v.0.1.5
- Moved all QOL and balance configuration code to a seperate CFG file for ease of review and in prep for automated part node configuration
- Added recommendation not to use DLC and added Grounded as a Dependency (for now... may work on a dynamic way to fix this later)
- Bugfix
	- Added code to detect which parts of Recycled Parts Mod are installed automatically (thanks Stone Blue and Jognt!)
	- Several small bugfixes with part configurations
- Known Issues (WIP)
	- BonVoyage Module upgrades not moving to their correct new nodes

v.0.1.4
- New re-balance of all Lab parts
- Bugfix
	- Incorrect prerequisite for Advanced Airships
	- Fix category placement for Grounded parts (fuel cell engines to Electrical, fuel tank to Fuel Tanks, etc.)
	- Move BA-4U "Cyclone" Piston Engine engine to Airships (otherwise no engines exist until you research Subsonic flight)
v.0.1.3
- New entryCost mechanic implemented
	- All parts now use the value of "part cost x 3" for their entry cost
	- Extraplanetary Launchpads is excluded from the mechanic as it causes several errors; entryCost for that mod are unchanged (WIP)
- Bugfix
	- Some Science Node Icons were not populating correctly in some installs
	- MM Tweaks to remove ELWorkshop from command pods and other parts wasn't parsing
	- Fix to FASA 500k Antennas for part balancing
	- Most of the Grounded parts were missed in my initial part listings (went unnoticed because they were already in Start where they belong)
	- Numerous small fixes

v.0.1.2
- Update RTT_MM_Part_Configs.cfg to most recent version
	- Added IR-Next parts
	- Added several parts that were missed from several mods
	- Moved some parts that were misplaced

v.0.1.1
- Fix to ZIP folder structure

v.0.1.0
- Intial release
	- Created new Tech Nodes
	- Altered several Stock Tech Node Titles and Icons
	- Altered several Community Tech Tree Tech Nodes
	- Altered Custom Tech nodes for OPT and Modular Launch Pads to integrate with the rest of the tree
	- Changed all anyToUnlock to False
	- Re-branch many Parent requirements
	- Changed Science Cost to 25 for all Tier 1, 2, and 3 Nodes
	- Changed Science Cost of all Tiers 4+ to double the previous Tier
	- Unhide all Nodes
	- Completed Remodeled Tech Tree PNG
	- Completed Tech Node spreadsheet