in distinct bins to engine mass ratios depending on nature of the engine:
 - Most low mass flow engines require 40% of their mass in radiator capacity 
 - Higher mass flow engines require 25% of their mass
 - 'Thermal' fission engines (FFRE/NSWR) require 60% of their mass
- Reduced Clarke thrust to 12 kN from 20 kN
- Reduced Asimov mass from 22 to 18 t
- Added Lithium refinement to ISRUs, disabled when NFP is installed

0.9.5 
-----
- Fixed A-CY1-25 and A-CY1-25XL stack nodes being swapped
- Adjusted attach nodes for A-CY1-5 ,A-CY1-25 and A-CY1-25XL
- Disabled the ability to surface attach the Nova
- Increased Clarke heat generation to 16MW from 13 MW
- Reduced mass of Casaba from 22 to 15 t
- Increased thrust of Casaba from 310 to 420 kN
- Reduced power usage of Impulse to 150 kW
- Considerably reduced the heat generation of extended Fresnel lengths

0.9.4
-----
- Updated SystemHeat to 0.1.5
- Updated SpaceDust to 0.1.5
- Updated Waterfall to 0.2.6
- Added A-834M 'Frisbee' Antimatter Engine: beam core engine, tons of Isp, pretty good thrust, gigawatts of heat.
- Added A-CY1-5 Antimatter Storage Container: 5m antimatter storage tank
- Added A-CY1-25XL Antimatter Storage Container: 2.5m long antimatter storage
- Added A-CY1-25 Antimatter Storage Container: 2.5m antimattery storage
- Added PK-50 'Nova' Antimatter Facility: huge, unwieldy reactor for generating antimatter 
- Fixed ModulePulseEngineAnimator's handling of secondary engine modes such that the secondary mode's effects won't get stuck
- ModuleAntimatterTank now supports some indicator lights when on/off/leaking
- Changed Hammertong second mode name from Low Density to Deuterium Rich
- Balance adjustments
 - Reduced Clarke thrust from 50 to 20 kN
 - Moved Fresnel from Exotic Fusion Reactions to Advanced Fusion Reactions
 - Moved Hammertong from Advanced Fusion Reactions to Exotic Fusion Reactions 
 - Moved Verne from Experimental Nuclear Propulsion to Exotic Nuclear Propulsion
 - Rebalanced Antimatter tankage mass and cost ratios

0.9.3
-----
- Udpated SystemHeat to 0.1.4
- Udpated Waterfall to 0.2.4
- Clarke FFRE can no longer pull fuel from Uranium containers elsewhere on the ship
- Fixed fusion reactor thermal properties (outlet temperatures to 1600K, made thermal output consistent)
- Fixed fusion reactors showing the wrong icon in the thermal overlay
- Fixed fusion reactors not generating heat in the VAB simulator
- Fixed NSWR meshes again

0.9.2
-----
- Udpated SystemHeat to 0.1.3
- Udpated SpaceDust to 0.1.4
- Added engine nicknames to part tags
- Added ability to specify a sound curve to ModulePulseEngineAnimator and set it up for Casaba, Verne, Hammertong, Impulse; should resolve most sound issues
- Fixed stock heat production of Fresnel engine being enabled in Reaction Products mode
- Fixed beam glow directionality on Clarke FFRE
- Fixed typo in Action group localization for Chargeable Engines
- Fixed CTT patches for a few parts using the old pre-0.9 part names
- Fixed ModuleChargeableEngine still consuming power once the charge process is completed
- Fixed Asimov FFRE not generating power in both modes
- Fixed Asimov FFRE not generating heat in both modes
- Increased ResToLeave for NSWR engine module, should prevent hovering/flickering problems
- Reduced scaling of heat when adding additional segments to the Fresnel

0.9.1
-----
- Updated SpaceDust to 0.1.3
- Updated Waterfall to 0.2.3
- Udpated SystemHeat to 0.1.1
- Fixed localization issues:
 - Lithium tank manufacturer names
 - Fissionables tank descriptions
 - Impulse mode names
- Added Russian localization (Egor Kosyakov)
- Fixed NSWR missing meshes on Shrouded variants
- Fixed Casaba pulse animation not firing
- Fixed Hammertong heat properties being inconsistent between modes
- Fixed some other issues with the Hammertong that caused it more or less not to work

