PART
{
name = BD1x0.5ReactiveArmor
module = Part
author = SuicidalInsanity
rescaleFactor = 1
node_attach = 0.0, 0, 0.0, 0, 0, 1, 1

TechRequired = composites
entryCost = 7200
cost = 400
category = Structural
bdacategory = Armor
subcategory = 0
bulkheadProfiles = srf
title = #loc_BDArmory_part_REA_title //BD 1x0.5 Reactive Armor
manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics
description = #loc_BDArmory_part_REA_Panel_description //A 1x0.5m section of Reactive Armor sections. Great for adding that little extra bit of protection on top of existing armor.
attachRules = 1,1,1,1,1
tags = #loc_BDArmory_part_REA_Panel_tags 
// --- standard part parameters ---
mass = 0.01
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 30
maxTemp = 2000
fuelCrossFeed = false

	MODULE
	{
	  	name = HitpointTracker
	  	ArmorThickness = 16
		armorVolume = 0.5
	}
	MODULE
	{
		name = ModuleReactiveArmor
	  	sectionTransformName = sections //name of ERA sections transform in model
		armorName = Reactive Armor //reporting name if anything is damaged by ERA detonation
		NXRA = false	//Non-Explosive Reactive Armor?
		SectionHP = 300 //HP per section; total HP is sectionHP * number of sections
		sensitivity = 30 //minimum caliber of incoming round to trigger explosive Reactive Armor
		armorModifier = 1.5 //this times 300 is the equivalent protection of the armor against
							//shaped charges for hits at 68 degrees. For NXRA this multiplies
							// the plates' armor thickness
		ERAflyerPlateHalfDimension = 0.25 //half of the average length/width of the flyer plate
        ERAgurneyConstant = 2700 //Gurney specific energy of the ERA, equal to sqrt(2E) (in m/s)
		ERArelativeEffectiveness = 1.72 //tnt RE of the ERA explosive
		ERAexplosiveMass = 15 //ERA explosive mass (in kg)
		ERAexplosiveDensity = 1650 //ERA explosive density (in kg/m^3)
		ERAbackingPlate = true //symmetrical sandwich plate ?
		ERAspacing = 0.25 //spacing between back plate and armor
		ERAdetonationDelay = 50 //detonation delay (in microseconds)
		ERAplateThickness = 16 //plate thickness (in mm)
        ERAplateMaterial = Mild Steel //plate material, from the names in BulletDefs/BD_Armors.cfg
	}

}
