Omicron Flying Space Car Read info and follow the forum instructions! Parts that are walkable inside. Is Like near future Vtol flying car, but this one can go to space. /mod/2413/Omicron%20Flying%20Space%20Car Omicron Flying Space Car 0.6.6.6 for Kerbal Space Program Released 0.6.6.6 - Fix zip inside Zip

0.6.6 - Minor Fixes, updated to 1.12.3, Holes on Wheels when opened, using the included plugin Depthmask.dll

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Fri, 04 Feb 2022 00:10:41 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car/download/0.6.6.6 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car
Omicron Flying Space Car 0.6.6 for Kerbal Space Program Released 0.6.6 - Minor Fixes, updated to 1.12.3, Holes on Wheels when opened, using the included plugin Depthmask.dll

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Wed, 02 Feb 2022 21:55:44 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car/download/0.6.6 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car
Omicron Flying Space Car 0.6.5 for Kerbal Space Program Released Omicron Partial Pre Release - Change Log

0.6.5 - Particaly functional new part Cockpit Panel. Minor tweeks and fixes in cfg parts, like in Tac Life Support, fix on add on resources now are optional, no more Module Manager error messages if you won't have TacLF, ModuleMirror now are part of ModuleOmicron dll. Display for Altitude and Speed in LCD display now works. Wheels now got motors, taxing motors, not speedy like a car, but will move you around. Pe, Ap, Vert and Horiz Speeds. Some more functions, like Gears, Lights and Brakes. Doing fuel, battery, etc for next update, like extra display functions too (blue display will have extra info like dV, TWR, etc.)

0.6.1 - New part, Back_docking, and more switchable parts, like Back_closed, Back_oepn, Hall_closed, Hall_hatch. They all have options (some need TAC Life Support). Some more tweeks on Vtol and RCS particles. (updated to latest Smokescreen);

0.6.0 - New part, Griffin to use with Omicron rocket parts. Adjusted some configs, update to 1.9.1 compatibility. New shaders that use stock shaders with some reflexes. Using B9 part switch to switch between Cockpit and Crew variants, Open and Closed (TAC resources);

0.5.2 - Adjusted vertex normal of landing gear as updated inner textures, adjusted vertex normals for vtol engine, adjusted ladder, so kerbals now walk without glitches, custom RCS particles, adjusted normal vertex for intake C, updated Mr. Fusion config, so it works with oxidizer when no TAC LS installed, RGA/Normal map update on tires, fuel tank size2 short and medium as new parts, with decouplers, back ramp part so now you can ramp up small vehicles, other minor tweaks

0.5.1 - Adjusted to NEEDS instead of FOR on ADDONS CFG’s, Docking port crew stand alone, some minor thermal adjusts on refrigerator parts, intake and seat refrigeration, new part egg to size2 adapter/decoupler, now you can connect to the docking nodes on VAB/SPH (only the size1 ones), fixed status for crew when used/not used seats (thanks to Linuxguruguy from Takecommand plugin for this one, cheers commander), removed the remote core code from cockpit, so now you will not be able to control the ship without crew, fished opening animation for crew windows, so it will not invade if there are any vtol engine on side, setting thermal behavior for RCS thrusters, ladder, docking ports, lights, and rcs tank, reaction wheels, Adjusted UVW for right window of crew one and two, adjusted vertex normals for windshields;

0.4.0 - Micro docking node, to exchange resources between ships, implementing refrigeration on seat parts and intake air cooling, and doing a new part to refrigerate as user wish, cleaned example craft files, for use only stock and preferably Omicron parts, Adjusted module cargo bay for better shield for what’s inside when closed, Sound FX for the movable parts, Tech tree implemented accordingly, add FSinfopopup to cockpit part, so you can see the hotkey configs, minor tweaks;

0.3.2 - Upgrade in dual nose intake (C), Omicron ladder, some fine tuning, extra example crafts and update the ones already exist;

0.3.0 - Landing Gears! Many thanks to the plugin from Shadowmage, KSPWheel, that make it possible. (included);

0.2.1 - Fine-tuning curves for vtol engine (velcurve, atmcurve) as well as nerf for it’s power. Add a part for energy generation. Minor adjusting in COM for example crafts and parts. Other tweaks;

0.2.0.1 - *Micro update, rebalanced example crafts. Fixed vtol engine emissives. Some of them need KAS/KIS and US parts. Recommend to install this mods;

0.2.0 - *Airbrake black version, Vtol Engines (Firespiter plugin dependent), Updated the example craft files with the new vtol engine and added one, Fuel tanks fix in amount of fuel for H types, added support for switch fuel with B9partswitch (you need to have it installed);

0.1.8 - *Gained direct support for Omicron on last release of Take Command. Moved light parts to electric subgroup. Added new craft example on VAB;

