+PART[miniLandingLeg]
{
	@name = StaticMiniLandingLeg
	
	@title = ST-05 Static Micro Landing Strut
	@description = A variant of the LT-05 Micro Landing Strut with all the suspension gear torn out.
	deploySpeed = 1
	retractSpeed = -1
	randomSpeedFactor = 0.02
	
	!MODULE[ModuleWheelBase]{}
	!MODULE[ModuleWheelSuspension]{}
	!MODULE[ModuleWheelDeployment]{}
	!MODULE[ModuleWheelLock]{}
	!MODULE[ModuleWheelDamage]{}
	
	MODULE
	{
		name = ModuleLandingLeg

		animationName = probeleg
		wheelColliderName = wheelCollider
		suspensionTransformName = leg
		suspensionUpperLimit = 0.65
		impactTolerance = 150
		suspensionSpring = 1
		suspensionDamper = 1
	}
}

+PART[landingLeg1]
{
	@name = StaticLandingLeg1
	@title = ST-1 Static Landing Strut
	@description = A variant of the LT-1 Landing Strut with all the suspension gear torn out.
	
	deploySpeed = 1
	retractSpeed = -1
	randomSpeedFactor = 0.02
	
	!MODULE[ModuleWheelBase]{}
	!MODULE[ModuleWheelSuspension]{}
	!MODULE[ModuleWheelDeployment]{}
	!MODULE[ModuleWheelLock]{}
	!MODULE[ModuleWheelBogey]()
	!MODULE[ModuleWheelDamage]{}
	
	MODULE
	{
		
		name = ModuleLandingLeg

		animationName = Deploy
		wheelColliderName = wheelCollider
		suspensionTransformName = Piston
		orientFootToGround = true
		landingFootName = foot
		// Foot is aligned to up Axis instead of forward
		alignFootUp = true
		suspensionUpperLimit = 0.60
		impactTolerance = 300
		suspensionSpring = 1
		suspensionDamper = 1
	}
}

+PART[landingLeg1-2]
{
	@name = StaticLandingLeg2
	@title = ST-2 Static Landing Strut
	@description = A variant of the LT-2 Landing Strut with all the suspension gear torn out.
	
	deploySpeed = 0.75
	retractSpeed = -0.75
	randomSpeedFactor = 0.05
	
	!MODULE[ModuleWheelBase]{}
	!MODULE[ModuleWheelSuspension]{}
	!MODULE[ModuleWheelDeployment]{}
	!MODULE[ModuleWheelLock]{}
	!MODULE[ModuleWheelBogey]()
	!MODULE[ModuleWheelDamage]{}
	
	MODULE
	{
		
		name = ModuleLandingLeg

		animationName = newlandingleg
		wheelColliderName = wheelCollider
		suspensionTransformName = piston
		orientFootToGround = true
		landingFootName = foot
		// Axis is aligned forward instead of up
		alignFootUp = false
		suspensionUpperLimit = 0.47
		impactTolerance = 450
		suspensionSpring = 1
		suspensionDamper = 1
	}
}