0.9.0
-----
- KSP 1.10.1+
- Updated ModuleManager to 4.1.4
- Updated B9PartSwitch to 2.17.0
- Updated CryoTanks to 1.5.3
- Updated CRP to 1.4.1
- Updated DyanmicBatteryStorage to 2.1.10
- REMOVED ALL OLD PARTS!
- Rewrote plugin components completely. Some highlights
 - Better UI and UX overall
 - Plugin stability and robustness is improved
 - Antimatter system is simplified; pay Science to load onto your ship at launch
 - Integration with SystemHeat to drive thermal gameplay
 - Integration with SpaceDust to drive atmospheric ISRU
 - Integration with Waterfall to drive all engine effects
- New engines
 - JP-10 'Impulse' Magneto-Inertial Fusion Engine: entry level fusion engine with great impulse but poor thrust. Uses D-D or H-He3 fusion
 - JR-15 'Jet' Spherical Tokamak Fusion Engine: workhorse fusion engine that can inject more propellant for more thrust. Built in power generation.
 - JR-20A 'Ouroboros' Torroidal Tokamak Fusion Engine: high tech fusion engine optimized for high thrust operations.
 - JR-45 'Fresnel' Mirror Cell Fusion Engine: hugh tech fusion engine, optimized for vacuum operations. increase length for more capabilities. Built in power generation.
 - K-80 'Hammertong' Inertial Confinement Fusion Engine: Very large high Isp laser fusion engine.
 - X-2 'Heinlein' Nuclear Salt Water Rocket Engine:
 - X-6 'Clarke' Fission Fragment Rocket Engine: Unrefuelable engine with awesome Isp and piddly thrust. Generates good power.
 - X-7 'Asimov' Afterburning Fission Fragment Rocket Engine: Super low thrust fission fragment engine with refuelability and the ability to use LH2 as an add-in for more thrust
 - X-20 'Verne' X-20 'Verne' Pulsed Fission Engine: Z-pinch fission pulse engine, lower impulse, higher thrust
 - A-134NG 'Casaba' Antimatter Catalyzed Fission Engine: antimatter + fission pellets + ablator = kaboom
- New power generators
 - FX-2 Fusion Reactor: 2.5m fusion reactor, can run on D-D or D-He3 fusion
 - FX-3 Fusion Reactor: 3.75m fusion reactor, can run on D-D or D-He3 fusion
- New fuel tanks
 - ST-412 Fusion Fuel Tank: small 2.5m fusion fuel tank storing Deuterium, Helium3 or both
 - ST-824 Fusion Fuel Tank: medium 2.5m fusion fuel tank storing Deuterium, Helium3 or both
 - ST-4L3 Fusion Fuel Tank: small 3.75m fusion fuel tank storing Deuterium, Helium3 or both
 - ST-4L3R Fusion Fuel Tank: medium 3.75m fusion fuel tank storing Deuterium, Helium3 or both
 - NTS-001 Fissonables Tank: big 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
 - NTS-002 Fissonables Tank: medium 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
 - NTS-003 Fissonables Tank: small 2.5m fission fuel tank storing Nuclear Salt Water or Fission Particles
 - NTR-001 Radial Fissonables Tank: big radial fission fuel tank storing Nuclear Salt Water or Fission Particles
 - NTR-002 Radial Fissonables Tank: medium radial fission fuel tank storing Nuclear Salt Water or Fission Particles
 - NTR-003 Radial Fissonables Tank: small radial fission fuel tank storing Nuclear Salt Water or Fission Particles
 - LFT-A40 Lithium Tank: big 2.5m lithium tank
 - LFT-A20 Lithium Tank: medium 2.5m lithium tank
 - LFT-A10 Lithium Tank: small 2.5m lithium tank
 - LFR-08 Lithium Tank: medium radial lithium tank
 - LFR-01 Lithium Tank: small radial lithium tank
 - PW x4 Nuclear Pellet Storage Container: 5m fission pellet storage
 - A-R7 Antiproton Storage Ring: 7.5m antiproton storage
- New ISRU equipment
 - CRANE Gamma Ray Spectrometer: scanner for detecting antimatter
 - CHROMA Imaging Spectrometer: scanner for detecting light elements in atmospheres and exospheres
 - PK-1 'Vulcan' Nuclear Smelter: ISRU tool for generating fission particles, nuclear salt water
 - PK-ATMO 'Hoover' Atmospheric Ramscoop: Atmospheric scoop for scooping resources
 - PK-EXO 'Bussard' Particle Scoop: particle scoop for scooping exospheric resources

