Kerbal Construction Time Unrapid Planned Assembly /mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.12 for Kerbal Space Program Released Thanks to github user @Aelfhe1m for this: Reset science experiments from DMModuleScienceAnimateGeneric and Universal Storage on recovery. Also refurbish all parts wear and tear for EVA Repairs ]]> Wed, 30 Aug 2023 20:00:17 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.12 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.11.5 for Kerbal Space Program Released Thanks to github user @plotut for this: Localization support added Chinese translation added ]]> Fri, 24 Mar 2023 13:32:38 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11.5 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.11.4 for Kerbal Space Program Released Added check for game mode before displaying the "rush build" button. Currently only allowd in Career & SCIENCE_SANDBOX Fixed a small memory leak Thanks to user @TheJesuit for this: Added new Preset: AngleCan Progression ]]> Mon, 26 Dec 2022 17:30:50 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11.4 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.11.3 for Kerbal Space Program Released Fixed three lines where GUIStyle was being allocated during an OnGUI call multiple times, leading to memory leaks Thanks to github user @monstrim for this: Technodes now check for AnyToUnlock for progress/cancelling Thanks to github user @Horathio for this: Fixed typo in variable assignment of ParseBuildRateFormula() ]]> Sun, 01 May 2022 17:19:07 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11.3 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.11.2 for Kerbal Space Program Released Updated link to Wiki to point to current one, also updated bad links on wiki

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Thu, 11 Nov 2021 22:43:38 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11.2 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.11.1 for Kerbal Space Program Released Added AssemblyFileVersion Updated version file for 1.12

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Thu, 16 Sep 2021 22:20:54 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.11 for Kerbal Space Program Released Thanbks to @tivec for this: Add scroll position for build plan window Thanks to @DarthPointer for this: Build Points of merged vessels is now calculated in a better way, now consistent with parameter name "Merging Time Percent". KRASH simulation was reenabling merge buttons for already-merged vessels. ]]> Sun, 04 Jul 2021 13:27:54 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.11 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.10 for Kerbal Space Program Released Added stock alarm clock functionality to mirror the KAC alarm clock functionality (bugs and all). This is only for KSP 1.12

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Wed, 30 Jun 2021 04:12:27 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.10 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.9 for Kerbal Space Program Released Added code to check for kerbals in external seats, and to disallow recover if occupied. Tested in both Editor and Tracking Station Changed min version to be 1.10.1. will probably work for the 1.8+, but no support ]]> Tue, 26 Jan 2021 12:23:03 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.9 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.8.1 for Kerbal Space Program Released Removed option to Recover to VAB & Recover to SPH for eva'd kerbals

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Mon, 18 Jan 2021 15:16:24 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.8.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.8 for Kerbal Space Program Released Thanks to @siimav for this: Fix airlaunched vessels flipping out with Principia Thanks to user @DarthPointer for this: Added vessel merging How to use it: You build some vessels or recover them (merging only operates vessels that are in storages) Start editing any vessel from the storage Open merging selection Pick a vessel you want to merge (make sure its root is attachable, just as with stock ship merging) The achieved BP progress will be FullMergedVessel * (1 - ConfigurablePercent/100), FullMergedVessel is Build Points for a craft made of merged vessels. Added public methods for needed access by L-Tech mod ]]> Mon, 17 Aug 2020 23:56:28 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.8 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.14 for Kerbal Space Program Released PR submitted by @DarthPointer to support his mod: Setting isKCTBuilt = true fields for all the modules KCT sees in the ship's config tree ]]> Tue, 14 Jul 2020 16:56:57 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.14 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.13 for Kerbal Space Program Released * Apparently there are mods that define custom KSC facility types. Those cannot currently be resolved to the KSP SpaceCenterFacility enum and will cause facility upgrade attempts to fail. I made KCT_UpgradingBuilding.facilityType field nullable so that any custom facilities would just be null there. In the process I also found out that KSP is unable to automatically persist nullable enums so a workaround had to be written for that. * All spent funds that are related to vessel building & rollout are now logged under TransactionReasons.VesselRollout. This is rather important for RP-1 career logger ]]> Fri, 21 Feb 2020 13:46:49 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.13 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.12 for Kerbal Space Program Released Thanks to user @siimav for the following: Fix vessel Situation snapping to Landed on airlaunch Add more custom events Fix deleting a pad causing issues with other pad constructions Fix vessel Situation snapping to Landed on airlaunch ]]> Fri, 07 Feb 2020 20:49:51 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.12 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.11 for Kerbal Space Program Released Updated AirlaunchLevels.cfg for stock tech

