0.9.6.3 * 2018-07-09
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* Moved MillPower resource to DS Core
* Painted undersides of Radial Transpirator for distinction
* Added lift surface to Argo WarpJet engine
* Shieldnir works as Kerbalism rad shields


0.9.6.2 * 2018-05-10
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* Fix major fault with Classic Stock mode


0.9.6 * 2018-05-07
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* Found missing checkForOxygen parameter in RATs
* Buffed Shieldnir effect to some categories of parts
* Added WBI part tips!
* Made Kemonade Turbofans lighter
* Fixed a hole in Shieldnir patch (many fuel tank parts still use category "Propulsion")
* Added enhanced radiator; ablates supported resources for superior performance but does not use EC
* Reduced heat production in 2.5m Razor
* Moved radiators and Shieldnir to heat management row in CTT
* Added Mk2 engine (RAPIER equivalent) with greater performance in thin atmo, lesser performance in thick atmo
  * Updated engine texture


0.9.5 * 2018-04-09
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* Polished off WBI Play Modes
* Added conditional intake to Razor VTOL engines
* Adjusted tech tree position of Razor and Ascendant VTOL engines
* Minor tweak to reactors
* Renamed RCS ports
* Updated engines: 
  * Replaced FS dependency with KerbalActuators. Fan spinning functionality has been maintained but will show weird behavior once any fan engine is shut off
  * Added and adjusted sounds and particles
* Mk2 Ram Air Turbine surface attaches now
* Caught many missing Tweakscale options
* Changes Isp of stock Vector engine to be more like a real aerospike
* Expanded Shieldnir capacity:
  * Holds more shield energy
  * Charges faster at greater costs
  * Protects many more parts
  * With thermoelectric converter; applies only to Shieldnir parts, not the parts they protect


0.9.0 * 2018-02-18
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* Added Mk2 reactor
* Adjusted colors on Voyager Mk2 aerospike
* Adjusted radiator stats on parts
* Fixed missing FX and sounds in other engines
* Added Shieldnir: Electromagnetic heatshield noses for ascending craft
  * 1.25m, 2.5m, Mk2 noses
  * _Shieldnir resource
  * Upgrades for extending Shieldnir to strategic parts
* Minor tweaks to most engines and to RCS
* Changed all "MetaLOX" references to "SupraLOX"
* Filled in Tweakscale options



0.8.6.1 * 2018-01-08
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* Fixed missing FX and sounds in aerospike engines



0.8.6.0 * 2018-01-04
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Makes early-game planes easier to progress to and more complete, sooner.
Breaks existing craft.

* Removed radiator requirement from reactors if NFE not installed
* Removed Elite Dangerous sounds
* Adjusted Burst Mode
  * Removed thrust boost upgrade
  * Changed propellant to new BurstPower
  * Can now run indefinitely as long as chargers and reactors can keep up
* Adjusted engine particles
* Fixed 3m engine Tweakscale
* Harvester intakes now have oceanic Water filter and are compatible with life support mods and Karborundum
* Reorganized files and folders
* Added: 
  * 1.25m VTOL intake + engine
  * 0.625m inline windmill
  * 2.5m Razor engine
  * Surface-attached Burst Mode Charger
  * IntakeAtm to all intakes


0.8.5
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* added 1.25m hybrid plasma aerospike
* grouped aerospikes into own folder
* placed common atmosphere harvester parts behind a part upgrade lock
* retuned 3m vtol engine
* fixed error in 3m vtol intake
* fixed scale on propfan engines
* updated engine sounds
* added Burst Mode upgrade
* re-tuned Burst Mode storage and consumption


0.8
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* Renamed mod, adjusted all names and paths
* Adjusted cockpit stats
* Fixed all engines FX
* Added some air harvester modules and mod detection
* Updated descriptions and StoredCharge amounts


0.7
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* Fixed all tech tree nodes, costs and entry costs
* Added ram air turbine parts
* Fixed descriptions
* Added spice detection/integration

0.5
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Initial Release.