0.3.1
-----
- Updated B9PartSwitch to 2.4.5
- Removed MiniAVC from distribution
- Updated CryoTanks to 1.0.3
- Increased thrust of NSWR to 960 from 520 kN, decreased Isp to from 5650 to 3650
- New engine effects for NSWR and FFRE
- Separated thermal and engine throttle effects for NSWR and FFRE
- Updated textures for NSWR, NSW tanks and FFRE
- Fixed fusion reactor fuel mode not being saved between scenes
- Fixed an issue with fusion reactor fuel consumption

0.3.0
-----
- KSP 1.5.0
- Updated B9PartSwitch to 2.4.4
- Updated MM version to 3.1.0
- Updated CRP to 1.0.0
- Updated CryoTanks to 1.0.2
- Updated MiniAVC to 1.2.0.6
- Fixed CTT node of nuclear smelter
- Cleaned up display modalities for most new modules (clearer text, better information)
- Significant improvements to ModuleFusionReactor (screen messages for important events, UI bit hiding, stability, VAB formatting)
- Significant improvements to ModuleChargeableEngine (screen messages for events, UI hiding, passive power generation, VAB formatting)
- Multiple fixes to ModuleMultiLengthEngine for stability
- Fixed ModuleEngineHeatDisplay display output being 0.5x what it should have been
- Tuned all engine thermal behaviours to reduce likelihood of explosions
- Renamed/renumbered engines for better VAB sorting
- Fixed several collider/model issues with the mirror cell and beam core antimatter engines
- Greatly improved engine FX for the mirror cell and beam core antimatter engines
- Removed custom resource distributions from package
- Rebalanced harvesting rates for new CRP atmo/exo resource distribution paradigm
- Balance updates to further differentiate engines
-- FFRE now generates lots of power while in operation (still requires charge-up time)
-- Thermal fusion engines power use model reworked
--- Charge-up still required, but once activated, can generate constant power by slow but inefficient usage of fusion fuel (~50% of "real" reactor). While active, power output can be modified and engine has instant response.
--- Tokamak generates 500 kW, mirror cell generates 250 kW
-- Z-Pinch engines now no longer need external power when running (still require charge-up)
-- Inertial fusion engines got a 150% Isp boost

0.2.4
-----
- KSP 1.3.1
- Dependency updates
- Fixed angled thrust issue on FFRE
- Fixed gimbal pistons on MetallicH2 engine
- Changed fusion reactor module name to fix conflict with DSEV
- Made ModuleMultiRatioEngine configurable with MinMixingRatio and MaxMixingRatio fields. Note that the RatioScale must map correctly to changed values.
- Added some indications of fuel tank ratios to some engines

0.2.3
-----
- Fixed a bug where a field for the fusion reactor was visible in the VAB when it shouldn't be
- Fixed some fusion reactor localization bugs
- Fixed an issue where fusion reactors would shut down on startup when using D-He3 mode
- Added new functionality to Metallic H2 engine, can vary mixing ratio. Higher ratio = lower heat and performance, lower ratio = higher heat and performance