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Thu, 23 Jan 2020 05:01:24 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.11 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.7.10 for Kerbal Space Program Released Fixed issue of blizzy toolbar button sometimes not being there when the UI scale was not 100% Fixed issue of toolbar buttons (both blizzy & stock) not changing when clicked Removed old code which provided the textures for the Blizzy toolbar Minor refactoring of code in KerbalConstructionTime.cs in Start() to replace multiple If's with a switch Fixed small memory leak by replacing all the "new Wait4Second" with constants Fixed big memory lean (1-3 meg/sec) caused by needless changing of textures in the toolbar buttons Removed unused function: GetStockButtonTexture, not needed since the ToolbarController handles all of that Fixed the unable to resize Blizzy's toolbar when KCT icon is transferred to it Added AirLaunch configs ]]> Mon, 20 Jan 2020 04:04:32 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.10 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.7 for Kerbal Space Program Released Fixed issue where switching editor building while editing a new vessel would end up having the new vessel rolled out to the wrong launchsite (fixed in ClickThroughBlocker), listed here for completeness Fixed issue when closing Upgrades was not returning to main KCT dialog Fixed issue where a kerbal on EVA could be recovered to either the SPH or VAB Added 3 more buttons for upgrades to allow easier upgrading of multiple points Added check to disable the "Reset Points" if not enough points available ]]> Sun, 22 Dec 2019 23:34:46 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.7 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.6 for Kerbal Space Program Released Fixed issue where switching editor building while editing a new vessel would end up having the new vessel rolled out to the wrong launchsite ]]> Tue, 10 Dec 2019 00:58:03 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.6 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.5 for Kerbal Space Program Released Fixed nullref in the editor when not editing a recovered craft ]]> Tue, 19 Nov 2019 18:36:43 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.5 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.4 for Kerbal Space Program Released Added check for full tanks to the "Fill Tanks" button, which was already there for the "Fill Tanks & Launch" button Deleted old commented out toolbar code Thanks to @siimav for this fix: Fixed lag in editor by moving FindObjectByType to where it was used and not called every frame ]]> Tue, 19 Nov 2019 00:23:41 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.4 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.3 for Kerbal Space Program Released @siimav Fix facility upgrades still not happening instantly when KCT itself is disabled Check for experimental parts in locked parts test Fixed issue where RO fuels weren't being filled when the "Fill Tank" was selected ]]> Mon, 28 Oct 2019 23:18:19 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.3 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.2 for Kerbal Space Program Released Sun, 27 Oct 2019 18:23:27 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.2 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.7.1 for Kerbal Space Program Released Version bump to fix CKAN issue

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Sat, 26 Oct 2019 02:17:06 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.7.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.6.12 for Kerbal Space Program Released Deleted unneeded ToolbarWrapper.cs Removed the ability to move a ship from VAB to SPH and back Removed all KSP1_4 #if/#endif statements Following are from the RO branch Fixed assembly loading for other mods that reference KCT Can no longer launch vessels with locked parts Those files shouldn't be in the repo Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods. Can no longer do 5 more rush builds after editing a vessel Added training warning and disabled Auto-hire button for RP-1 Update message text Separated Build+Rollout into Build+Integration+Rollout Fix a nasty infinite loop and add correct estimate to build list Added rollout time to GUI; Fix vessel editing progress calculations Fix build progress for recovered vessels Refactor BP calculations and apply global multipliers to Effective cost Added effectiveCost field to KCT_BuildListVessel Improve .gitignore Add Effective Cost [E] variable to integration and rollout cost formulas Clean up the editor UI Added formula for calculating rush cost Fix funds being changed by integration cost on launch and recovery Merge LGG->SepIntegration Add missing files to RO csproj Disable transferring vessels between VAB and SPH in RP-1 Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one ]]> Fri, 25 Oct 2019 21:01:27 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.12 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6.10 for Kerbal Space Program Released Fixed new icon positions in directory structure Replaced loading icons from game database with ToolbarController.LoadImageFromFile ]]> Fri, 11 Oct 2019 05:40:05 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.10 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6.9 for Kerbal Space Program Released Thanks to github user @ssweim for this: Added Kerbalism as an alternative to TacLifeSupport ]]> Fri, 11 Oct 2019 04:57:50 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.9 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6.8 for Kerbal Space Program Released 1.4.6.8 Added check for Magicore Added check for disabled in Flight and Tracking scenes for recovery purposes Moved icons into PluginData folder Thanks to github user @ssweim for this: Added Kerbalism as an alternative to TacLifeSupport

