Omicron Partial Pre Release - Change Log

0.7.0 - Fixed vtol issue where some times one engine flip direction of trust.
      - Same when you revert flight, vtol left or right go up vector. fixed too.
      - Direction of stair fixed to when putted now it is in the right direction.
      - rebalanced mass and center of mass for a lot of parts.
      - rebalanced lift parameter for all parts that have it, and remove for others that won´t need.
      - new wing parts finished, but still early to say that they are ok, but will release and tweak in next updates if needed.
      - Implemented the navigation aids on the navball inside cockpit. Now they show prograde and all the other vectors of navigation (Still missing target, anti-target and maneuvers).
      - New intake more point for fast speeds.
      - Fix lower part of new intake D.
      - The cockpit panel attitude arrow that show the angle of vtol engines, now update it´s rotation in flight automatically mimiking vtol angle. No need to have the actions bindings for that anymore.
      - Implemented a config file so vtols start already with it´s shortcut pre configured (OmicronSettings.cfg).
      - Short cuts for vtol angle now start binded automatically to minus and equal (plus), you can edit that on the config file in Omicron folder (OmicronSettings.cfg).
      - Tested CFG with saved shortcuts to rotate attitude of vtol engines. Working.
      - Managed to fly, get orbit and return to the runway, flying it was a plane, approach, and land as a vtol. Same for take off.

0.6.6.6 - fix in Zip

0.6.6 - Minor Fixes, updated to 1.12.3, Holes on Wheels when opened, using the included plugin Depthmask.dll

0.6.5 - Partially functional new part Cockpit Panel. Minor tweaks and fixes in cfg parts, like in Tac Life Support, fix on add on resources now are optional, no more Module Manager error messages if you won't have TacLF, ModuleMirror now are part of ModuleOmicron dll. Display for Altitude and Speed in LCD display now works. Wheels now got motors, taxing motors, not speedy like a car, but will move you around. Pe, Ap, Vert and Horiz Speeds. Some more functions, like Gears, Lights and Brakes. Doing fuel, battery, etc for next update, like extra display functions too (blue display will have extra info like dV, TWR, etc.)

0.6.1 - New part, Back_docking, and more switchable parts, like Back_closed, Back_open, Hall_closed, Hall_hatch. They all have options (some need TAC Life Support). Some more tweaks on Vtol and RCS particles. (updated to latest Smokescreen);

0.6.0 - New part, Griffin to use with Omicron rocket parts. Adjusted some configs, update to 1.9.1 compatibility. New shaders that use stock shaders with some reflexes. Using B9 part switch to switch between Cockpit and Crew variants, Open and Closed (TAC resources);

0.5.2 - Adjusted vertex normal of landing gear as updated inner textures, adjusted vertex normals for vtol engine, adjusted ladder, so kerbals now walk without glitches, custom RCS particles, adjusted normal vertex for intake C, updated Mr. Fusion config, so it works with oxidizer when no TAC LS installed, RGA/Normal map update on tires, fuel tank size2 short and medium as new parts, with decouplers, back ramp part so now you can ramp up small vehicles, other minor tweaks

0.5.1 - Adjusted to NEEDS instead of FOR on ADDONS CFG’s, Docking port crew stand alone, some minor thermal adjusts on refrigerator parts, intake and seat refrigeration, new part egg to size2 adapter/decoupler, now you can connect to the docking nodes on VAB/SPH (only the size1 ones), fixed status for crew when used/not used seats (thanks to Linuxguruguy from Takecommand plugin for this one, cheers commander), removed the remote core code from cockpit, so now you will not be able to control the ship without crew, fished opening animation for crew windows, so it will not invade if there are any vtol engine on side, setting thermal behavior for RCS thrusters, ladder, docking ports, lights, and rcs tank, reaction wheels, Adjusted UVW for right window of crew one and two, adjusted vertex normals for windshields;

0.4.0 - Micro docking node, to exchange resources between ships, implementing refrigeration on seat parts and intake air cooling, and doing a new part to refrigerate as user wish, cleaned example craft files, for use only stock and preferably Omicron parts, Adjusted module cargo bay for better shield for what’s inside when closed, Sound FX for the movable parts, Tech tree implemented accordingly, add FSinfopopup to cockpit part, so you can see the hotkey configs, minor tweaks;

0.3.2 - Upgrade in dual nose intake (C), Omicron ladder, some fine tuning, extra example crafts and update the ones already exist; 

0.3.0 - Landing Gears! Many thanks to the plugin from Shadowmage, KSPWheel, that make it possible. (included);

0.2.1 - Fine-tuning curves for vtol engine (velcurve, atmcurve) as well as nerf for it’s power. Add a part for energy generation. Minor adjusting in COM for example crafts and parts. Other tweaks;

0.2.0.1 - *Micro update, rebalanced example crafts. Fixed vtol engine emissives. Some of them need KAS/KIS and US parts. Recommend to install this mods;

0.2.0 - *Airbrake black version, Vtol Engines (Firespiter plugin dependent), Updated the example craft files with the new vtol engine and added one, Fuel tanks fix in amount of fuel for H types, added support for switch fuel with B9partswitch (you need to have it installed);

0.1.8 - *Gained direct support for Omicron on last release of Take Command. Moved light parts to electric subgroup. Added new craft example on VAB;

0.1.7 - *Implementation of Filter Extension custom menu for Omicron. You need to have Filter extension installed to this to work;

0.1.6 - *Now was a fix on docking ports orientation. As some pics shown, it’s working correctly now, Seats can now be surface attached too;

0.1.5 - *Fifth update, adjust the example crafts for the new orientation/config of airbrakes, implemented AVC version checker (not include the plugin), implemented config for TAC life support with +- 7 days of resources for cockpit and crew modules, Remote Tech (need Module Manager). Now the folder was changed from ClimberFX to Omicron to suit the contents;

0.1.4 - *Fourth update minor tweaks in configs and a bug fix on airbrake, that was behaving opposite when on/off. Plus one more craft, this time in VAB and with boosters;

0.1.3 - *Third update implemented more two types of cockpit windows;

0.1.2 - *In this second update made some minor fixes and put 4 example craft files;