v0.5.5 release
KSP v1.3.0
License: GPLv3(CC-BY under GLPv3) & Public Domain

Changes from v0.5.4 to v0.5.5
- Checked compatibility from KSP v1.2.2 to KSP v1.3.0
- Fixed bug of engineer requirement for normal efficiency of Refinery
- Updated RCS effects for Nuke RCS thruster
- Fixed bug with company flag not showing
- Added dual fuel modes on both nuclear jets, including new nuclear mode
- Added minor local Blutonium storage for nuclear jets
- Increased atmospheric ISP for nuclear jets
- Updated Engine effects for both nuclear jets
- Renamed JY-05 "Osiris" Fusion Nozzle to JY-05 "Osiris" Thermal Scramjet
- General Tweaking of Config files
- Upgrades System implemented for most Utility, Resource, and Electrical parts

Changes from v0.5.3 to v0.5.4
- Checked compatibility from KSP v1.1.3 to KSP v1.2.2
- Moved all parts into the new categories, Electrical, Thermal, etc
- Hibernation, Kerbnet, and etc integrated into existing parts
- Nuclear Fuel Pod top attachment point moved up slightly
- Dust Refinery bottom attachment point moved up slightly
- CTT integration file included
- Fixed Specialist Bonus issues that lowered efficiency too much

Changes from v0.5.2 to v0.5.3
- Added 3.75 meter Huge Docking Port because it needs to exist
- Added three sizes of Nuclear Fuel Tanks, to hold lot's of Blutonium
- Increased Blutonium efficiency in all Reactors 2X-50X previous
- Removed Blutonium storage and requirement from Dual Maneuver Unit
- Removed Blutonium storage and requirement from Indominus Plasma Engine
- Removed Blutonium storage and requirement from nuclear jets
- Rebuilt the Dual Maneuver Unit from nuclear RCS to virtual particle RCS
- Rebuilt the nuclear to run exclusively on CompressedAtm and Liquid Fuel, no Blutonium
- Added Passive Compressed Air Intake to compliment the nuclear jets
- Removed pivoting from Philly Pincer and Asteroid Klaw
- Increased Max Temp on Nuclear Jets to 2450 and 2500 respectively

Changes from v0.5.1 to v0.5.2
- Added the resource "CompressedAtm", functions as IntakeAir for nuclear jets
- Added CompressedAtm Intakes on nuclear jets with local storage
- Added a local PreCooler to increase density of CompressedAtm in Osiris nuclear scramjet
- Added CompressedArm to Oxidizer to local PreCooler in Osiris nuclear scramjet
- Removed LiquidFuel requirement from both nuclear jets
- Decreased ElectricCharge requirement in Osiris nuclear scramjet
- Split Osiris nuclear scramjet into CompressedAtm and Oxidizer modes for higher altitudes
- Rebuilt nuclear jets to use normal atmosphere over fuel to be closer to real-life
- Moved Magnetic Drag Array from Utility to Aero
- Tweaked Magnetic Drag Array SAS and magnetic charging
- Removed local Blutonium resource from Nuclear RCS

Changes from v0.5.0 to v0.5.1
- Checked compatibility from KSP v1.1.2 to KSP 1.1.3
- Added thermal conduction to Nuclear Facilities
- Added Ore as a resource outputed from Blutonium Centrifuge
- Set fuel flow mode to All Vessel for Blutonium output in Nuclear Facilities

