// Agency mentalities
// * Commercial			[Increased financial stakes, both for success and failure]
// * Competitive		[competes with companies which we have a negative standing towards, auto-added if any standings set][not impl]
// * Conglomerate		[]
// * Startup			[]
// * Cooperative		[not impl]
// * Ecomental			[not impl]
// * Economic			[]
// * Hasty				[-deadlines -expiry +rep]
// * Patient			[]	
// * Industrial			[not impl]	
// * Perfectionist		[not impl]
// * Pioneer			[Makes agency more likely to offer a contract to something that's never been done before]
// * Record				[Flags agency as a record-keeping organization, focuses on contracts about breaking existing records and doing new things]
// * Scientific			[Agency is more likely to offer science data gathering contracts][not impl]
// * Stern		 		[Higher Reputation Stakes for both success and failure]
// * EasyGoing			[Lower Reputation Stakes for both success and failure]
// * Kerbalminded		[not impl][Sets up conditions against losing Kerbals]
// * Moral	        	[not impl]

// syntax guidelines
//
// standings = agent name string, float
// mentality = MentalityClass [float]


AGENT
{
  name = ClimberFX
  title = Omicron Flying Space Car
  
  description = ClimberFX
  
  logoURL = Omicron/Agencies/Omicron
  logoScaledURL = Omicron/Agencies/Omicron_scaled
    
  // mentalities
  mentality = Commercial
  mentality = Pioneer
  mentality = Hasty 0.2
  mentality = Moral 0.8
  mentality = Kerbalminded 0.2
  mentality = Stern 0.9
}
