PART
{
	// Kerbal Space Program - Part Config
	//
	//

	// --- general parameters ---
	name = baha20mmAmmo
	module = Part
	author = BahamutoD

	// --- asset parameters ---
	//mesh = model.mu
	rescaleFactor = 1


	// --- node definitions ---
	node_attach = 0.0, -0.1129, 0, 0, -1, 0, 0


	// --- editor parameters ---
	TechRequired = precisionEngineering
	entryCost = 750
	cost = 600
	category = none
	bdacategory = Ammo
	subcategory = 0
	bulkheadProfiles = srf
	title = #loc_BDArmory_part_baha20mmAmmo_title //20mm Ammunition Box
	manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics
	description = #loc_BDArmory_part_baha20mmAmmo_description //Ammo box containing 650 20x102mm rounds.
	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 0,1,0,1,1
	tags = #loc_BDArmory_part_baha20mmAmmo_tags 
	// --- standard part parameters ---
	mass = 0.01
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 3600

	RESOURCE
	{
	 name = 20x102Ammo
	 amount = 650
	 maxAmount = 650
	}
	MODULE
	{
	  	name = ModuleCASE
		CASELevel = 0
	}
	MODULE
	{
	  name = CFEnable
	}

	MODEL
	{
		model = BDArmory/Parts/AmmoBox/model
		texture = texture, BDArmory/Parts/AmmoBox/texture20x102
	}
DRAG_CUBE
{
     cube = Default,0.231,0.46985,0.1428,0.231,0.46985,0.1428,0.4151,0.49205,0.1111,0.4151,0.4834,0.3177,0.15,0.466,0.1399,0.15,0.46615,0.1399, 0,0.01306,-4.669E-09, 0.5282,0.297,0.7912
}

}
