// when you export an internal's cfg from unity and overwrite the old one,
// you need to go back and add non-props like seats or cameras, and modules
// to the cfg manually - so this is the backup file. Paste above prop locations.


INTERNAL
{
	name = internalkso
	MODULE
	{
		name = InternalSeat
		seatTransformName = PilotSeat
		portraitCameraName = camera_pic
		allowCrewHelmet = false
	}
	MODULE
	{
		name = InternalSeat
		seatTransformName = CmdrSeat
		portraitCameraName = camera_copilot
		allowCrewHelmet = false
	}
	MODULE
	{
		name = InternalSeat
		seatTransformName = MS_SeatRight
		portraitCameraName = camera_rear_right
		allowCrewHelmet = false
	}
	MODULE
	{
		name = InternalSeat
		seatTransformName = MS_SeatLeft
		portraitCameraName = camera_rear_left
		allowCrewHelmet = false
	}
 
	MODULE
	{
		name = InternalSeat
		seatTransformName = Lower_SeatRight
		portraitCameraName = camera_low1
		allowCrewHelmet = false
	}

	MODULE
	{
		name = InternalSeat
		seatTransformName = Lower_SeatLeft
		portraitCameraName = camera_low2
		allowCrewHelmet = false
	}

	MODULE
  	{
    	name = InternalCameraSwitch
    	colliderTransformName = ivatouch1
    	cameraTransformName = ivacam1
  	}
 	MODULE
  	{
   	name = InternalCameraSwitch
   	colliderTransformName = ivatouch2
    	cameraTransformName = ivacam2
  	}
 	MODULE
 	{
  	name = InternalCameraSwitch
  	colliderTransformName = ivatouch3
   	cameraTransformName = ivacam3
  	}
	MODULE
  	{
    	name = InternalCameraSwitch
    	colliderTransformName = ivatouch4
    	cameraTransformName = ivacam4
  	}
 	MODULE
  	{
   	name = InternalCameraSwitch
   	colliderTransformName = ivatouch5
    	cameraTransformName = ivacam5
  	}
 	MODULE
 	{
  	name = InternalCameraSwitch
  	colliderTransformName = ivatouch6
   	cameraTransformName = ivacam6
  	}
	MODULE
  	{
    	name = InternalCameraSwitch
    	colliderTransformName = ivatouch7
    	cameraTransformName = ivacam7
  	}

 	
	MODULE
  	{
    	name = InternalCameraSwitch
    	colliderTransformName = ivatouch9
    	cameraTransformName = ivacam8
  	}

	MODULE
  	{
    	name = InternalCameraSwitch
    	colliderTransformName = ivatouch10
    	cameraTransformName = ivacam9
  	}

	//PROP
	//{
  	//name = throttle


	MODULE
{
    name = JSIActionGroupSwitch
    internalLightName = point_bright
    switchTransform = ivatouch8
    perPodPersistenceName = ksocabin
    actionName = intlight
}
MODULE
{
    name = JSIActionGroupSwitch
    animationName = cmdlights
    animateExterior = true
    perPodPersistenceName = ksocabin
    actionName = dummy
}



  	MODULE
  	{
    	name = InternalLeverThrottle
	//angleMin = -60
	//angleMax = 0
	//leverName = throttles