0.2.2
-----
- Added FX-2 Fusion Reactor
-- 2.5m fusion reactor, 4-8 MW power output
- Added FX-3 Fusion Reactor
-- 3.75m fusion reactor, 10-20 MW power output
- Added Asimov Fission Fragment Rocket
-- Very low TWR rocket with integrated fuel, very high specific impulse, low heat generation, no EC consumption past charging
- Increased thrust of Z-pinch fusion engine to 375 from 160
- Reduced constant power usage of both Z-Pinch engines by 50%, now 50/65 kW from 100/125 kW
- Reduced constant power usage of tokamak fusion engine from 125 to 75 kW
- Reduced mass of magnetic ICF to 20 from 25 t, reduced heat generation by 2/3
- Reduced mass of Casaba to 11.5 from 15.82, decreased Ablator to 4250
- Tweaked propellant ratios of Casaba so that the consumption of all the Ablator requires exactly 1/2 an antimatter storage ring and 1 small full fission pellet tanks
- Increased Isp of Microstar to 90950 from 60950, increased thrust to 150 kN from 60 kN
- Tweaked propellant ratios of Microstar so that 1 full short 3.75m fusion fuel tank takes very close to 1 full antimatter ring to consume
- Reduced Antimatter consumption of the Dirac by 75% in Medium Density mode
- Increased thrust of Dirac in Medium Density mode to 190 from 122, increased Isp to 75,250 from 55,000 s
- Increased thrust of Dirac in High Density mode to 870 from 720
- Tweaked Ablator use of ablative ICF so that the engine burns through exactly 1 full small pellet tank with its ablator supply
- Reduced dry mass of ablative ICF to 20 from 30 t, increased Ablator amount to 32000 from 15000
- Increased power usage of mirror cell fusion engine by 85 kW per segment
- Decreased specific impulse of NSWR to 5650 from 6730
- Increased cost of NuclearSaltWater to 8 funds/unit from 4 funds/unit
- Decreased mass ratio of NuclearSaltWater tanks to 3 from 5
- Adjusted science costs of all fuel tanks
- Adjusted part and science costs of all resourcing parts
- First stab at costs for engine parts
- Increased the number of FusionPellets in the toggleable tanks by 5x
- Fixed a bug with the ModuleResourceProfiler's range setting
- Fixed a localization issue with the VAB ModuleResourceProfiler's info box
- Fixed a few textures that were still tgas
- Fixed small nuclear target tank mass and cost when using fusion pellets
- Fixed missing CTT nodes for some engines

0.2.1
-----
- Updated CryoTanks to 0.4.7
- Added a popup that appears the first time a save has an active Antimatter Factory that tells you how to use it
- Clarified some tooltips and part descriptions to indicate that antimatter must be loaded on the pad
- Fixed mirror-cell fusion engine choking on startup
- Worked around stock KSP bug regarding atmospheric harvesters
- Fixed an issue that caused a harmless exception during game loading

0.2.0
-----
- KSP 1.3
- Updated bundled MM to 2.8.1
- Updated bundled CRP to 0.7.1
- Updated bundled B9PartSwitch to 1.9.0
- CryoTanks is now bundled
- KSP 1.3 localization support for all parts and plugin components
- Added DynamicBatteryStorage component to distribution for timewarp EC management
- The PulsePropulsion plugin was merged with the main FarFutureTechnologies plugin for easier maintenance
- Lots of improvements to UI components
- Antimatter handling was improved:
-- Antimatter is now visible and tweakable in the VAB
-- Antimatter tanks now have "virtual" contents in the VAB, which are not carried to the pad, for compatibility with KER/MJ DV displays
-- Antimatter loader interface now reloads the antimatter count periodically
-- Added infinite mode to antimatter factory which sets factory capacity to the maximum (activate with CTRL+SHIFT+A)
- Improved ModuleEngineHeatDisplay's performance and utility
- Improved PulseEngineAnimator to be more flexible, support "initiation" animations and heat animations
- ModuleAntimatterTank's timewarp compensation was removed (Handled in DBS)
- Fixed antimatter tank only drawing power from itself and not the entire vessel
- New ModuleChargeableEngine component
-- Engine must be charged by a flow of EC for some time before being activated at a customizable draw rate
-- Engines using this method typically don't require as much EC during operation
- New ModuleMultiLengthEngine component
-- Engine reaction chamber length can be varied in the VAB
-- Higher reaction chamber length gives better performance
- New ModuleProfilingScanner component
-- Replaces stock atmosphere scanner module
-- ModuleProfilingScanner scans detect concentrations at the sensor but also direct a scanning beam in the direction of instrument pointing
-- Running a scan opens a window showing the measured concentrations out into space at a player-defined distance
- Z-Pinch engines received nicknames
- Various changes to nomenclature of engines for better VAB sorting
- Most engines fuel gauges were modified - EC no longer draws, and the two most "important" fuels are drawn
- Reexported all engine plumes with correct layers and tags
- Mass ratio of He3/D tanks was normalized to 6 (same as all cryogenic fuels in my other mods)
- Rebalanced energy usage of all engines, typically now scales with thrust power (magnetic nozzle field strength)
- Rebalanced heat production of all engines to typically lower values
- Increased emissivity and max temp of most engines
- Fixed small nuclear target tank containing 4000 pellets (reduced to 1800)
- All fusion fuel tanks now require cryogenic cooling
- Nuclear smelter now has an Ablator Refurbishment mode that can transform large quantities of ore into Ablator in-place
- Increased visual pulse rate of Z-pinch engines by 25-33%
- Casaba, MicroStar, Pleiades, Polaris engines now use the new ModuleChargeableEngine component
- Cochrane engine completely rebalanced
-- Uses new ModuleMultiLengthEngine implementation
-- Engine reaction chamber length can be varied from 5m to 30m
-- Higher reaction chamber length gives better thrust (linear scaling) and better efficiency (geometric scaling) at the cost of higher mass, energy usage (linear scaling)
- Added JR-35B 'Jet' Tokamak Fusion Engine
-- Chargeable engine
-- Simple entry level thermal fusion engine using D/He3 and LH2
- Added J-18 'Fresnel' Mirror Cell Fusion Engine
-- Chargeable engine
-- High efficiency thermal fusion engine using D/He3 and LH2
-- Engine reaction chamber length can be varied in the VAB between 6m and 30m
-- Higher reaction chamber length gives better thrust (linear scaling) and better efficiency (geometric scaling) at the cost of higher mass and thrust (linear scaling)
- Added K-29 'Hammertong' Inertial Confinement Fusion Engine
-- Chargeable engine
-- Magnetic nozzle, very high specific impulse, lower thrust
- Added K-49 'Stardust' Inertial Confinement Fusion Engine
-- Chargeable engine
-- ablative nozzle, high specific impulse, medium thrust
- Added 'Implausability' Metallic Hydrogen Engine
-- High TWR, high impulse chemical engine
- Added ST-4L3R Fusion Fuel Tank (3.75m)
- Added ST-824 Fusion Fuel Tank (2.5m)
- Added MH-4 Metallic Hydrogen Tank (2.5m)
- Added MH-8 Metallic Hydrogen Tank (3.75m)
- Reexported all normal maps for correct-ness