Changes from v0.4.8 to v0.5.0
- Version number upgraded to next overall generation from 0.4.X to 0.5.X
- Added Philly Asteroid Pincer as an asteroid grabber for smaller probes
- Added Asteroid Klaw as larger articulated asteroid grabber
- Added Zippe Nuclear Lab to refine ore into Blutonium in orbit
- Added Kamenev Nuclear Center to refine ore into Blutonium on planets
- Added Flux Magnetic Drive or the smaller Micropulsed Magnetic Drive
- Added Goddard Nuclear Drive also known as a smaller Zubrin Nuclear Drive
= Added Dual Control Unit to provide RCS and SAS at the same time
- Added Skynet Control Bunker for remote controlling an asteroid
- Added Ocular Camera Core for a probe core with an infrared telescope for finding asteroids
- Increased ignition threshhold on Micropulsed Magnetic Drive
- Removed Electric Charge input requirement on all reactors
- Added local Blutonium stockpile to nuclear engines
- Removed Ore fuel requirement for nuclear engines
- Increased Liquid Fuel requirement for Zubrin Nuclear Drive
- Increased Reactor electric charge yield by 10X due to fuel change
- Replaced all Reactors' Ore with Blutonium
- Added the resource "Blutonium", replaced Ore as nuclear fuel
- Checked compatibility from KSP v1.1 to KSP 1.1.2
- Heavily reduced Zubrin Nuclear Drive isp
- Moderately reduced Zubrin Nuclear Drive thrust

Changes from v0.4.7 to v0.4.8
- Checked compatibility from KSP v1.0.5 to KSP v1.1
- Added emissive constants to various parts without them
- Added throttle animation for the Q-3 Kannae Drive
- Added throttle animation for the Bender Side Adaptor
- Increased electricity production by 50% on all reactors
- Added active radiator functionality to Retro-Propulsive Unit
- Added active radiator functionality to Magnetic Drag Array

Changes from v0.4.6 to v0.4.7
- Overhaul of thermal system to 1.0.5 functionality for reactors and magnetic cooling units
- Improved magnetic heat shielding on Retro-Prop Thruster and Magnetic Drag Array

Changes from v0.4.5 to v0.4.6
- Corrected Gemini Tank names on medium and large variants
- Checked compatability from KSP v1.0.4 to KSP v1.0.5

Changes from v0.4.4 to v0.4.5
- Fixes various bugs in the Micropulsed Magnetic Drive
- Rebuilt Micropulsed Magnetic Drive magnetic charging system
- Reduced Zubrin Nuclear Drive isp
- Increased Indominus Plasma Engine isp
- Reduced Indominus Plasma Engine heat generation greatly
- Changed Part name from Zubrin Nuclear Engine to Zubrin Nuclear Drive
- Moved Side Adaptor from Utility to Structural section

Changes from v0.4.3 to v0.4.4
- Added Micropulsed Magnetic Drive for high efficiency burst of acceleration
- Added Zurbin Nuclear Drive for massive propulsion on par with the Indominus
- Changed Part ID from heavyrcs to nukercs for the Heavy Thermal RCS thruster (SAVE BREAKER)

Changes from v0.4.2 to v0.4.3
- Added Solar Wind Panel for passive collection of dust from the solar wind
- Tweaked the Dust Accumulator attachment parameters

Changes from v0.4.1 to v0.4.2
- Dropped cost of Dust Accumulator
- Name added to Q-1R Kannae Drive
- Reorganized Tech Nodes among some parts to accomadate the new ones
- Added Dust Collector Ring for increased dust collection capabilites
- Added Virtugenic Refinery for increased dust processing and virtual particle generation
- Increased all reactors' efficiency by a factor of 10

Changes from v0.4.0 to v0.4.1
- Halved electric requirement on Nuclear Plasma Engine
- Costs for Nuclear Forge added
- Added Doppler Spectrometer for spectral analysis of celestial bodies & science
- Added Heavy Thermal RCS thruster for maneuvering ever larger vessels
- Removed Active Cooling from Magnetic Drag Array
- Gave a staging icon to Magnetic Drag Array
- Greatly increased various thermal resistances of Magnetic Drag Array

