PART
{
name = Light Car Company Rocket
module = Part
author = Kerbal Auto Group

mesh = LCCRocket.mu
rescaleFactor = 1.0

CrewCapacity = 1

TechRequired = start
entryCost = 0
cost = 8200
category = Pods
subcategory = 0
title = Light Car Company Rocket
manufacturer = Kerbal Auto Group
description = Welcome to Light Car Company Rocket, a great vehicle for every racer. 

attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 0.39
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 80
maxTemp = 3400

explosionPotential = 0

vesselType = Probe

// --- internal setup ---
CrewCapacity = 1
MODULE
{
 name = ModuleProbeControlPoint
 minimumCrew = 0 //number of crew required for control
 multiHop = true
}
INTERNAL
{
  name = LCCRocketIVA
}

MODULE
{
	name = ModuleCommand
	minimumCrew = 0
	requiresTelemetry = false
        SignalRequired = false

	RESOURCE
	{
		name = ElectricCharge
		rate = 0.02
	}
}


RESOURCE
{
	name = ElectricCharge
	amount = 500
	maxAmount = 500
}
RESOURCE
{
	name = XenonGas
	amount = 500
	maxAmount = 500
}


MODULE
{
	name = ModuleReactionWheel
	
	PitchTorque = 4.5
	YawTorque = 8.5   //car rolling
	RollTorque = 4.5  //car turning
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 0.08
	}
}


MODULE
{
	name = ModuleSAS
}



MODULE
{
	name = ModuleGenerator
	isAlwaysActive = true
	OUTPUT_RESOURCE
	{
	   name = ElectricCharge
	   rate = 900
	}	
}
MODULE
{
	name = ModuleGenerator
	isAlwaysActive = true
	OUTPUT_RESOURCE
	{
	   name = XenonGas
	   rate = 80
	}	
}
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}
MODULE
	{
		name = ModuleEnginesFX
		engineID = Ion
		thrustVectorTransformName = thrustTransform
		exhaustDamage = False
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 200
		heatProduction = 0
		powerEffectName = IonPlume
		EngineType = Electric
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 1.8
			DrawGauge = True
			minResToLeave = 1.0
		}
		PROPELLANT
		{
			name = XenonGas
			ratio = 0.1
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 4200
			key = 1 100
			key = 1.2 0.001
		}
	}
	EFFECTS
	{		
		IonPlume
		{
			AUDIO
			{
				channel = Ship
				clip = sound_IonEngine
				volume = 0.0 0.0
				volume = 0.05 0.20
				volume = 1.0 0.25
				pitch = 0.0 0.2
				pitch = 1.0 0.8
				loop = true
			}
			
		}
	}


}