0.1.1
-----
- KSP 1.2.2
- Added AVC support
- Updated bundled MM to 2.7.5
- Updated bundled CRP to 0.6.6
- Updated bundled B9PartSwitch to 1.7.1
- Added a new ModuleEngineHeatDisplay component to all FFT engines to show engine heat outputs in VAB tooltips and as a right click option in flight
- Reworked entirety of FFT antimatter handling plugin
-- Antimatter is now loaded in the flight scene, provided the selected vessel is at the KSC
-- Loading interface allows loading and unloading of antimatter tanks back into the KSC reserve
- Completed a number of tweaks and improvements to part names and descriptions
- Added better part search tags for many parts
- FusionPellets and FissionPellets have replaced FusionTargets and FissionTargets for compatibility with DSEV
- NuclearSaltWater has replaced NukeSaltWater for clarity
- Normalized all fusion tech parts to use either D-D or D-He3 fusion
- Removed tritium storage from fusion fuel tanks
- Normalized all nuclear fuel tanks (NuclearSaltWater, FusionPellets, FissionPellets) to have mass ratio of 4.0
- Normalized all cryogenic fuel tanks (LqdHe3, LqdDeuterium) to have mass ratio of 5.0
- Antimatter containers now have enough builtin EC storage for 10s of power loss
- NuclearSaltWater tanks have been respecced to be tougher and more thermally resistant instead of having cryogenic values]
- Converted a number of completed textures to dds
- Reworked fusion fuel tank models to look better and obey isotank design language
- Added textures to the inline antimatter tank
- Added KV-1 'Vulcan' Nuclear Smelter: processes EnrichedUranium -> FissionPellets, LqdDeuterium+LqHe3 -> FusionPellets, EnrichedUranium+Water -> NuclearSaltWater
- Added CX-A Particle Scoop: extracts LqdHydrogen, Antimatter from exoplanetary locations
- Added 'Hoover' Atmospheric Ramscoop: extracts LqdHydrogen, LqdDeuterium, LqdHe3 from atmospheres
- Added ZAP Gamma Spectrometer: detects exoplanetary Antimatter
- Added ALICE Imaging Spectrometer: Detects LqdHydrogen (atmo and exo), LqdHe3, LqdDeuterium

0.1.0
-----
- Initial development release
