Behemoth Aerospace Engineering Large Parts Pack
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http://forum.kerbalspaceprogram.com/threads/124064

Installation:
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First, find your GameData folder, typically located at "C:\Program Files (x86)\Kerbal Space Program\GameData", and delete the BAE folder within. Then copy the BAE folder from the download to your GameData folder. If Kerbal Space Program is running, restart the program.

As of version v1.3.5, BAE no longer includes the Firespitter plugin, but supports both it and InterstellarFuelSwitch. Either must be installed to enable multi fuel tanks. In addition, CrossFeedEnabler is required to enable cross feed to radially attached 'Predator' tanks. See the 'recommended mods' section in the forum thread above.

Description:
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This parts pack contains engines, tanks, and other part categories in three sizes that do not exist in stock KSP, namely 5m, 7.5m, and 10m. Parts are color-coded according to the universal electronic color code (http://en.wikipedia.org/wiki/Electronic_color_code), simply because the author is an old RDAF radar technician. Hence, size4 (5m) is yellow, size5 (7.5m) is green, and size6 (10m) is blue.

Engines are kept at reasonable thrust figures and are thus not overpowered compared to the thrust/size curve of stock parts. The same goes for reaction wheels. Big spaceships are going to be sluggish, as one would expect.

Attributions:
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This parts pack contains config snippets from the Community Tech Tree (http://forum.kerbalspaceprogram.com/threads/100385) by Chris Adderley.

License:
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This parts pack is shared under the CC BY-NC-SA license: http://creativecommons.org/licenses/by-nc-sa/4.0/

Disclaimer:
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Behemoth Aerospace Engineering is in no way affiliated with BAE Systems plc.

Change Log:
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v1.3.5
± Fixed engine heat animations
± Updated test subjects to new format.
± 'Predator' tanks now support ModuleCrossFeed.
± Multi fuel tanks now default to LiquidFuel/Oxidizer if neither InterstellarFuelSwitch nor Firespitter is installed.
v1.3.4
± KSP 1.0.5 compatibility upgrade
v1.3.3
+ Added scaled flag in /Agencies to fix problems with Texture Replacer mod.
v1.3.2
± Converted flag decal to PNG to fix problems with Texture Replacer mod.
v1.3.1
± Fixed visual bug with solar panel arrays.
v1.3.0
± Replaced Firespitter plugin with newer version.
+ Added parachutes.
+ Added bi-, tri-, and quad-couplers.
+ Added docking ports.
+ Added solar panels.
± Adjusted drag for all things red and/or checkered.
v1.2.3
- Removed heat shield fairing transparency.
± Adjusted procedural fairing parameters to better reflect KSP 1.0.4 fairing values.
± Adjusted thermals and drag for SRB nose cones to better reflect KSP 1.0.4 nose cone values.
± Adjusted drag for radial tanks and nose tanks.
v1.2.2
C Fixed KSP version number in version file.
v1.2.1
- Deleted Firespitter version file.
± Adjusted engine heatProduction to better reflect KSP 1.0.3 engine values.
± Adjusted SRB thrust and Isp to better reflect KSP 1.0.3 SRB values.
± Adjusted heat shield maxTemp, etc., to better reflect KSP 1.0.3 heat shield values.
± Fixed landing leg piston retraction
v1.2.0
+ Added 8m landing legs.
+ Added modular solid rocket boosters.
+ Added resource ModularSolidFuel, allowing for modular SRBs.
+ Added large radial decoupler.
+ Added ablative heat shields.
± Fixed A1 & A2 engine strut normals.
± Fixed A2 engine texture.
± Fixed agency logo loading error.
± Moved nose tanks to correct tech tree locations.
v1.1.0
+ Added procedural fairings.
+ Added nose cone tanks.
± Fixed Ajax engine cost.
v1.0.3
± Fixed engine overheat problem.
v1.0.2
± Tweaked engine ISP curves to reflect more realistic payload capabilities.
v1.0.1
± Converted all textures to DDE, so they will load faster.
± Corrected location of version file, so it will actually work.
v1.0.0
Release!
