HumanStuff Easy Builder Workshop & Texture Library CKAN

A Kerbal Space Program mod allow YOU to add/edit visuals YOURSELF! FOR FREE! With: All 16bit per channel "Masters" are 16384x16384 KRA (Kirita), ERX, & ORA files 8K 16bit per channel files are PDN (paint.net). WebP at 8K & under, Tiff @ 16K This pack does not use PNG files at all.

License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Game Version: 1.10.1

Downloads: 293

Author: aazard

Mod Website: Forum Thread

Followers: 7

Information Changelog Stats

HumanStuff Easy Builder Workshop & Texture Library

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SOURCE: GITHUB,

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Thihttps://i.ibb.co/c1d2X7j/Human-Stuff-Standard-Suit-Animated-900.webpStuff-Standard-Suit-Animated-900.webpe Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


title

A Kerbal Space Program mod allow YOU to add/edit visuals YOURSELF! With:

All 16bit per channel "Masters" are 16384x16384 KRA (Kirita), ERX, & ORA files 8K 16bit per channel files are PDN (paint.net). WebP at 8K & under, Tiff @ 16K This pack does not use PNG files at all. Creations of "Head" face/hair features Creations of equipment, flags, patches & logo's (All IRL flags/mission & other patches & any "logo's/symbols" I use are public use and allow "open" use/redistribution) Creation of flight suits, IVA, EIVA, IVA space suites. Visors also Creation of Skyboxes & Reflections. Includes Normal maps & emissives Plus "KSC Staff & Ground Crew" and their props, note the common "Gene Kerman is albino in Mission Control" (but ground crew are 1000% worth it) Add additional "EASE", "LOW EFFORT" & "SPEED" to making GREAT LOOKING TR VISUALS, on suits/heads,

YOURSELF!

With the the Do it Yourself "Easy Head & Suit Builder/Layered Components Workshop (or EBW)

For use with TextureReplacer, perhaps files will work with other texture replacement mods, But thats still untested.


DO NOT MOVE FOLDERS/FILES IN "WORKBIN" FOLDER AFTER YOU MOVE THE MAIN "HumanStuff_EasyBuilderWorkshop" FOLDER TO THE ROOT OF A DRIVE

ROOT = C:\ OR D:\ OR H:\ ETC, EXAMPLE: C:\HumanStuff_EasyBuilderWorkshop\WORKBIN

THE "*.bat" FILES ARE DESIGNED TO WORK AS FOLDERS ARE "BUILT". ONLY ADD, MOVE DELETE IMAGES TO CONVERT TO DDS AND THE RESULTING DDS FILES.

MOVING OR RENAMING THE FOLDERS WILL BREAK THE "EASY" PART OF THE PACK! AND THE "*.bat" WILL REMAKE THE FOLDERS, THEY INTERACT WITH, WHEN RUN


Change Log # //HumanStuff_EasyBuilderWorkshop//

1.1.1

- NUMBERED INSTALL ORDER FOR TOOLS, PLEASE FOLLOW THAT ORDER! (SEE PICS) * -FULL "Easy Builder Workshop" Directory (aka: Folder) structure built. * - ALL .dds FILES REMOVED * - ADDED EXR SUPPORT TO TEXCONV CMD LINE TOOL & GUI TOOL! * - Custom BAT FILES for TexConv for non-CLI accustom users * - Auto installer added for all users, great for PROs, LIFESAVER to the learner * - ALL BUNDLEWARE REMOVED, AV SCANNED LOCAL AND ONLINE, MD5 CHECKED, ALL FIXED PRE-DONE (Ceasium 2 alpha, TexConv CMD/GUI TOOLS, VARIOUS OTHERS, PLUGINS UPDATED) * - ALL CODECS, LINKS TO RUN TIMES, PLUGINS ETC ARE AS NEW AS TIME OF PACKING (ALWAYS CHECK FOR UPDATES, WEEKLY LIKE SUNDAY AFTERNOON) * - WINDOWS 64BIT PREVIOUS TO 7 REQUIRE ADDITIONAL RUN TIMES. ASK ME * - WINDOWS 32BIT PREVIOUS TO & INCLUDING 8.1/10 REQUIRE ADDITIONAL RUN TIMES. ASK ME * - WINDOWS 32BIT & 64BIT PREVIOUS TO VISTA/7 (READ: 2000/XP, NO MS STORE etc) REQUIRE A SPECIAL PRE-MADE INSTALL IMAGE/DISC/USB & ALTERNATIVE TOOL INSTALLS ASK ME * ^- YOU MUST SUPPLY YOUR OWN COA (KEY) - OR HAVE DOWNGRADE RIGHTS FROM OWNED COA (KEY)

Remarks

  • When loading BMP files, if the WIC codec fails to load the image, the texconv tool will check to see if it's an Extended BMP containing DXT1, DXT3, or DXT5 compressed data. The tool does not support writing Extended BMP files. Typically you need to use -vflip with such files as well.
  • PRE-Done: Support for OpenEXR (EXR) can be added to the texconv utility. Uncomment #define USE_OPENEXR in the source, and add the DirectXTex auxiliary module to the project. See Adding OpenEXR for more details including building the OpenEXR library. This adds exr as an option for -ft.

