PART
{
//Basic
	name = O_stair_side
	module = Part
	author = ClimberFX
	//mesh = O_stair_side.mu
	MODEL
	{
		model = Omicron/Parts/O_stair_side
	}
	rescaleFactor = 1.25
	tags = climberfx omicron stair ladder access

//Node
	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 0,1,0,0,1
	node_attach = 0, 0, 0, 0, -1.0, 0, 0
	
//Cost & RD
	TechRequired = advExploration
	entryCost = 0
	cost = 250

//Description
	category = Utility
	subcategory = 0
	title = Omicron Stair Side
	manufacturer = ClimberFX
	description = This is the Stair to access the ship from the sides. 

//Drag
	dragModelType = default
	maximum_drag = 0.01
	minimum_drag = 0.01
	angularDrag = 1

//Physical
	mass = 0.002
	crashTolerance = 8
	maxTemp = 2000
	fuelCrossFeed = False
	bulkheadProfiles = srf
	PhysicsSignificance = 1

	emissiveConstant = 0.8
	heatConductivity = 0.45
	
//Modules
//	MODULE
//	{
//		name = RetractableLadder
//		ladderAnimationRootName = stair_side_root
//		ladderColliderName = ladder_colliders
//		ladderRetractAnimationName = ladder_anim
//	}

	MODULE
    {
//      name = ModuleAnimateGeneric
//      animationName = ladder_anim
//      startEventGUIName = Extend ladder
//      endEventGUIName = Retract ladder
//      actionGUIName = Toggle ladder
//      evaDistance = 10

		name = FSanimateGeneric
		animationName = ladder_anim
		animSpeed = 1
		startEventGUIName = Extend ladder
		endEventGUIName = Retract ladder
		toggleActionName = Toggle ladder
		startDeployed = False
		availableInEVA = True
		availableInVessel = True
		EVArange = 10
		playAnimationOnEditorSpawn = False

		fullyRetractedEffect = no_sound
		fullyDeployedEffect = no_sound
		startDeployEffect = extend_ladder
		startRetractEffect = retract_ladder
		layer = 1
		moduleID = 1
	}

//Effects
	EFFECTS
	{
		extend_ladder
		{
			AUDIO
			{
			  channel = Ship
			  clip = Omicron/Sounds/ladder_extend
			  volume = 0.0 0.0
			  volume = 1.0 1.0
			  pitch = 0.0 0.5
			  pitch = 1.0 1.0
			  loop = false
			}	
		}
		retract_ladder
		{
			AUDIO
			{
			  channel = Ship
			  clip = Omicron/Sounds/ladder_retract
			  volume = 0.0 0.0
			  volume = 1.0 1.0
			  pitch = 0.0 0.5
			  pitch = 1.0 1.0
			  loop = false
			}	
		}
		no_sound
		{
			AUDIO
			{
			  channel = Ship
			  clip = Omicron/Sounds/empty
			  volume = 0.0 0.0
			  volume = 1.0 1.0
			  pitch = 0.0 0.5
			  pitch = 1.0 1.0
			  loop = false
			}	
		}
	}
}