0.1.7 - *Implementation of Filter Extension custom menu for Omicron. You need to have Filter extension installed to this to work;

0.1.6 - *Now was a fix on docking ports orientation. As some pics shown, it’s working correctly now, Seats can now be surface attached too;

0.1.5 - *Fifth update, adjust the example crafts for the new orientation/config of airbrakes, implemented AVC version checker (not include the plugin), implemented config for TAC life support with +- 7 days of resources for cockpit and crew modules, Remote Tech (need Module Manager). Now the folder was changed from ClimberFX to Omicron to suit the contents;

0.1.4 - *Fourth update minor tweaks in configs and a bug fix on airbrake, that was behaving opposite when on/off. Plus one more craft, this time in VAB and with boosters;

0.1.3 - *Third update implemented more two types of cockpit windows;

0.1.2 - *In this second update made some minor fixes and put 4 example craft files;

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Wed, 27 May 2020 23:21:46 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car/download/0.6.5 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car
Omicron Flying Space Car 0.6.1 for Kerbal Space Program Released Omicron Partial Pre Release - Change Log

0.6.1 - New part, Back_docking, and more switchable parts, like Back_closed, Back_oepn, Hall_closed, Hall_hatch. They all have options (some need TAC Life Support). Some more tweeks on Vtol and RCS particles. (updated to latest Smokescreen).

0.6.0 - New part, Griffin to use with Omicron rocket parts. Adjusted some configs, update to 1.9.1 compatibility. New shaders that use stock shaders with some reflexes. Using B9 part switch to switch between Cockpit and Crew variants, Open and Closed (TAC resources)

0.5.2 - Adjusted vertex normal of landing gear as updated inner textures, adjusted vertex normals for vtol engine, adjusted ladder, so kerbals now walk without glitches, custom RCS particles, adjusted normal vertex for intake C, updated Mr. Fusion config, so it works with oxidizer when no TAC LS installed, RGA/Normal map update on tires, fuel tank size2 short and medium as new parts, with decouplers, back ramp part so now you can ramp up small vehicles, other minor tweaks. 06/fev

0.5.1 - Adjusted to NEEDS instead of FOR on ADDONS CFG’s, Docking port crew stand alone, some minor thermal adjusts on refrigerator parts, intake and seat refrigeration, new part egg to size2 adapter/decoupler, now you can connect to the docking nodes on VAB/SPH (only the size1 ones), fixed status for crew when used/not used seats (thanks to Linuxguruguy from Takecommand plugin for this one, cheers commander), removed the remote core code from cockpit, so now you will not be able to control the ship without crew, fished opening animation for crew windows, so it will not invade if there are any vtol engine on side, setting thermal behavior for RCS thrusters, ladder, docking ports, lights, and rcs tank, reaction wheels, Adjusted UVW for right window of crew one and two, adjusted vertex normals for windshields; (19/Jan)

0.4.0 - Micro docking node, to exchange resources between ships, implementing refrigeration on seat parts and intake air cooling, and doing a new part to refrigerate as user wish, cleaned example craft files, for use only stock and preferably Omicron parts, Adjusted module cargo bay for better shield for what’s inside when closed, Sound FX for the movable parts, Tech tree implemented accordingly, add FSinfopopup to cockpit part, so you can see the hotkey configs, minor tweaks; (14/jan)

0.3.2 - Upgrade in dual nose intake (C), Omicron ladder, some fine tuning, extra example crafts and update the ones already exist. (8/jan)

0.3.0 - Landing Gears! Many thanks to the plugin from Shadowmage, KSPWheel, that make it possible. (included)

0.2.1 - Fine-tuning curves for vtol engine (velcurve, atmcurve) as well as nerf for it’s power. Add a part for energy generation. Minor adjusting in COM for example crafts and parts. Other tweaks. (30/dec);

0.2.0.1 - *Micro update, rebalanced example crafts. Fixed vtol engine emissives. Some of them need KAS/KIS and US parts. Recommend to install this mods.

0.2.0 - *Airbrake black version, Vtol Engines (Firespiter plugin dependent), Updated the example craft files with the new vtol engine and added one, Fuel tanks fix in amount of fuel for H types, added support for switch fuel with B9partswitch (you need to have it installed);

0.1.8 - *Gained direct support for Omicron on last release of Take Command. Moved light parts to electric subgroup. Added new craft example on VAB. (26/dec)

0.1.7 - *Implementation of Filter Extension custom menu for Omicron. You need to have Filter extension installed to this to work. (26/dec)

0.1.6 - *Now was a fix on docking ports orientation. As some pics shown, it’s working correctly now, Seats can now be surface attached too. (25/dec)

0.1.5 - *Fifth update, adjust the example crafts for the new orientation/config of airbrakes, implemented AVC version checker (not include the plugin), implemented config for TAC life support with +- 7 days of resources for cockpit and crew modules, Remote Tech (need Module Manager). Now the folder was changed from ClimberFX to Omicron to suit the contents.