1.4.6.7 (beta) Added InstallChecker Replaced all button logic with the ToolbarController Removed Blizzy toggle Thanks to github user @henrybauer: Added check for a loaded tech tree (The only way you'd get into this situation is by taking a fresh copy of KSP, installing mods (including KCT) and then copying over a saved game from another copy of KSP.) Added interception of the altimiter Recover button, presents a dialog Added check for full tanks at launch, if so, then it won't show the "Fill tanks & launch" button Renamed the Building Plans window to Building Plans & Construction Added a Build button to the Building Plans window Removed the window showing up when hovering over button Removed Settings button Added right-click on toolbar button to bring up settings window Removed unnecessary 2nd set of code to create the toolbar button

Known issue with the Inventory button (blue button on top in the editor):  Moving the game from 
an HD monitor to a standard monitor (in windowed mode), may cause the button to be at 
the extreme right when on the standard monitor.  This is not going to be fixed!
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Fri, 11 Oct 2019 04:54:53 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.8 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.6.6 for Kerbal Space Program Released Merged PR from RCrockford: Fixes #17 filling tanks doesn't fill EC. Added missing fuels: EC, various RF monoprops, RF solids, TAC-LS resources. Fixed issue of recovered crafts not resetting (#9) Fixed issue of edited craft not being saved (#10) Added line showing science earned to the vessel Complete message (#6) ]]> Fri, 05 Jul 2019 16:56:06 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.6 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6.5 for Kerbal Space Program Released Fixed initialization of the CTIWrapper Merged PR by @cakepie for fetching the kerbal icon ]]> Thu, 16 May 2019 14:32:49 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.5 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6.4 for Kerbal Space Program Released Optimized the stock toolbar button texture setting (for the flashing of the button) Removed log spam: UpdateTechlistIconColor Added whitelist of fuels for the "Fill Tanks" & "Fill Tanks and Launch" Moved initialization of static GUI stuff into the loader Fixed memory leak and cause of stuttering in the editor Added automatic sizing and placement to Build Plans button for UI scaling Added TextureScale.cs to support sizing & placement of the buttons Fixed error in loop, was doing a ++ instead of a -- Converted many foreach into for loops Fixed issue where launching vessel would not properly load kerbals into crewed part ]]> Wed, 24 Apr 2019 01:59:06 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6.4 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.6 for Kerbal Space Program Released Fixed the longstanding bug of recovering a vessel via the SPH would rotate it by 90 degrees

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Wed, 27 Mar 2019 13:34:44 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.6 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5.10 for Kerbal Space Program Released Fixed new bug created when cleaning up some code, the Tech window wasn't appearing.

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Mon, 25 Mar 2019 11:47:47 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.10 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5.9 for Kerbal Space Program Released Added dynamic window ids, determined at runtime. Avoids duplicates which lead to strange errors

