ShadowWorks Version 2.0.5

License:
--------

ShadowWorks is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

ShadowWorks Name Key:
---------------------
Osiris = Orion
Horus = Altair
Amun-Ra = Space Launch System
Hathor = Jupiter/DIRECT
Apophis = Ares
Bastet IV = Delta IV
Anubis = Pyrios/Dynetics SLS Liquid Booster Concept
Black Paladin = Dark Knight SRB
Amunet = Space Shuttle related tankage and boosters


Changes 2.0.5
-------------
* Added Waterfall FX compatibility patch - converts all engines and RCS thrusters except for SRBs to Waterfall FX.
* Fixed texture issue with the 5m Amun-Ra (SLS) Fairing.  The texture will now appear correctly in 1.12+.
* Updated the SSMEMount part to use transform-based attachment nodes.

Changes 2.0.4.1
---------------
* Added Connected Living Space (CLS) compatibility patch (will only work if CLS is installed).

Changes 2.0.4
--------------
ISS SAW Fix thanks to Hachiro
	* Re-exported the ISS SAW (Solar Array Wing) part
		* Now uses a single attachment node (no longer surface attach)
		* PAW text updated for easier readability and more informative operation
		* Deploying the Array plays the full deployment animation once, while the panels won't actually rotate independently and collect sunlight until they are activated.
		* Should remain deployed regardless of a packing/unpacking operation, so no more having to redeploy after the game packs and unpacks the vessel.

Changes 2.0.3
--------------
Hotfix
	* Re-exported the following parts to add a basic flat normal as KSP apparently no longer gracefully ignores no normal map for "Bumped..." shaders.
		* EUS
		* EUSDecoupler
		* ICPS
		* DCSS5m
		* DCSS5mDecoupler
		* DCSS4m
		* DCSS4mDecoupler
		* AresI
		* AresIIU
		* AresIDecoupler
		* Pyrios
		* PyriosNoseCone
	Everything should be back to looking normal.

Changes 2.0.2:
--------------
KSP 1.8 Compatibility:
	* DDS texture encoding changed to DXT5 from DXT3, all textures should show up again.

Removed:
--------
	* SLS Engine Mount

Changes 2.0.1:
--------------
Hotfix
	* Changed the tech required for the Altair landing legs so they show up in career tech tree.


Changes 2.0:
------------
Removed:
--------
	* External Tank Nose Cone
	* External Tank
	* External Tank End Cap
		* These three were replaced with two tanks (see Additions)
	* File:  "_ShadowWorks_RealChutes.cfg" Removed
	* File:  "_ShadowWorks_FSTextureSwitching.cfg" Removed
	* SLS 5m - 3.25 m Adapter (Orion can be attached to the EUS using the SLS 5m Fairing Base No Payload variant.