INPUT file-type: The file type for the INPUT texture. Use one of the following. The default value is ..

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format) ARTIFACTS ARE FOREVER, LIKE DIAMONDS
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR
  • or a WIC-supported format (bmp, jpg, png, jxr, etc.).

OUTPUT file-type: The file type for the OUTPUT texture. Use one of the following. The default value is *.dds.

  • bmp: Windows BMP
  • jpg, jpeg: Joint Photographic Experts Group
  • png: Portable Network Graphics
  • dds: DirectDraw Surface (Direct3D texture file format)
  • tga: Truevision Graphics Adapter
  • hdr: Radiance RGBE
  • tif, tiff: Tagged Image File Format
  • wdp, hdp, jxr: Windows Media Photo
  • ppm, pfm: Portable PixMap, Portable FloatMap (Netpbm)
  • exr OpenEXR

ADDITIONAL OPEN DOMAIN CREDITS: Pandoc.org, Rodz Labs, Holger Dammertz, xNormal.org, K. Kolasinski, Voidtools (David Carpenter), typora.io, J. Rathlev, IEAP, Uni-Kiel, LIGHTNING UK! XnSoft, Irfan Skiljan, BoltBit,, Mankua Software, Paint.NET., krita.org, BinomialLLC, MS Texconv, OpenEXR, zlib, Meso, u7angel, woei, DarthAazard < me


ORIGINALLY PART OF HumanStuff TEXTURE REPLACER VISUAL PACK MOD FOUND HERE:

  • URL: https://forum.kerbalspaceprogram.com/index.php?/topic/196759-humanstuff-slightly-more-realistic-spacesuits-heads-staff-for-ksp-v181/

HumanStuff Wiki

Everyone Should Read (they are short and have pretty pics)

01. FREE Tools, Programs & Info Links Compilation 02. Basics: "Alpha" & Non DDS Image Formats Best Uses 03. Basics: DDS Image Formats Best Uses 11. Making DXT Textures, NVIDIA's tool, in Photoshop, Stand alone version is similar * * This has good DETAILED info BUT details using the Nvidia "photoshop tool" (they have free stand alone also) step by step, #3 above uses the much easier better method that allows "measure twice cut once methodology"

MAIN CREDITS:

  • see fourm page

This pack is designed for use with these 100% FREE tools:

  • Paint.net: GIMP has nothing on Paint.net NOW in v4.x, This thing could be a 1 stop shop for 8 bit per channel work, all the way to mipmaps and encoding to DXT1 to DXT5, BC1, BC1a, BC3, BC3nm, BC6H_SF, BC6H_UF & BC7, UNORM, sRGB & Typeless Trumps gimp as a free rastor editor due to "xfc". XFC is NOT a real image format! I wont go into it. It handles EVERYTHING 8 bit per channel and has "a enhanced version" & massive plugins library. HANDLES ANY 8 BIT PER CHANNEL FORMAT! OPTIMIZED!

  • Kirita: The worlds greatest free raster image editor. Handles 16 pit per channel. Paint.net has better plugins/features. Handles EXR, ORA and other 16 bit per channel formats

  • Nvidia Stand Alone Texture Tool GUI: THE BEST GUI DXT/BC ENCODER, HANDS DOWN! Easy, has a display, QUALITY IS AWESOME!

  • MS Texcon GUI & Command Line tool: The MOST up to date DDS/DXT/BC encoder there is. I will explain its use in EASY DETAILS!

  • "VVVV's" DDS Converter: Its the old "DDS Converter 2.1" updated!, Combined with MS tool its good for BULK

  • IrfanView64 (full plugins) & XnView Classic (full plugins): These 2 viewers can see ANYTHING! They have great tools tool. But 99% only for viewing.

  • XnConvert: NOTHING handles what this does, as well

  • RIOT & Caesium Image Tools: The best combo, hands down


DDS ENCODING & DXT FORMATS

here & here


COMPARING IMAGE FORMATS

here & here

Thanks for hosting your mod on SpaceDock!

Version V2.3.1_Vector for Kerbal Space Program 1.10.1

Released on 2020-10-13

Change Log # //HumanStuff_EasyBuilderWorkshop//

2.3.1 Vector

  • Rebuilt, added, near full, tool description in install. Cleaned up menu/shortcuts, fixed spelling
  • Tools stream lining now "mostly done"
  • Tool Directory is now a much smaller auto-install (everything I feel safe incorporating into my install is now in the HumanStuff folder, instead of a "user driven" install)

2.2.2 Vector

  • error in 2.2.1 build

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