0.1.4 - *Fourth update minor tweaks in configs and a bug fix on airbrake, that was behaving opposite when on/off. Plus one more craft, this time in VAB and with boosters. (24dec)

0.1.3 - *Third update implemented more two types of cockpit windows. (24dec)

0.1.2 - *In this second update made some minor fixes and put 4 example craft files. (23dec)

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Sat, 02 May 2020 01:59:12 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car/download/0.6.1 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car
Omicron Flying Space Car 0.6.0 for Kerbal Space Program Released NoneOmicron Partial Pre Release - Change Log

0.6.0 - New part, Griffin to use with Omicron rocket parts. Adjusted some configs, update to 1.9.1 compatibility. New shaders that use stock shaders with some reflexes. Using B9 part switch to switch between Cockpit and Crew variants, Open and Closed (TAC resources)

0.5.2 - Adjusted vertex normal of landing gear as updated inner textures, adjusted vertex normals for vtol engine, adjusted ladder, so kerbals now walk without glitches, custom RCS particles, adjusted normal vertex for intake C, updated Mr. Fusion config, so it works with oxidizer when no TAC LS installed, RGA/Normal map update on tires, fuel tank size2 short and medium as new parts, with decouplers, back ramp part so now you can ramp up small vehicles, other minor tweaks. 06/fev

0.5.1 - Adjusted to NEEDS instead of FOR on ADDONS CFG’s, Docking port crew stand alone, some minor thermal adjusts on refrigerator parts, intake and seat refrigeration, new part egg to size2 adapter/decoupler, now you can connect to the docking nodes on VAB/SPH (only the size1 ones), fixed status for crew when used/not used seats (thanks to Linuxguruguy from Takecommand plugin for this one, cheers commander), removed the remote core code from cockpit, so now you will not be able to control the ship without crew, fished opening animation for crew windows, so it will not invade if there are any vtol engine on side, setting thermal behavior for RCS thrusters, ladder, docking ports, lights, and rcs tank, reaction wheels, Adjusted UVW for right window of crew one and two, adjusted vertex normals for windshields; (19/Jan)

0.4.0 - Micro docking node, to exchange resources between ships, implementing refrigeration on seat parts and intake air cooling, and doing a new part to refrigerate as user wish, cleaned example craft files, for use only stock and preferably Omicron parts, Adjusted module cargo bay for better shield for what’s inside when closed, Sound FX for the movable parts, Tech tree implemented accordingly, add FSinfopopup to cockpit part, so you can see the hotkey configs, minor tweaks; (14/jan)

0.3.2 - Upgrade in dual nose intake (C), Omicron ladder, some fine tuning, extra example crafts and update the ones already exist. (8/jan)

0.3.0 - Landing Gears! Many thanks to the plugin from Shadowmage, KSPWheel, that make it possible. (included)

0.2.1 - Fine-tuning curves for vtol engine (velcurve, atmcurve) as well as nerf for it’s power. Add a part for energy generation. Minor adjusting in COM for example crafts and parts. Other tweaks. (30/dec);

0.2.0.1 - *Micro update, rebalanced example crafts. Fixed vtol engine emissives. Some of them need KAS/KIS and US parts. Recommend to install this mods.

0.2.0 - *Airbrake black version, Vtol Engines (Firespiter plugin dependent), Updated the example craft files with the new vtol engine and added one, Fuel tanks fix in amount of fuel for H types, added support for switch fuel with B9partswitch (you need to have it installed);

0.1.8 - *Gained direct support for Omicron on last release of Take Command. Moved light parts to electric subgroup. Added new craft example on VAB. (26/dec)

0.1.7 - *Implementation of Filter Extension custom menu for Omicron. You need to have Filter extension installed to this to work. (26/dec)

0.1.6 - *Now was a fix on docking ports orientation. As some pics shown, it’s working correctly now, Seats can now be surface attached too. (25/dec)

0.1.5 - *Fifth update, adjust the example crafts for the new orientation/config of airbrakes, implemented AVC version checker (not include the plugin), implemented config for TAC life support with +- 7 days of resources for cockpit and crew modules, Remote Tech (need Module Manager). Now the folder was changed from ClimberFX to Omicron to suit the contents.

0.1.4 - *Fourth update minor tweaks in configs and a bug fix on airbrake, that was behaving opposite when on/off. Plus one more craft, this time in VAB and with boosters. (24dec)

0.1.3 - *Third update implemented more two types of cockpit windows. (24dec)

0.1.2 - *In this second update made some minor fixes and put 4 example craft files. (23dec)

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Sun, 26 Apr 2020 02:37:24 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car/download/0.6.0 https://spacedock.info/mod/2413/Omicron%20Flying%20Space%20Car