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All 16bit per channel "Masters" are 16384x16384 KRA (Kirita), ERX, & ORA files 8K 16bit per channel files are PDN (paint.net). WebP at 8K & under, Tiff @ 16K This pack does not use PNG files at all. Creations of "Head" face/hair features Creations of equipment, flags, patches & logo's (All IRL flags/mission & other patches & any "logo's/symbols" I use are public use and allow "open" use/redistribution) Creation of flight suits, IVA, EIVA, IVA space suites. Visors also Creation of Skyboxes & Reflections. Includes Normal maps & emissives Plus "KSC Staff & Ground Crew" and their props, note the common "Gene Kerman is albino in Mission Control" (but ground crew are 1000% worth it) Add additional "EASE", "LOW EFFORT" & "SPEED" to making GREAT LOOKING TR VISUALS, on suits/heads,
With the the Do it Yourself "Easy Head & Suit Builder/Layered Components Workshop (or EBW)
For use with TextureReplacer, perhaps files will work with other texture replacement mods, But thats still untested.
- NUMBERED INSTALL ORDER FOR TOOLS, PLEASE FOLLOW THAT ORDER! (SEE PICS) * -FULL "Easy Builder Workshop" Directory (aka: Folder) structure built. * - ALL .dds FILES REMOVED * - ADDED EXR SUPPORT TO TEXCONV CMD LINE TOOL & GUI TOOL! * - Custom BAT FILES for TexConv for non-CLI accustom users * - Auto installer added for all users, great for PROs, LIFESAVER to the learner * - ALL BUNDLEWARE REMOVED, AV SCANNED LOCAL AND ONLINE, MD5 CHECKED, ALL FIXED PRE-DONE (Ceasium 2 alpha, TexConv CMD/GUI TOOLS, VARIOUS OTHERS, PLUGINS UPDATED) * - ALL CODECS, LINKS TO RUN TIMES, PLUGINS ETC ARE AS NEW AS TIME OF PACKING (ALWAYS CHECK FOR UPDATES, WEEKLY LIKE SUNDAY AFTERNOON) * - WINDOWS 64BIT PREVIOUS TO 7 REQUIRE ADDITIONAL RUN TIMES. ASK ME * - WINDOWS 32BIT PREVIOUS TO & INCLUDING 8.1/10 REQUIRE ADDITIONAL RUN TIMES. ASK ME * - WINDOWS 32BIT & 64BIT PREVIOUS TO VISTA/7 (READ: 2000/XP, NO MS STORE etc) REQUIRE A SPECIAL PRE-MADE INSTALL IMAGE/DISC/USB & ALTERNATIVE TOOL INSTALLS ASK ME * ^- YOU MUST SUPPLY YOUR OWN COA (KEY) - OR HAVE DOWNGRADE RIGHTS FROM OWNED COA (KEY)
01. FREE Tools, Programs & Info Links Compilation 02. Basics: "Alpha" & Non DDS Image Formats Best Uses 03. Basics: DDS Image Formats Best Uses 11. Making DXT Textures, NVIDIA's tool, in Photoshop, Stand alone version is similar * * This has good DETAILED info BUT details using the Nvidia "photoshop tool" (they have free stand alone also) step by step, #3 above uses the much easier better method that allows "measure twice cut once methodology"
Paint.net: GIMP has nothing on Paint.net NOW in v4.x, This thing could be a 1 stop shop for 8 bit per channel work, all the way to mipmaps and encoding to DXT1 to DXT5, BC1, BC1a, BC3, BC3nm, BC6H_SF, BC6H_UF & BC7, UNORM, sRGB & Typeless Trumps gimp as a free rastor editor due to "xfc". XFC is NOT a real image format! I wont go into it. It handles EVERYTHING 8 bit per channel and has "a enhanced version" & massive plugins library. HANDLES ANY 8 BIT PER CHANNEL FORMAT! OPTIMIZED!
Kirita: The worlds greatest free raster image editor. Handles 16 pit per channel. Paint.net has better plugins/features. Handles EXR, ORA and other 16 bit per channel formats
Nvidia Stand Alone Texture Tool GUI: THE BEST GUI DXT/BC ENCODER, HANDS DOWN! Easy, has a display, QUALITY IS AWESOME!
MS Texcon GUI & Command Line tool: The MOST up to date DDS/DXT/BC encoder there is. I will explain its use in EASY DETAILS!
"VVVV's" DDS Converter: Its the old "DDS Converter 2.1" updated!, Combined with MS tool its good for BULK
IrfanView64 (full plugins) & XnView Classic (full plugins): These 2 viewers can see ANYTHING! They have great tools tool. But 99% only for viewing.
XnConvert: NOTHING handles what this does, as well
RIOT & Caesium Image Tools: The best combo, hands down
Released on 2020-10-13
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