HumanStuff CKAN

A (Slightly More) Realistic Spacesuits, Heads & Staff Mod, NEEDS TextureReplacer as a Dependency. Uses up to 8K textures! Intended & Suggested For The Realism Overhaul, RealSolarSystem, & RP-1 Realistic Progression One Mod Families. For KSP, A Kerbal Space Program mod to add more realistic visuals for: Recreations of "Human" face/hair features, Recreations of real life equipment, flags, patches & logo's , Recreations flight suits, IVA, EIVA, IVA space suites. "Standard/base" suit's only currently, not vintage or futuristic I will be adding "mostly" American/NASA & Russian/CCCP recreations, "mostly" chronologically in order. "In service" 1951 equip, Thats RP-1's (Realistic Progression One) Career Start date, moving towards "current" equipment, over time. European Space Agency (ESA) equipment & China National Space Administration (CNSA) equipment are planned inclusions. But only once I reach the 1983 and 2003 with the main focus nations.

License: CC-4.0-BY-SA

Game Version: 1.10.1

Downloads: 375

Author: aazard

Mod Website: Forum Thread

Support this mod: Donate

Followers: 5

Information Changelog Stats

HumanStuff for Kerbal Space Program v1.5 to 1.10.x, DEPENDANT on TextureReplacer & its version. **

KSP Forum link: as url; https://forum.kerbalspaceprogram.com/index.php?/topic/196759-humanstuff-slightly-more-realistic-spacesuits-heads-staff-for-ksp-v181/

A (Slightly More) Realistic Spacesuits, Heads & Staff. For KSP v1.8.1 (should work KSP v1.5+, see note) NEEDS (as a "Dependency") TextureReplacer

Intended & Suggested For The Realism Overhaul, RealSolarSystem, & RP-1 Realistic Progression One Mod Families, Will work with just TextureReplacer

CKAN: SUPPORTED & LIVE, SOURCE: GITHUB, MIRROR: SPACEDOCK

Note: Suit files should work with KSP 1.5+, Heads with KSP pre-v1.0 (may need to be moved depending on TR version). TESTED to work on KSP v1.7.x/1.8.x in RealismOverhaul/RealSolalSystem & RealistProgressionOne Aslo Should work with latest KSP v.1.10.x supported by TR (Reason >> KSP v1.5 Released 15th October, 2018 "Changes: [..] New suits, EVA and IVA [..].")

**- Created: * Correct GalaxyTex (aka: skybox) as cube inclination to "real life", @ 8K (8196x8196) and matching EnvMap (aka: reflections), they are correctly oriented, @ 2K (2048x2048). Also working on 16K GalaxyTex/4K EnvMap. * I can now create all GalaxyTex (1.5K/1536x1536 to 16K/16364x16384) & EnvMaps (32x32 to 4096x4096)

- Created some original "component layers" Do It Yourself textures for: ALL HAVE TEXT LABELED GUIDE!

Kerbal head (male & female, plus NRM's), Visors (plus NRM's) and Parachute canopies (no NRM yet): 512x512 to 4096x4096 * Suits: 1024x1024 to 8196x8196 (16K coming soon) * EYES! (only 256x256 currently) * Got artists Jetpack NRM's & Cargopack NRM's (BUT only 1024x1024 or 1K), to test

Updates to master have swelled mod in size over 3x (about 935MB zipped, or 2870 unzipped, now)

Next release will be a week away and might be slightly larger, but WAY BETTER

Donation Link:

My "BRAVE BROWSER WALLET" BAT Recieve Address: 0x0ea1e7f89cD1ad1d46a410Df6675e0C4C17


A Kerbal Space Program mod to add more realistic visuals for:**

Recreations of "Human" face/hair features (Default All are 1024x1024 16M .dds files) * options for many sized png/dds images, upto 4K in the LCW (Layered Components Workshop) EASYBUILDERLIBRARY

Recreations of real life equipment, flags, patches & logo's (All national/other flags, mission/other patches & any other "logo's/symbols" I use are public use and allow "open" use/redistribution) upto 4K

Recreations flight suits, IVA, EIVA, IVA space suites. (Default All are 4096x4096 16M .dds files), "standard/base" suit's only currently, not vintage or futuristic. upto 8K

Other Textures/Templates are at the "standard" (I call this the "SRPack") of a 4096x4096 GalaxyTex/SkyBox, I have most "stuff" ranging from sizes "ULD/TINY@0.0313K": 32x32 to "UHD/HUGE@16K": 16384x16384

I will be adding "mostly" American/NASA & Russian/CCCP recreations, "mostly" chronologically in order.