Changes from v0.3.8 to v0.4.0
- Version number upgraded to next overall generation from 0.3.X to 0.4.X
- Tweaked the Solaris Hypernautics agency file
- Added three sizes of Magnetic Coolers that cool surrounding parts for a lot of power
- Added the Dust Processing Unit that turns dust into xenon or ore
- Added the Dust Accumulator to gather dust over long periods of time under power
- Added two sizes of Spherical Dust Tanks for holding a lot of dust
- Added three sizes of Virtual Dust Tanks for holding dust and virtual under power
- Added the Radial Stasis Tank for hold small amounts of virtual particles
- Added the Thermal Compjet a nuclear powered thermal compression jet engine
- Added the Radial Q-1 drive that has perfect efficiency
- Added the Radial Catalytic engine that is both a kannae drive and liquid rocket
- Added the large Virtual Ore Reactor with a virtual xenon reactor built in
- Added the extra large Nuclear Forge that is both reactor and virtual to dust convertor
- Added the large Ore Nuclear Reactor with the same stuff as the medium version
- Added the Ore Nuclear Reactor for power with a built in cooling system
- Resized the attachment nodes to properly represent their sizes
- Added active cooling system to the Magnetic Drag Array
- Attributed ZZZ to all his models
- Changed resource drawn by Catalytic engines from Ore to Dust
- Resource Dust is now fully used
- Balanced M5 virtual ore reactor against new reactors
- Reorganized Tech Nodes among some parts to accomadate the new ones
- Heavily nerfed the plasma engines, specifically the small plasma thruster
- Fixed node issue with large Catalytic drive

Changes from v0.3.7 to v0.3.8
- Removed Version from folder title for CKAN integration
- Reorganized Tech Nodes among all parts to be even distributed
- Decreased costs for Magnetic Drag Array
- Fixed node issue with large Catalytic drive
- Increased Magnetic Charge capacity and production on the Magnetic Drag Array

Changes from v0.3.6 to v0.3.7
- Fixed node issue with medium Catalytic drive
- Cleaned up cfg file for medium Catalytic drive
- Plasma engines nerfed in-atmosphere
- Added Magnetic Drag Array, a massive deployable heat shield that uses magnets
- Added a large Catalytic drive, just a bigger version of the other

Changes from v0.3.5 to v0.3.6
- Added the Retro-Propulsive Unit that is an engine and a magnetic heat shield
- Added the Nuclear Plasma Drive for massive spaceborne propulsion
- Added the Ionic Plasma Drive for more modest propulsion variety
- Added the Osiris Fusion Nozzle an atmospheric thermonuclear scramjet engine
- Added the resource "MagneticCharge", used as an ablative
- Expansion from the base IonHybrid mod parts
- Expanded license for the additional parts

Changes from v0.3.4 to v0.3.5
- Checked compatability from KSP v1.0.2 to KSP v1.0.4
- Tweaked fill amounts for Virtugenics
- Removed rocket audio from ore filter mode on catalytic engine

Changes from v0.3.3 to v0.3.4
- Added the medium Catalytic Drive that doubles as an ore filter
- Added the medium Virtual Ore Reactor for added power generation
- Added Solaris Hypernautics flag and agency
- Reorganized all the parts into their respective categories
- Added the resource "Dust", not in use yet

Changes from v0.3.2 to v0.3.3
- Removed all mentions to Railgun88
- Added a emissive constant to all parts
- Side Adaptor now acts a radiator with its high emissive constant
- Added the large Virtugenic part
- Balanced the vp alternator on the Q-2 Drive

Changes from v0.3.1 to v0.3.2
- Added vp alternator to the Q-2 Drive for increased efficiency
- Added the Side Adaptor part
- Added license to the zip file
- Attributed both usernames to ownership of the mod

Changes from v0.3 to v0.3.1
- Fixed the attachment node issue for Q-2 Drive
- Balanced power requirement for Q-2 Drive
- Decreased the emissive constant for Q-3 Drive, cools down a lot slower
- Fixed issue of fairing always on for Q-3 Drive
- Added effects to the Q-3 Drive

Mod Parts Contained:
Q-2 Kannae Drive
Q-3 Kannae Drive
P2N45 Virtugenic
P3N65 Virtugenic
Mk12 VP Tank
Mk15 VP Tank
PI-93 Side Adaptor
And many, many more!

Authors:
The models were provided by and permissioned by EPD.
The code was rebuilt by yours truely, Carbonjvd.
Other authors found in the license.

Installation:
1) Delete old Solaris Hypernautics folder
1) Put the new Solaris Hypernautics folder into the GameData folder
2) Enjoy!