PART
{
// Kerbal Space Program - Part Config
//
//

// --- general parameters ---
name = UniversalAmmoBoxBDA
module = Part
author = Spanner


// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1
buoyancy = -1

// --- node definitions ---
node_attach = 0.0, -0.1129, 0, 0, -1, 0, 0


// --- editor parameters ---
TechRequired = Unresearcheable //precisionEngineering
entryCost = 2100
cost = 2000
category = none
bdacategory = Ammo
subcategory = 0
bulkheadProfiles = srf
title = #loc_BDArmory_part_UniversalAmmoBoxBDA_title //Universal Ammo Box (Legacy)
manufacturer = #loc_BDArmory_agent_title //Bahamuto Dynamics
description = #loc_BDArmory_part_UniversalAmmoBoxBDA_description //(Obsolete - DO NOT USE - Requires Fire Spitter) Scalable Ammo box containing whatever ammo you want to put in it, does hold a selectable quantity of every ammunition type up to 16'1 inch that is currently used in KSP in association with BDAc Extra types can be added upon request (no fantasy ammo please) NOTE: this part still requires Fire Spitter, and is here for backwards compatability. Use the new UniversalAmmo part going forward.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1
tags = #loc_BDArmory_part_bahaUABAmmo_tags 

// --- standard part parameters ---
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600

	MODULE
	{
 	 	name = ModuleCASE
		CASELevel = 0
	}
	MODULE
	{
		name = CFEnable
	}
	MODULE
	{
		name = FSfuelSwitch//48
		resourceNames = Empty; 7.62x39Ammo; 7.7x56Ammo; 7.92x57mmMauser; 9x19mmParaAmmo; 50CalAmmo; 20x21Ammo; 20x102Ammo; 20x163Ammo; 23x115Ammo; 23x152Ammo; 25x137Ammo; 30x165Ammo; 30x173Ammo; 30x173HEAmmo; 37mmFlaKAmmo; 40x53Ammo; 40x53HeAmmo; 40x311Ammo; 54cmMortarShells; 57x438Ammo; TungstenShell; 75x714Ammo; 76x636Ammo; 3inchShells; 90mmShells; 100mmShells; 4p5inchQFShells; 105mmShells; 105mmHEShells; 120mmAmmo; 122mmQFShells; 130Shells;  5/62Shell; 138_140Shells; 152Shells; 155Shells; 180Shells; 203Shells; 12inShells; 356Shells; 356ApAmmo; 380Shells; M65ShellAmmo; 406mmNuclearShells; 16inchShells; 460Shells; Rockets
		resourceAmounts = 0; 500; 500; 500; 500; 400; 400; 400; 350; 350; 350; 350; 300; 300; 300; 300; 300; 300; 300; 200; 200; 200; 40; 40; 40; 30; 30; 30; 30; 30; 25; 25; 25; 20; 15; 15; 15; 15; 10; 8; 8; 8; 6; 4; 4; 4; 4; 40 //48
		basePartMass = 0.1
		showInfo = true
		displayCurrentTankCost = true
	}
	MODEL
	{
		model = BDArmory/Parts/AmmoBox/model
		texture = texture, BDArmory/Parts/AmmoBox/textureUni
	}
	DRAG_CUBE
{
     cube = Default,0.231,0.46985,0.1428,0.231,0.46985,0.1428,0.4151,0.49205,0.1111,0.4151,0.4834,0.3177,0.15,0.466,0.1399,0.15,0.46615,0.1399, 0,0.01306,-4.669E-09, 0.5282,0.297,0.7912
}
}
