ShroudTexture {
	name = Orange
	v = 2
	base = Corrugated

	outside {
		
		texture = _MainTex, DecouplerShroud/Textures/SurfOrange
		texture = _BumpMap, DecouplerShroud/Textures/SurfOrangeNor

		vScale = 1
		uScale = 1
		autoScale = true
		autoMinUFactor = 1
		autoHeightDivide = true
	}
}