Additions:
----------
	* MOARdV Avionics Systems compatibility patches adding functioning MFDs and other controls to the Orion and Altair IVAs.  Also adds a camera and docking radar to the NASA Docking System (NDS) 0.9375m docking port.
	* ModulePartVariant:
		* SLS Core Stage
			* Bare Orange Insulation
			* Black and White Painted
		* ICPS Decoupler
			* Bare Orange Insulation
			* Black and White Painted
		* EUS
			* Bare Orange Insulation
			* Black and White Painted
		* EUS Decoupler
			* Bare Orange Insulation
			* Black and White Painted
		* External Tank Liquid Fuel Tank
			* Bare Orange Insulation
			* STS-1 White
			* Jupiter (DIRECT) Liquid Fuel Tank with Engine Mount (Mesh)
		* External Tank Oxidizer Tank
			* Bare Orange Insulation
			* STS-1 White
			* Jupiter (DIRECT) Oxidizer Tank (Mesh)
		* Shuttle Orbiter Radial Decoupler
			* Bare Orange Insulation
			* STS-1 White
		* Orion Pod
			* Mirrored
			* White
			* EFT-1 Black
		* Orion CM Cap
			* Mirrored
			* White
			* EFT-1 Black
		* ICPS
			* ICPS (Mesh)
			* DCSS 5m (Mesh)
		* SLS 5m Fairing Base
			* Orion attach nodes to accommodate the Altair Lander
			* Orion attach nodes for no/small payloads
			* Orion attach nodes for tall payloads
	* Jupiter (DIRECT) Upper Stage Tank
	* Earth Departure Stage Tank
	* Jupiter Upper Stage Engine Mount (6x symmetry)
	* Earth Departure Stage Engine Mount (1 engine & 2 engine variants, uses ModulePartVariant)
	* Earth Departure/Jupiter Upper Stage interstage decoupler
	* Altair Ascent Stage (w/integrated RCS and ascent engine)
	* Altair Decoupler (w/airlock for crew EVA)
	* Altair Descent Stage (w/integrated engines)
	* Altair RCS Quad (rcs quads for the descent stage)
	* Altair Landing Legs (must set to "Gears" Action Group to use the "g" hotkey)
	* SRB Aft Separation Motor (mounts on aft skirt of 4-segment, 5-segment, and Black Paladin SRBs
	* 4m Delta Cryogenic Second Stage
	* 5m Delta Cryogenic Second Stage (ICPS without the Orion adaptor)
	* Delta IV Medium decoupler
	* RL10A
	* Shuttle Orbiter radial decoupler
	* 4-segment/5-segment SRB radial decoupler
	* External Tank Oxidizer tank
	* External Tank Liquid Fuel tank
	* Ares I Payload Fairing Base
	

Updates: (Nearly Complete Overhaul)
--------
	* Orion Launch Abort System was separated into two (2) separate parts, the Abort Motor, and the Jettison Motor.
	* Orion Pod:  Remodeled to add detail.
	* Orion CM Cap:  Remodeled to add detail.
	* Orion Heatshield:  Updated model, given mirrored finish
	* Orion Chutes:  Made into single chute part that is attached to the Orion Pod directly.
	* Orion CM Decopuler:  Remodeled.
	* Orion Service Module:  Remodeled to add detail.  All RCS pods have been integrated with the SM, and attach nodes added for easier attachment of solar panels.
	* Orion Solar Panels:  Added attach node for easier attachment to SM
	* Orion SM Decoupler:  Remodeled to add detail.
	* Orion SM Fairing:  Remodeled to add detail and improve staging of the petals.
	* ICPS:  Remodeled, 5m DCSS is a variant of this part, added flag decals
	* ICPS Decoupler: Remodeled to add detail.
	* SLS Core Stage:  Remodeled to add detail.  Integrated the SLS Engine Mount.
	* Exploration Upper Stage:  Remodeled to add detail.
	* Exploration Upper Stage Decoupler:  Remodeled to add detail.
	* 4-Segment, 5-Segment, and Dark Knight SRBs:  Remodeled to add detail.
	* SRB Nose Cone:  Remodeled to add detail.
	* Pyrios Nose Cone:  Remodeled to add detail.
	* Delta IV CBC:  Remodeled to add detail.
	* RS-68:  Remodeled to add detail.
	* GEM-60:  Remodeled to add detail, and a gimbal-able nozzle.
	* RS-25:  Remodeled to add detail.
	* RL10B:  Remodeled to add detail, and add an extendable nozzle.
	* RL10C:  Remodeled to add detail.
	* F-1B:  Remodeled to add detail.
	* J-2X:  Remodeled to add detail.
	* Pyrios booster:  Remodeled to add detail.
	* Ares I Upper Stage:  Remodeled to add detail.
	* Ares I Adapter:  Remodeled to add detail, added integrated separation motors.
	* 2.5m and 3.75m to Orion Adapters:  Remodeled to add detail.
	* SLS Fairing Base:  Remodeled to add detail.  Added integrated decouplers, 1 for attaching payloads that is not activated by staging, and another for the Orion that is activated by staging the fairing.  Added attach nodes for the Orion SM Fairing.
	* Delta IV Payload Fairing:  Remodeled to add detail.  Added a payload fairing for the 4m DCSS.


