ShroudTexture {
	name = LogoBase
	displayName = LogoBaseShouldNotBeHere
	v = 2
	base = Default
	showInVAB = false
	
	outside {
		texture = _MainTex, DecouplerShroud/Textures/SurfDefault
		uScale = 2
		vScale = .6
		autoScale = true
		autoWidthDivide = true
		autoHeightDivide = false
		autoMinU = 2
		autoMinV = 0.2
		autoMaxV = 1
		autoHeightStep = 0
		autoCenterHeightAroundMiddle = true
	}
}