"In service" 1951 equip, Thats RP-1's (Realistic Progression One) Career Start date, moving towards "current" equipment, over time.

European Space Agency (ESA) equipment & China National Space Administration (CNSA) equipment are planned inclusions. But only once I reach the 1983 and 2003 with the main focus nations, respectfully

Plus Human skin tones on "KSC Staff & Ground Crew"

Change Log # for HumanStuff

  • 1.0.3
  • Added more "Do it yourself" suit and head templates
  • HUGE CHANGES, TO MANY TO LIST
  • DELETE any older versions of "HumanStuff" files and test your install. Then re-install HumanStuff from this release
  • 1.0.2
  • Added "Do it yourself" suit and head templates
  • Added more faces/heads to least represented skin tones
  • 1.0.1
  • EnvMaps folder was "missed" in dds pass. Got it this time.
  • Added more faces/heads
  • Added Vostok Programme SK-1 EIVA Suit (IVA as IVA and EVA) by @Chubby_Hampster - Added Apollo Programme A7L EVA suits (With generation appropriate IVA suit to be added, NO IVA ADDED YET) by @Chubby_Hampster
  • 1.0.0
  • Initial non pre-release version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • For KSP 1.8.1 (untested un other versions to this date)
  • First full release suitable for use by people other than dev.
  • Navy Model IV IEVA suit and all included files suitable for in game use by community
  • 0.9.0
  • all textures optimally resized, again, .DDS optimization pass.
  • Initial IVA & EVA suit textures fully replaced, Suit re-shade on "closer" to "American aluminin" than "Tinfoil" colour key.
  • Gene Kermin = Fix partial only but improved (no longer "red streaks" on green head, now albino but only in mission control, "pop-up" scene Gene is fine)
  • 0.1.0
  • Unreleased "proof of final concept" build with all desired 1st release "default" textures
  • Image files for skybox textures, EnvMap and visor reflection textures replaced, attempted darkening (credit to Oinker "Skybox_2.0_Brighter_4-2.0_brighter")
  • Image files for heads edited and/or header fixed, sharpened, blended and converted to 1024x1024 16M .DDS files
  • Image files for suits edited, sharpened, blended and converted to 4096x4096 16M .DDS files
  • HumanStuff.cfg edits
  • Boot tread and buckle, idea originals credited to Chubby_Hamster, employed on suit
  • Gene Kermin = Fix partial only
  • 0.0.1
  • Initial version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • Kerbal Head's file structure fixed, suit textures replaced (original credit to Gregroxmun)
  • Broken header Gene Kermin file discovered in depricated/unsupported mod. Fix partial only, Image is still green, but with "streaks of red"
  • Baseline (defalut head for male/female with 2nd head, 1 "uncoloured" & 1 "Tie-died coloured" EVA suit texture, 1 member of staff/ground crew)
  • This pack inhereits all "TextureReplacer" dependancies

License HumanStuff: This work is licensed under a Creativbe Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) International License. You may reuse under these terms. **

If you do use any files say "Hi".. "I LIKE TO SHARE!" F/OSS FOREVER See crediting of other Licensed authours/public domain work that is used, in part or in full, in this mod at this link: as url; https://forum.kerbalspaceprogram.com/index.php?/topic/196759-humanstuff-slightly-more-realistic-spacesuits-heads-staff-for-ksp-v181/

