Scatterer_atmosphere
{
	Atmo
	{
		name = Mornia
		experimentalAtmoScale = 3
		cloudColorMultiplier = 1
		cloudScatteringMultiplier = 0.5
		cloudSkyIrradianceMultiplier = 0.300000012
		volumetricsColorMultiplier = 1
		Rg = 320000
		Rt = 324528.313
		RL = 324603.813
		atmosphereGlobalScale = 1
		EVEIntegration_preserveCloudColors = True
		HR = 10
		HM = 1.20000005
		BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
		m_betaR = 0.0149999997,0.00650000013,0.00270000007
		m_mieG = 0.850000024
		rimBlend = 20
		rimpower = 600
		specR = 2
		specG = 2
		specB = 2
		shininess = 50
		assetPath = scatterer/config/Planets/Mornia/Atmo
		configPoints
		{
			Item
			{
				altitude = 1000
				skyExposure = 0.300000012
				skyAlpha = 1
				skyExtinctionTint = 1
				scatteringExposure = 0.300000012
				extinctionThickness = 1
				postProcessAlpha = 1
				postProcessDepth = 0.0149999997
				extinctionTint = 0
				openglThreshold = 100
				viewdirOffset = 0
			}
			Item
			{
				altitude = 5000
				skyExposure = 0.300000012
				skyAlpha = 1
				skyExtinctionTint = 1
				scatteringExposure = 0.300000012
				extinctionThickness = 1
				postProcessAlpha = 1
				postProcessDepth = 0.0599999987
				extinctionTint = 0
				openglThreshold = 800
				viewdirOffset = 0
			}
			Item
			{
				altitude = 160000
				skyExposure = 0.300000012
				skyAlpha = 1
				skyExtinctionTint = 1
				scatteringExposure = 0.300000012
				extinctionThickness = 1
				postProcessAlpha = 1
				postProcessDepth = 0.0599999987
				extinctionTint = 0
				openglThreshold = 0
				viewdirOffset = 0
			}
		}
	}
}
