Download on [Curseforge][CURSFG:url] or [Github][GITHUB:url] or [SpaceDock][SPCDCK:url]. Also available on [CKAN][CKAN:url].

KerbGuise Experimental engineering (KGEx)

Brings you:

ScrapYard (SYD)

A common part inventory mod for Kerbal Space Program

Adopted by @zer0Kerbal, originally by @severedsolo

![Mod Version][MOD:shld:latest] ![KSP version][KSP:shld] [![License GPLv3][LICENSE:shld]][LICENSE:url] [![GPLv3 Logo][LICENSE:logo]][LICENSE:url]

[![Curseforge][CURSFG:shld]][CURSFG:url] [![CKAN][CKAN:shd]][CKAN:url] [![GitHub][GITHUB:shld]][GITHUB:url] [![SpaceDock][SPCDCK:shld]][SPCDCK:url]

![Code][CODE:shld] ![KSP-AVC][AVC:shld] ![Validate AVC .version files][AVCVLD:shld]

Preamble by @severedsolo:

So you may have heard that @magico13 is giving up modding KSP. I've got the honour of taking over support for ScrapYard, because it makes sense as I have my own mod that depends on it (Oh Scrap!). I want to take this opportunity to thank magico13 for all his hard work and contributions to the community over the years, as I know that my own KSP experience would be much poorer without his mods. Anyway, enough from me.

The bit you are actually interested in

ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods.

As of writing, ScrapYard does the following:


SimpleLogistics!


Cabin notes:


Localization

Languages
  
- [ ]  [![American English][EN]][EN] [American English][EN]   
- [ ]  [![Brasil][BR]][BR] [Brazilian][BR]   
- [ ]  [![中文][CN]][CN] [Chinese (中文)][CN]   
- [ ]  [![Deutsch][DE]][DE] [German (Deutsch)][DE]  
- [ ]  [![Español][ES]][ES] [Spanish (Español)][ES]  
- [ ]  [![Français][FR]][FR] [French (Français)][FR]   
- [ ]  [![Italiano][IT]][IT] [Italian (Italiano)][IT]   
- [ ]  [![日本語][JA]][JA] [Japanese(日本語)][JA]   
- [ ]  [![한국어][KO]][KO] [Korean (한국어)][KO]   
- [ ]  [![Mexicano][ME]][ME] [Mexican (Mexicano)][ME]   
- [ ]  [![Dutch][NL]][NL] [Dutch][NL]   
- [ ]  [![Norsk][NO]][NO] [Norwegian (Norsk)][NO]   
- [ ]  [![Polski][PO]][PO] [Polish (Polski)][PO]   
- [ ]  [![Русский][RU]][RU] [Russian (Русский)][RU]   
- [ ]  [![Svenska][SW]][SW] [Swedish (Svenska)][SW]   
- [ ]  [![国语][TW]][TW] [Taiwanese (国语)][TW]   
- [ ]  [![ʻŌlelo Pākē][HA]][HA] [Hawai'ian (ʻŌlelo Pākē)][HA]   
    

SimpleLogistics is a Polyglot! It now twelve languages.
Additions and corrections solicited and welcome!

See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute.


How to support this and many other mods by @zer0kerbal

[![Support][PAYPAL:img]][PAYPAL:url] [![Patreon][PATREON:img]][PATREON:url] [![Github Sponsor][GSPONS:img]][GSPONS:url] [![Buy zer0Kerbal a snack][BMCC:img]][BMCC:url]


Discussions:

See [Discussions][MOD:disc] or [KSP Forums][MOD:threads] for discussions and news on this mod


Installation Directions:

Changelog Summary

Known Issues

Dependencies

Recomends

Suggests

Supports

Conflicts


hero shot
hero shot


Special thanks to @SiriusSam for the original idea of creating a separate part inventory way back in 2014 and for the name, and to @enneract for discussion and design help.

As a player, why do I want this?

If you are using Kerbal Construction Time, all balance is assumed you have this mod. It will substantially reduce build times for both vessels that use parts from the inventory and new vessels that use frequently used parts due to the part tracker. As of writing, no other mods are using this framework, but when they do this mod may be required. And this mod can be used by itself with the override funds option to play with a very different play style.

As a mod developer, why do I want this?

There are numerous reasons you might want to integrate with ScrapYard (with a hard dependency or a soft dependency, both options are offered), here are just a few that I can think of off the top of my head:

Mods using ScrapYard:


red box below is a link to forum post on how to get support
How to get support

License

Source: GitHub
License: License MIT

*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***

Original

Thread
Download
Source: GitHub
License: License MIT

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

v2.0.1.0 original: 01 Oct 2019 zed'K | updated: 16 Mar 2020 zed'K