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

**Thanks for hosting your mod on SpaceDock! << Why your welcome SPACEDOCK! Thanks for helping with CKAN inclusion. ;)

Version v1.0.4.1 for Kerbal Space Program 1.10.1

Released on 2020-09-19

Change Log # //HumanStuff//

  • 1.0.4.1
  • Using an AVC version file now for CKAN
  • 1.0.4
  • Using an AVC version file now for CKAN
  • Files & Folder names/structure finalized for future updates until further notice
  • Skybox now 6K BC7 format by default with EnvMaps of 512K, "BigPack" include other resolutions and optional skyboxes
  • Wiki is now live
  • Docs and links are being added daily
  • 1st template uploads will be over the period of 2020-09-18 to 2020-10-01, to master
  • I will attempt release weekly until v1.1 on Fridays/Saturdays/Sundays, schedule allowing (no promises)
  • 1.0.3
  • Added more "Do it yourself" suit and head templates
  • HUGE CHANGES, TO MANY TO LIST
  • DELETE any older versions of "HumanStuff" files and test your install. Then re-install HumanStuff from this release
  • 1.0.2
  • Added "Do it yourself" suit and head templates
  • Added more faces/heads to least represented skin tones
  • 1.0.1
  • EnvMaps folder was "missed" in dds pass. Got it this time.
  • Added more faces/heads
  • Added Vostok Programme SK-1 EIVA Suit (IVA as IVA and EVA) by @Chubby_Hampster
  • Added Apollo Programme A7L EVA suits (With generation appropriate IVA suit to be added, NO IVA ADDED YET) by @Chubby_Hampster
  • 1.0.0
  • Initial non pre-release version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • For KSP 1.8.1 (untested un other versions to this date)
  • First full release suitable for use by people other than dev.
  • Navy Model IV IEVA suit and all included files suitable for in game use by community
  • 0.9.0
  • all textures optimally resized, again, .DDS optimization pass.
  • Initial IVA & EVA suit textures fully replaced, Suit re-shade on "closer" to "American aluminin" than "Tinfoil" colour key.
  • Gene Kermin = Fix partial only but improved (no longer "red streaks" on green head, now albino but only in mission control, "pop-up" scene Gene is fine)
  • 0.1.0
  • Unreleased "proof of final concept" build with all desired 1st release "default" textures
  • Image files for skybox textures, EnvMap and visor reflection textures replaced, attempted darkening (credit to Oinker "Skybox_2.0_Brighter_4-2.0_brighter")
  • Image files for heads edited and/or header fixed, sharpened, blended and converted to 1024x1024 16M .DDS files
  • Image files for suits edited, sharpened, blended and converted to 4096x4096 16M .DDS files
  • HumanStuff.cfg edits
  • Boot tread and buckle, idea originals credited to Chubby_Hamster, employed on suit
  • Gene Kermin = Fix partial only
  • 0.0.1
  • Initial version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • Kerbal Head's file structure fixed, suit textures replaced (original credit to Gregroxmun)
  • Broken header Gene Kermin file discovered in depricated/unsupported mod. Fix partial only, Image is still green, but with "streaks of red"
  • Baseline (defalut head for male/female with 2nd head, 1 "uncoloured" & 1 "Tie-died coloured" EVA suit texture, 1 member of staff/ground crew)
  • This pack inhereits all "TextureReplacer" dependancies

Download (1.02 GiB)

Version v1.0.4 for Kerbal Space Program 1.10.1

Released on 2020-09-19

Change Log # //HumanStuff//

  • 1.0.4  - Using an AVC version file now for CKAN  - Files & Folder names/structure finalized for future updates until further notice  - Skybox now 6K BC7 format by default with EnvMaps of 512K, "BigPack" include other resolutions and optional skyboxes  - Wiki is now live  - Docs and links are being added daily  - 1st template uploads will be over the period of 2020-09-18 to 2020-10-01, to master  - I will attempt release weekly until v1.1 on Fridays/Saturdays/Sundays, schedule allowing (no promises)
  • 1.0.3   - Added more "Do it yourself" suit and head templates   - HUGE CHANGES, TO MANY TO LIST   - DELETE any older versions of "HumanStuff" files and test your install. Then re-install HumanStuff from this release
  • 1.0.2   - Added "Do it yourself" suit and head templates   - Added more faces/heads to least represented skin tones
  • 1.0.1   - EnvMaps folder was "missed" in dds pass. Got it this time.   - Added more faces/heads   - Added Vostok Programme SK-1 EIVA Suit (IVA as IVA and EVA) by @Chubby_Hampster   - Added Apollo Programme A7L EVA suits (With generation appropriate IVA suit to be added, NO IVA ADDED YET) by @Chubby_Hampster
  • 1.0.0   - Initial non pre-release version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3   - For KSP 1.8.1 (untested un other versions to this date)   - First full release suitable for use by people other than dev.   - Navy Model IV IEVA suit and all included files suitable for in game use by community
  • 0.9.0   - all textures optimally resized, again, .DDS optimization pass.   - Initial IVA & EVA suit textures fully replaced, Suit re-shade on "closer" to "American aluminin" than "Tinfoil" colour key.     - Gene Kermin = Fix partial only but improved (no longer "red streaks" on green head, now albino but only in mission control, "pop-up" scene Gene is fine)
  • 0.1.0   - Unreleased "proof of final concept" build with all desired 1st release "default" textures   - Image files for skybox textures, EnvMap and visor reflection textures replaced, attempted darkening (credit to Oinker "Skybox_2.0_Brighter_4-2.0_brighter")   - Image files for heads edited and/or header fixed, sharpened, blended and converted to 1024x1024 16M .DDS files   - Image files for suits edited, sharpened, blended and converted to 4096x4096 16M .DDS files   - HumanStuff.cfg edits   - Boot tread and buckle, idea originals credited to Chubby_Hamster, employed on suit   - Gene Kermin = Fix partial only
  • 0.0.1   - Initial version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3   - Kerbal Head's file structure fixed, suit textures replaced (original credit to Gregroxmun)   - Broken header Gene Kermin file discovered in depricated/unsupported mod. Fix partial only, Image is still green, but with "streaks of red"   - Baseline (defalut head for male/female with 2nd head, 1 "uncoloured" & 1 "Tie-died coloured" EVA suit texture, 1 member of staff/ground crew)     - This pack inhereits all "TextureReplacer" dependancies