  	}
	MODULE
	{
		name = InternalVSI
		indicatorName = vertical_speed_needle_left
		axis = 0, 1, 0
		increments
		{
			inc = 0, 0
			inc = 80, 10
			inc = 120, 100
			inc = 170, 1000
		}
	}
	MODULE
	{
		name = InternalVSI
		indicatorName = vertical_speed_needle_right
		axis = 0, 1, 0
		increments
		{
			inc = 0, 0
			inc = 35, 5
			inc = 70, 10
			inc = 115, 100
			inc = 167, 1000
		}
	}
	MODULE
	{
		name = InternalRadarAltitude
		indicatorName = radar_alt_needle_left
		axis = 0, 1, 0
		increments
		{
			inc = 0, 0
			inc = 34, 100
			inc = 70, 200
			inc = 110, 300
			inc = 145, 400
			inc = 180, 500
			inc = 215, 1000
			inc = 232, 2000
			inc = 250, 3000
		}
	}
	MODULE
	{
		name = InternalRadarAltitude
		indicatorName = radar_alt_needle_right
		axis = 0, 1, 0
		increments
		{
			inc = 0, 0
			inc = 34, 100
			inc = 70, 200
			inc = 110, 300
			inc = 145, 400
			inc = 180, 500
			inc = 215, 1000
			inc = 232, 2000
			inc = 250, 3000
		}
	}
	MODULE
	{
		name = InternalAltimeterThreeHands
		handAxis = 0, 1, 0
		hand100Name = altimeter_needle_10s_left
		hand1000Name = altimeter_needle_100s_left
		hand10000Name = altimeter_needle_1000s_left
	}
	MODULE
	{
		name = InternalAltimeterThreeHands
		handAxis = 0, 1, 0
		hand100Name = altimeter_needle_10s_right
		hand1000Name = altimeter_needle_100s_right
		hand10000Name = altimeter_needle_1000s_right
	}

  MODULE
  {
    name = InternalIndicatorPanel
    indicators
    {
       indicator
       {
          name = Panel_RCS
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = RCS
       }
       indicator
       {
          name = Panel_SAS
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = SAS
       }
       indicator
       {
          name = Panel_GEAR_NOSE
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = Gear
       }
       indicator
       {
          name = Panel_GEAR_LEFT
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = Gear
       }
       indicator
       {
          name = Panel_GEAR_RIGHT
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = Gear
       }
       indicator
       {
          name = indicator04
          colorOn = 1, 0.43, 0
          colorOff = 0, 0, 0
          value = Oxygen
       }
       indicator
       {
          name = Panel_Rot
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = KillRot
       }
       indicator
       {
          name = indicator06
          colorOn = 1, 0, 0.06
          colorOff = 0, 0, 0
          value = MECO
       }
       indicator
       {
          name = Panel_stage
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = Stage
       }
       indicator
       {
          name = indicator08
          colorOn = 0, 1, 0.23
          colorOff = 0, 0, 0
          value = Airlock
       }
       indicator
       {
          name = indicator09
          colorOn = 0, 1, 0.23
          colorOff = 0, 0, 0
          value = Warn
       }
       indicator
       {
          name = indicator10
          colorOn = 0, 1, 0.06
          colorOff = 0, 0, 0
          value = Heat
       }
       indicator
       {
          name = indicator11
          colorOn = 0, 1, 0.06
          colorOff = 0, 0, 0
          value = Fuel
       }
       indicator
       {
          name = Panel_high_g
          colorOn = 1, 0.81, 0.31
          colorOff = 0, 0, 0
          value = HighG
       }
    }
  }

  	MODULE
  	{
    	name = InternalAtmosphereDepth
    	indicatorName = atmosphere_needle
    	min = -0.05486, 0.0342, 0.41466
    	max = 0.0528, 0.0342, 0.41466
  	}


  MODULE
{
	name = FSinternalPropRotator 

// allows for rotating three different objects in an engine or other part. Must be three separate objects or empties.


	pitchObject = stick1pitch //rotates around the y axis
	//yawObject = stick1yaw //rotates around the x axis
	rollObject = stick1roll // rotates around the z axis

//0,0,0 etc can be used to add to the 0,0,0 + p,r,y rotation reset each update

	pitchDefaultRotation =  0, 0, 0 
	rollDefaultRotation =  0, 0, 180
	yawDefaultRotation =  0, 0, 0
	axisMultiplier = 12, 12, 12 // pitch, roll, yaw
}


  MODULE
{
	name = FSinternalPropRotator 

// allows for rotating three different objects in an engine or other part. Must be three separate objects or empties.


	pitchObject = stick2pitch //rotates around the y axis
	//yawObject = stick2yaw //rotates around the x axis
	rollObject = stick2roll // rotates around the z axis

//0,0,0 etc can be used to add to the 0,0,0 + p,r,y rotation reset each update

	pitchDefaultRotation =  0, 0, 0 
	rollDefaultRotation =  0, 0, 180
	yawDefaultRotation =  0, 0, 0
	axisMultiplier = 12, 12, 12 // pitch, roll, yaw
}









