Changes 1.3.3:
--------------
* Corrected incorrect RCS effect rendering on all parts with RCS thrusters.
* Lowered bottom attach node on OrionCMHeatShield just enough to correct an issue with OrionCMDecoupler collider becoming entangled with the LAS collider preventing abort and LAS jettison
* Re-saved all craft to make sure that all load in 1.4+ and that all those that use the Orion use the new bottom node of the Heat Shield.

Changes 1.3.2:
--------------
* Corrected an issue with _ShadowWorks_RealChutes.cfg that could cause problems if RealChutes is not installed.
* Fixed the Odyssey Airlock to actually add crew capacity so that it can be used as an airlock
* Changed all Space Station modules to remove the MODEL{} node to help prevent the scaling bug from cropping up.

Changes 1.3.1:
--------------
* Changed the RCS thrust transforms on the Probe-core Truss Docking System - now easier to control
* Gave the Probe-core Truss Docking System more electric charge
* Changed SSME particle effects to the new stock hydrolox effects.
* Tweaked Orion pods for better performance during re-entry.
* Updated Orion pods for the new buoyancy model.
* Added ModuleManager configs for RealChute and RealPlume compatibility - if you don’t use either, they can of course be safely deleted.

Changes 1.3:
------------
* Added S0 Truss Segment
* Added S1/P1 Truss Segment
* Added ISS SAW Truss Segment - NOTE: There are 7 “Extend” buttons in the part’s right-click menu, I know it is cumbersome, but as far as I know it is necessary to make the part work as intended without any plug-ins.
* Added Truss Docking System
* Added Probe Core Truss Docking System - Has RCS thrusters and propellant
* Added Odyssey Airlock
* Added EFT-1 version of the Orion Pod
* Added EFT-1 version of the Orion CM Cap
* Removed Airlocks from Destiny, Harmony, & Providence Modules (in preparation for 1.0.5)
* Extensive Texture Revamp
	* SLS Core Stage changed to Orange
	* SLS EUS changed to Orange
	* ICPS texture updated due to Orange Interstage
	* Orion CM & SM textures updated
	* LAS and Orion Solar Panels texture updated
	* SRB textures updated
	* External Tank texture updated in line with the SLS Core Stage
	* SLS Liquid Booster texture updated
	* Station Module textures updated to remove hatches
	* Station Module normal maps updated to not be as harsh

Changes 1.2.2:
--------------
* Corrected Issues with the CBM and PMA
* Corrected an issue where the Serenity Service Module would lose all of its ElectricCharge when entering the flight scene.
* Upped Delta-V of the Orion Spacecraft to about 1100 m/s
* Updated Craft Files and subassemblies to account for the changes to the Orion SM
* Very Slight update to the ShadowWorks-STS.craft that orients the stack to eliminate the initial roll maneuver.

Changes 1.2.1:
--------------
* Hotfix to correct an issue with the SerenitySM config that caused the game not to load.

Changes 1.2:
------------
* Added Shuttle Nose Cone
* Added Shuttle Docking System
* Added OMS Pods (Port and Stbd)
* Added Setesh IV (Delta IV) Common Booster Core 3.025m Liquid Fuel Tank
* Added RS-68 Engine for Setesh IV CBC
* Added Setesh (Delta) Cryogenic Second Stage (SCSS) 3.025m LF Tank
* Added Setesh IV 3.025m fairing base
* Added Setesh IV SCSS 3.025m stack decoupler
* Added GEM-60 SRB
* Added Serenity Station Service Module
* Added Unity Small Station Node
* Added Harmony Large Station Node
* Added Destiny Science Module
* Added Providence Habitation Module
* Updated ShadowWorks - STS.craft file to use the new Shuttle parts
* Added ShadowWorks - EFT-1.craft
* Added Sub-Assembly: ShadowWorks - Setesh IV Med.craft (CBC, SCSS, Fairing base, 2x GEM-60 boosters)
* Added Sub-Assembly: ShadowWorks - Setesh IV Med+.craft (CBC, SCSS, Fairing base, 4x GEM-60 boosters)
* Added Sub-Assembly: ShadowWorks - Setesh IV Heavy.craft (3x CBC, SCS)