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Sun, 24 Mar 2019 21:09:08 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.9 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5.8 for Kerbal Space Program Released Updated stock version file download link Fixed main skin button being changed in the new Build Plans window, was messing up all other windows after it had been opened one time Updated button to add to building plans to show message if vessel not named or if it is 'Untitled Space Vessel' Added message if no vessel in edito ]]> Sun, 24 Mar 2019 15:31:58 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.8 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.5.7 for Kerbal Space Program Released Added AssemblyVersion-RO.tt for the RO build Modified AssemblyVersion-RO.tt to write AssemblyFileVersion instead of AssemblyVersion Commented out the AssemblyFileVersion in VersionInfo.cs Renamed KerbalConstructionTime.version to KerbalConstructionTime-RO.version Added Pre-build steps to run the TextTemplate Added a new directory called SpecialSurprise to hold code not being used for now Moved several GUIStyle vars out of DrawBuildListWindow(), made them static and initted them one time only Thanks to @JadeOfMaar for this: Added buttons for the stock toolbar, not fuzzy anymore Renamed existing button files to indicate the size of the icon Added code to deal with "Important" for stock toolbar Changed Fill Tank to ignore locked tanks Added new button on launch dialog: Fill tanks & Launch, ignores locked tanks Added support for Community Trait Icons for the crew selection. It's optional, but really looks nice Replaced level number by itself with the number in parens, followed by stars in the crew selection Make crew selection window a bit wider to accomodate the icons Added a Building Plans window New button on top bar in Editor to open up the Building Plans window Will not save a vessel as a plan without a name. Saving a vessel with the same name as an existing one will overwrite the old one Removed all blocks of commented-out code Fixed jenkins to define the KSP1_4 flag ]]> Sat, 23 Mar 2019 23:07:13 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.7 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.5.6 for Kerbal Space Program Released Added #if/#endif around the AssemblyVersion lines Replaced KCT_TechItemIlist Ilist with an ObservableList, thanks @MikeOnTea for the suggestion Moved initialization of the TechList into a method, which is called when the list needs to be initted or cleared Changed hard-coded #if false in KST_UpdateChecker with an #if !KSP1_4 Removed old code per RO requests Restored missing presets: 7 Days - A strict 7 Kerbin day limit between launches. No other time restrictions or use of upgrades. Default - The Default KCT Settings Upgrade Free - Relies entirely on the Stock building upgrades rather than the KCT upgrade system Rodhern Low-tech - Faster low-tech career values Fixed inability of mod to recover vessels when other mods have added partmodules to the vessel or it's parts, tested with ScienceAlert, EVAParachutes&EjectionSeat ]]> Mon, 11 Mar 2019 23:34:36 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.6 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.5.4 for Kerbal Space Program Released Fixed: In the R&D scene all nodes that are being researched are shown in green instead of orange.

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Wed, 27 Feb 2019 15:00:08 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.4 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5.3 for Kerbal Space Program Released Fixed exception when Scrapyard was installed, caused numerous other issues

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Wed, 27 Feb 2019 01:03:34 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.3 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5.2 for Kerbal Space Program Released Fixed Exception upon entry into the editor, caused when multiple launch sites are NOT enabled Fixed embedded version number Disabled the KCT_UpdateChecker class ]]> Tue, 26 Feb 2019 02:38:26 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.2 https://spacedock.info/mod/222/Kerbal%20Construction%20Time Kerbal Construction Time 1.4.5.1 for Kerbal Space Program Released Removed bad dll and zip

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Mon, 25 Feb 2019 13:30:58 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.5 for Kerbal Space Program Released 1.4.5 Changes by LinuxGuruGamer

1.  Replaced all commented out 1.4 code with #if KSP1_4/#endif blocks
2.  Changed the /* 1.4 Addition   to   // 1.4 Addition
3.  Added coroutine:  HandleEditorButton_Coroutine() to reset the button 
    handlers every 1/2 second
4.  Added StartCoroutine to end of Start() in KerbalConstructionTime.cs

The following were done to optimize the code a bit, to remove unnecessary code from a FixedUpdate
(I saw a FIXME comment and decided to do so)

5.  Created new function 
        KerbalConstructionTime.UpdateTechlistIconColor() 
    which contains the code which was in the FixedUpdate()
6.  Commented out the code in FixedUpdate() which was replaced by new method
5.  Changed the TechList from a list to an IList, and in all methods which change the list, 
    added a call to 
        KerbalConstructionTime.instance.UpdateTechlistIconColor();
    to each method in the IList which changes the list.