Download (1.02 GiB)

Version v1.0.4_Freedom_Vostok_One_-_Lift_Off_for_KSP_1.8.1_v1.10.1_CKAN for Kerbal Space Program 1.10.1

Released on 2020-09-18

HumanStuff v1.0.4 "Freedom/Vostok One - Lift Off" for KSP 1.8.1+ (v1.10.1 CKAN) @aazard aazard released this now

Files & Folder names/structure finalized for future updates until further notice Skybox now 6K BC7 format by default with EnvMaps of 512K, "BigPack" include other resolutions and optional skyboxes Wiki is now live Docs and links are being added daily 1st template uploads will be over the period of 2020-09-18 to 2020-10-01, to master I will attempt release weekly until v1.1 on Fridays/Saturdays/Sundays, schedule allowing (no promises)

Download (1.02 GiB)

Version v1.0.3 for Kerbal Space Program 1.10.1

Released on 2020-09-12

Change Log # for HumanStuff

  • 1.0.3
  • Added more "Do it yourself" suit and head templates
  • HUGE CHANGES, TO MANY TO LIST
  • DELETE any older versions of "HumanStuff" files and test your install. Then re-install HumanStuff from this release
  • 1.0.2
  • Added "Do it yourself" suit and head templates
  • Added more faces/heads to least represented skin tones
  • 1.0.1
  • EnvMaps folder was "missed" in dds pass. Got it this time.
  • Added more faces/heads
  • Added Vostok Programme SK-1 EIVA Suit (IVA as IVA and EVA) by @Chubby_Hampster - Added Apollo Programme A7L EVA suits (With generation appropriate IVA suit to be added, NO IVA ADDED YET) by @Chubby_Hampster
  • 1.0.0
  • Initial non pre-release version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • For KSP 1.8.1 (untested un other versions to this date)
  • First full release suitable for use by people other than dev.
  • Navy Model IV IEVA suit and all included files suitable for in game use by community
  • 0.9.0
  • all textures optimally resized, again, .DDS optimization pass.
  • Initial IVA & EVA suit textures fully replaced, Suit re-shade on "closer" to "American aluminin" than "Tinfoil" colour key.
  • Gene Kermin = Fix partial only but improved (no longer "red streaks" on green head, now albino but only in mission control, "pop-up" scene Gene is fine)
  • 0.1.0
  • Unreleased "proof of final concept" build with all desired 1st release "default" textures
  • Image files for skybox textures, EnvMap and visor reflection textures replaced, attempted darkening (credit to Oinker "Skybox_2.0_Brighter_4-2.0_brighter")
  • Image files for heads edited and/or header fixed, sharpened, blended and converted to 1024x1024 16M .DDS files
  • Image files for suits edited, sharpened, blended and converted to 4096x4096 16M .DDS files
  • HumanStuff.cfg edits
  • Boot tread and buckle, idea originals credited to Chubby_Hamster, employed on suit
  • Gene Kermin = Fix partial only
  • 0.0.1
  • Initial version tested with Kerbal Space Program v.1.8.1 & TextureReplacer v.4.1.3
  • Kerbal Head's file structure fixed, suit textures replaced (original credit to Gregroxmun)
  • Broken header Gene Kermin file discovered in depricated/unsupported mod. Fix partial only, Image is still green, but with "streaks of red"
  • Baseline (defalut head for male/female with 2nd head, 1 "uncoloured" & 1 "Tie-died coloured" EVA suit texture, 1 member of staff/ground crew)
  • This pack inhereits all "TextureReplacer" dependancies

Download (934.02 MiB)

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