// "Magellan"
@PART[SSME]
{
	// Configured for SSME
	@EFFECTS
	{
		@running_closed
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = fume
				modelName = PlumeParty/Engines/Nuclear/magellanFume
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				speed = 0.0 0.7
				speed = 1.0 1.0
				energy = 0.2 0.5
				energy = 0.8 1.0
				localScale = 1.5, 1.5, 1.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = mach
				modelName = PlumeParty/Engines/Nuclear/magellanMach
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				speed = 0.0 0.2
				speed = 1.0 1.0
				energy = 0.0 0.5
				energy = 1.0 1.0
				localScale = 1.5, 1.5, 1.5
			}
		}
	}
}

// "Penumbra"
@PART[SSME]
{
	// Configured for SSME
	@EFFECTS
	{
		@running_closed
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = fume
				modelName = PlumeParty/Engines/Nuclear/
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				speed = 0.0 0.7
				speed = 1.0 1.0
				energy = 0.2 0.5
				energy = 0.8 1.0
				localScale = 1.5, 1.5, 1.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = mach
				modelName = PlumeParty/Engines/Nuclear/
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				speed = 0.0 0.2
				speed = 1.0 1.0
				energy = 0.0 0.5
				energy = 1.0 1.0
				localScale = 1.5, 1.5, 1.5
			}
		}
	}
}

// "Ritual"
// For rocket engines. Replace the number in the file name for variants. Valid numbers are: 1, 2.
@PART[SSME]
{
	// Configured for SSME
	@EFFECTS
	{
		@running_closed
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = fume
				modelName = PlumeParty/Engines/Nuclear/ritual1Fume
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				speed = 0.2 0.6
				speed = 1.0 1.0
				energy = 0.0 0.2
				energy = 0.8 1.0
				localScale = 1.5, 1.5, 1.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = lamp
				modelName = PlumeParty/Engines/Nuclear/ritual1Lamp
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.6 1.0
				speed = 0.0 0.5
				speed = 1.0 1.0
				energy = 0.0 0.0
				energy = 0.6 1.0
				localScale = 1.5, 1.5, 1.5
			}
		}
	}
}

// "Firefly"
// This plume is for jet engines but may work well on rockets too.
@PART[turboJet]
{
	// Configured for Panther
	@EFFECTS
	{
		@power_wet
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = cone
				modelName = PlumeParty/Engines/Nuclear/
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				emission = 1.2 1.0
				emission = 2.0 1.5 
				speed = 0.5 0.5
				speed = 1.0 1.0
				speed = 1.5 1.1
				speed = 2.0 1.5
				localPosition = 0, 0, -0.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = dust
				modelName = PlumeParty/Engines/Nuclear/
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 2.0
				emission = 1.0 1.0
				emission = 1.5 1.5
				speed = 1.0 1.0
				speed = 2.0 1.5
				energy = 0.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
				localPosition = 0, 0, -0.5
			}
		}
	}
}

// "Diesel"
// This plume is for jet engines but may work well on rockets too.
@PART[turboJet]
{
	// Configured for Panther
	@EFFECTS
	{
		@power_wet
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = streak
				modelName = PlumeParty/Engines/Nuclear/dieselStreak
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 1.0
				emission = 1.2 1.0
				emission = 2.0 1.5 
				speed = 0.5 0.5
				speed = 1.0 1.0
				speed = 1.5 1.1
				speed = 2.0 1.5
				localPosition = 0, 0, -0.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = furnace
				modelName = PlumeParty/Engines/Nuclear/dieselFurnace
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.5 2.0
				emission = 1.0 1.0
				emission = 1.5 1.5
				speed = 1.0 1.0
				speed = 2.0 1.5
				energy = 0.0 1.0
				energy = 0.5 0.5
				energy = 1.0 1.0
				localPosition = 0, 0, -0.5
			}
		}
	}
}

// "Turbo Nuk"
// For jet engines. Cousins of the "TurboColor" series for turbine engines.
// Replace the number in the file names for variants. Valid numbers are: 1, 2.
@PART[turboJet]
{
	// Configured for Panther
	@EFFECTS
	{
		@power_wet
		{
			!MODEL_MULTI_PARTICLE {}
			MODEL_MULTI_PARTICLE
			{
				name = stream
				modelName = PlumeParty/Engines/Nuclear/turboNuk2Wave
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.6 1.0
				emission = 1.2 1.1
				emission = 1.5 1.5
				speed = 0.0 0.8
				speed = 1.0 1.0
				speed = 1.5 1.1
				speed = 2.0 1.5
				localPosition = 0, 0, -0.5
			}
			MODEL_MULTI_PARTICLE
			{
				name = shock
				modelName = PlumeParty/Engines/Nuclear/turboNuk2Shock
				transformName = thrustTransform
				emission = 0.4 0.0
				emission = 1.0 1.0
				emission = 1.2 1.1
				emission = 1.5 1.5
				speed = 0.0 0.8
				speed = 1.0 1.0
				speed = 1.5 1.1
				speed = 2.0 1.5
				localPosition = 0, 0, -0.5
			}
		}
	}
}