Beyond Home adds more than 25 new planetary bodies to land on around 2 star systems. You begin in an entirely new star system that the Kerbals have fled to after their home star has died. The Kerbol system is accessible in this mod, with its planets being burnt, melted and scorched. A ruined system to return to after exploring the new home system.
Each planet and moon comes with various unique biomes, visuals and features. No two planets look alike. You must approach each one differently. Planets will range in size, appearance and ultimately difficulty progressively. Main planets further and further away from the home planet get increasingly more difficult to traverse, but not painfully so. Lava lakes, high pressures and high mass bodies are not uncommon, and everywhere you go you will find interesting and new worlds to explore. Trust me, you'll see some pretty cool features
Released on 2019-03-15
Beyond Home Release 1.1.0
Updated scatterer configs for the latest scatterer
Enabled depth based variable mesh setting for scatterer on large deformity planets
Fixed all transitions between planet-scaled-space in regards to scatterer
Enabled extinction based lighting in the new scatterer config
Released on 2019-03-11
Initial Release carried over from Github. - Fixed crawlerway colour on Lua
Lowered Ash and Kohm terrain to remove the blue ocean shorelines
Turned off EVE integration for Rhode to improve performance by 20%, but the volumetric clouds may be black for some users. You can turn this back on in BeyondHome/Scatterer/Config/PlanetList.cfg
Turned on ocean shaders for scatterer oceans
Added scatters to Rock - More are coming soon!
Fixed rocks in lua runway
Added cool scatters to Rock, go check em out!
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.