Changes 1.1:
------------
* Added Exploration Upper Stage (EUS)
* Added RL-10C Engine
* Added 5m - 3.25m adapter
* Added SLS 5m fairing base
* Added EUS 5m stack decoupler
* Added Black Paladin (Dark Knight) Advanced Solid Rocket Booster
* Added SLS Liquid Booster Tank and Nose Cone
* Added F-1B engine
* Added J-2X engine
* Added Anhur I (Ares I) Upper Stage
* Added Anhur I (Ares I) stack decoupler
* Added 2.25m - 3.25m adapter
* Added 3.75m - 3.25m adapter
* Added 2.5m - 3.25m adapter
* Added an SLS Block IB craft file
* Added an SLS Block II with Advanced SRBs craft file
* Added an SLS Block II with Advanced Liquid Booster craft file
* Added an Anhur I (Ares I) craft file
* Added an Anhur II (Ares II) craft file
* Added a craft file for the Orion CM and LAS
* Changed the Orion SM subassembly to include the SM decoupler and 3-petal fairing

Changes 1.0.3:
--------------
* Increased Orion CM Electric Charge capacity from 50 to 200
* Added TransmitData module to the Orion CM to allow for experiments to be transmitted
* Updated SLS craft file to include SM ∆v changes
* Updated ShadowWorks Orion SM.craft subassembly to incorporate ∆v changes
* Moved subassembly craft files (3 in total) from their own folder to “Ships/VAB” for CKAN compatibility.
    * Subassemblies are: ShadowWorks ET and SRBs.craft, ShadowWorks Orion SM.craft, and ShadowWorks SLS Core.craft

Changes 1.0.2:
--------------
* Adjusted RL-10B Isp to give more leeway for TMI burns
* Adjusted OrionSM mass, Isp, and propellant amounts to get 950m/s of delta-v
* Fixed TechRequired on OrionPanels (was causing the craft to be unusable in career mode)

Changes 1.0.1:
--------------
* Part cost balance pass, hopefully the cost is a little more reasonable
* Tech Tree balancing, hopefully this also makes a little more sense
* Actually removed the second redundant SSME
* Removed a couple of test files that snuck in under the radar


Changes 1.0:
------------
* Initial Full Release
* Adjusted bottom placement node on SRB Nose Cone as it was too high causing it to clip
* Adjusted top placement node on the SSME Engine Mount, it was a little too high
* Adjusted Isp on SSME (too much propellant was being left in the tank)
* Added Orion Launch Abort System
* Added Orion Capsule (pod, cap, parachutes, heat shield)
* Added Orion Service Module (Decoupler, Tank+Engine, RCS Pod)
* Added Orion Solar Panels
* Added SM Decoupler
* Added SM Fairing Wall (can be attached to the SM Decoupler in 3x symmetry, requires rotation)
* Added ICPS Tank
* Added RL-10B Upper Stage Engine
* Added ICPS InterStage
* Added SLS Core Stage Tank
* Added SLS Core Stage Engine Mount (allows 4x symmetry attachment of the SSME)
* Added 5-Segment Shuttle Derived SRB
* Removed Shuttle Engine Mk2

Changes 0.1:
------------
* Initial Development Release
* Added Space Shuttle External Tank (5 m)
    * Main Tank
    * Nose Cone
    * Tank End Cap
* Added Space Shuttle 4-Segment Solid Rocket Booster (2.25 m)
    * Booster
    * Nose Cone with built-in separation motor
* Space Shuttle SSME Mount compatible with stock Mk3 Spaceplane Parts
* Space Shuttle Main Engine (1.5625 m base, 2-versions)
    * Shuttle Main Engine (what you’d expect)
    * Shuttle Engine Mk2 (Same model, but uses ModuleControlSurface instead of ModuleGimbal.  Allows for selectable Pitch and/or Roll control from the engines, but cannot provide Yaw control)
