﻿Normal maps must to be converted to DXT5_NM format
 using PhotoShop NVIDIA DDS Plugin.
You can preview non-converted normal maps via built-in
 normal map converter by clicking "Convert to normal map"


This release includes textures from the following mods:

Basic Procedural Textures, by Tyko Tex, MIT license
MainSailor's Procedural Textures, by MainSailor, CC-BY-NC-SA-4.0 license
Rusty Textures for Procedural parts, by Gaga_X, MIT license
Freedom Textures, by Freedom & PhineasFreak, MIT license
Derivative Textures, by RoboRay, CC-BY-NC-SA-4.0 license
