0.8.2 -  - 2018-05-10
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* Fix major fault with Classic Stock mode


0.8.1 -  - 2018-05-07
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* Fixed broken FX links in Geminus engine
* Added tank options to OPT Spaceplane and SSPXr
* Added WBI part tips!
* Mk2 engine update (name, title, desc, performance, texture) (craft breaker)
* Changed logos and (slightly) performance stats on warp drives
* Doubled antenna range in warp drives
* Fixed gimbal speed on Sirona series engines
* Restored custom drill texture thanks to bugfix in KSP 1.4.3 (it breaks in 1.4.0-1.4.2)


0.8.0 -  - 2018-04-10
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* Fixed negative price on 2.5m power cell
* Minor tweak to Geminus Fusion Core
* Fixed spice drill action labels
* Renamed RCS ports
* Removed forced requirement for Kopernicus
* Missing TweakScale options
* Major adjustment to SpiceGas
  * Tank factoring
  * Propellant ratios and Isp curves
* Added IVA (Hitchhiker) to Spice Gardens
* Renamed some engines
* Added KSC Refinery nodes for when Wild Blue mods installed
* Adjusted tank templates


0.7.3
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* Restored discrete ZZZ Warp Drives; will not change or hide USI Warp Drives
* Adjusted costs of parts and resources
* Deleted antennae parts again
* Changed scanner and drill models
* Added WBI MOLE tank upgrades
* Added a planet mod to support
* Arranged new models and textures for science parts


0.7.2
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* Refactored SpiceMelange tankage
* Assimilate USI's ZZZ Warp Drives
* Create Guild-based trait required by warp drives
* Fix Isp issue with Mk2 Raze engine
* No Kopernicus, No Spice
* Retextured Japier Spice Tanks
* Added compatibility for IFI Life Support and Wild Blue Industries logistics
* Science system
  * Finished 4 experiments for MOLE
  * Finished 2 experiments with stock behavior


0.7.1
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* Set foundation for Spice series science system
  * includes additions to stock experiments
  * includes additions to DMagic experiments
  * includes additions to MOLE LDEF
* separate parts into DS Core
* Add and fix tank switching via B9PS
* Add Spice templates and tankage (as part upgrades) to WBI: Buffalo and Pathfinder
* Re-factored WhiteSpice converter input by 1/3


0.7.0
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* Renamed Vector engines to Scorpius
* Fixed part upgrades and tweaked tech tree nodes
* Changed references to "Amp Gear" to "Thor Tech"
* Added WIP compatibility for ESLD Jump Beacons
* Changed yellow accent color to red in Karbonite-based part textures
* Added custom science system
  * Features new experiments, supports MOLE by Angel-125
  * Additions to stock experiments pending
  * Additions to DMagic experiments pending
  * Science modules in main science part pending
  * Results for MOLE experiments and (stock) Arkas surface science pending


0.6.9
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* Added different antennae parts
* Adjusted warp drive features
* Splintered some parts into Amp Gear mod
  * Removed "Mk2 SciFi" subset of parts and air RCS


0.6.8
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* Added Mk2 parts: 
  * second aerospike, inline cockpit, spitfire cockpit, intake
* Rebalanced harvester rates, reordered Japier tanks and intakes in tech tree
* Added hybrid engine modes and engine exhaust damage
* Added LOX distiller system
* Updated engine particles
* Raised warp bubble sizes


0.6.7
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* Removed antennae
* Added antenna module to greater warp drive
* Set sample amount to all tanks to allow thrust balancing during ship design
* Disabled WBT resource switcher. It does not respect non-tweakable resources afaik


0.6.6
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* Deprecated white boxes, repainted red boxes
* Made red boxes all-purpose, compatible with Wild Blue Tools, B9 Part Switch and Firespitter with decreasing priority
* Started final series of retextures
* Retuned fusion drive and fusion reactor
* Added most, if not all Tweakscale patches


0.6.5
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* Rebalanced Fusion parts and Fuel Cells
* Fixed atmosphere harvesters
* Rebalanced dual-mode engines
* Fixed Spice Planet selector (no longer breaks IntakeAtm on all planets other than homeworld)


0.6.2
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* Added jumpjet engine
* Consolidated some part names
* Added some missing modules
* CCK support


0.6.1
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* Consolidated patches
* Expanded resource distributions
* Renamed several parts (will break craft)
* Misc part tweaks and fixes
* Added interstellar antennae
* Added NFE and FFT patch (probably not necessary)
* Added Snacks! support
* Filled out USI and TAC LS support


0.6.0
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* Added non-warp Interstellar engine and power core
* Assorted files and folders
* Added TweakScale to all payload items
* Added "DS" prefix to most remaining parts


0.5.5
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* Sorted tech tree nodes for all parts (stock + CTT)
* Retuned warp drives
* Adjusted verniers (linear ones are bigger and stronger: decent size, 10kN power)
* Retuned and specialized engine families
  * Japiers for general purpose
  * Vectors for heavy lifters
  * Mk2 for exotic performance
* Added MiniAVC


0.5.1
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* Replaced greenhouses. Even more ZZZ Things!
* Repaint greenhouses
* Added White Spice, white cargo boxes, feature in scanners, drills, biomes


0.5.0
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* Init.