More changes, related to release

6.  Renamed .version to KerbalConstructionTime.version
7.  Copied KerbalConstructionTime.version to root directory
8.  Renamed KerbalConstructionTime.csproj to KerbalConstructionTime-KSP1-4.csproj
9.  Put original KerbalConstructionTime.csproj back in place
10. Created stock copy of .version file
11. Copied the assemblyversion.tt to AssemblyVersion-Stock.tt
12. Modified AssemblyVersion-Stock.tt to use the Stock.version file
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Sun, 24 Feb 2019 22:23:41 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.5 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
Kerbal Construction Time 1.4.0.69 for Kerbal Space Program Released
  • Update to KSP 1.4.1
  • Removed part inventory, optionally use ScrapYard mod instead.
  • Build list and editor UI are now clamped to the screen such that the center of the window cannot go off-screen.
  • Build list will remember if it was visible in the space center scene and will try to resume that state
  • Build list is now slightly wider, 500 pixels instead of 400
  • Ships recovered into storage will no longer end up completely in the ceiling
  • Crew selector will try to use the crew layout set in the editor, unless kerbals are missing
  • Build rates are cached for use in other scenes where they can't be calculated correctly do to missing building level information
  • Support for CrewRandR added. Crew that are grounded are not allowed to be on flights.
  • New method of handling KSC upgrades by overriding the upgrade button on the UI. Less prone to errors since it doesn't have to downgrade buildings.
  • Round level checks when getting building levels. Fixes various issues, especially with Custom Barn Kit.
  • Added variables to some formulas for max building level (LM for launchsite max and ELM for editor max)
  • Fixed issues with support for Editor Time modlet.
  • Fixed bug where build rate 2 was showing up when it shouldn't be when changing presets.
  • Numerous additions added by NathanKell, some of which I don't really know what they do:
    • Fake-unlock tech nodes that are being researched when entering R&D
    • Support external checking of crew availability per part
    • Show rollout costs in the build UI
    • Add support for Global_Variables
    • Allow limiting the number of "rush build" clicks
    • Support tracking the number of stages, number of staging parts, and cost of staging parts
  • Update the rollout time/costs when switching launchpad
  • Refresh parts when duplicating vessels (ScrapYard specific). Fixes issue where inventory parts were being duplicated.
  • Integrate with the Making History Expansion's multiple launchsite feature. Can choose launchsite from BL+ window as before or from editor when building.
  • Moved settings into PluginData folder.
  • Some trickery to make sure the editor window doesn't get shrunk, as is happening for some as yet to be determined reason.
  • Various refactoring and removal of unused code to improve stability, maintainability, and performance.
  • ]]>
    Sat, 24 Mar 2018 19:16:22 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.4.0.69 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.5.7 for Kerbal Space Program Released
  • Fixed some bugs when using Custom BarnKit due to levels being stored as floats internally.
  • Use the highest level launchpad when firing warnings in the VAB, but the active pad when rolling out.
  • ]]>
    Wed, 28 Jun 2017 03:44:42 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.5.7 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.5.1 for Kerbal Space Program Released Still not an actual full update. Just some backports for 1.2.2.

    Removed some logging that was really slowing things down and backported a few changes from the 1.3 builds.

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    Mon, 19 Jun 2017 02:58:26 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.5.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.5 for Kerbal Space Program Released Not really a full release, just making the last dev build for 1.2.2 available for RP-0.

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    Sat, 27 May 2017 02:34:20 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.5 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.4 for Kerbal Space Program Released Updated to KSP 1.1.3

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    Sun, 26 Jun 2016 00:39:40 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.4 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.3.7 for Kerbal Space Program Released v1.3.3.7 (05/09/16)

    • Update for KSP 1.1.2
    • Now requires MagiCore for math and time parsing
    • Added Part Variables and Module Variables to alter the EffectivePart and ProceduralPart formulas for specific parts/modules
    • Several bug fixes
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    Tue, 10 May 2016 03:44:53 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.3.7 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.2 for Kerbal Space Program Released v1.3.2.0 (03/07/16)

    • Hotfix for potentially game breaking bug regarding build sizes in the SPH
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    Tue, 08 Mar 2016 04:25:25 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.2 https://spacedock.info/mod/222/Kerbal%20Construction%20Time
    Kerbal Construction Time 1.3.1 for Kerbal Space Program Released Sun, 21 Feb 2016 23:39:10 https://spacedock.info/mod/222/Kerbal%20Construction%20Time/download/1.3.1 https://spacedock.info/mod/222/Kerbal%20Construction%20Time