KS3P KSP post-processing. Simple as that. No need for something like ReShade, when there's KS3P to provide dedicated, entirely configurable post-processing effects, often without any noticeable performance impact. /mod/1618/KS3P KS3P V6.1 for Kerbal Space Program Released Hotfix to custom profiles.

Fri, 05 Jul 2019 19:49:27 https://spacedock.info/mod/1618/KS3P/download/V6.1 https://spacedock.info/mod/1618/KS3P
KS3P V6.0 for Kerbal Space Program Released
  • Completely rewrote the plugin internally for additional speed and flexibility.
  • In-game profile editor and exporter.
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    Thu, 04 Jul 2019 13:36:35 https://spacedock.info/mod/1618/KS3P/download/V6.0 https://spacedock.info/mod/1618/KS3P
    KS3P V5.0 for Kerbal Space Program Released
  • Upgrade to KSP 1.4.X
  • Reworked the loader for even faster patching
  • The return of the Settings.cfg file
  • The return of support for multiple post-processing bundles
  • KS3P now has configurable keybinds for several commands
  • First steps in the direction of an in-game editor have been made
  • Full support for ScaledSpace cameras
  • With Unity 2017, all post-processing features should now work like an absolute charm (KSP 1.3 runs on Unity 5.4, which is slightly below the version that the post-processing shaders were built for)
  • KS3P now has it's own, dedicated Post-Processing bundle and profile setups to break the limits of using only Unity's default profile system
  • KS3P now extensively reports all it does, not just in the KSP.txt file, but also in a logfile generated at GameData/KS3P/Log.txt (unless otherwise specified in Settings.cfg by creating and assigning something to the 'LogLocation' parameter)
  • Extensive support for modders! KS3P's core module now runs as a Singleton instance. This means that the executing core module can be accessed by writing 'var core = KS3P.Core.KS3P.Main;', and from there on out 'core' will link to the KS3P core module that is actually at work.
  • I tried my hardest to make V5 the best release to date, and I hope you will all experience it as such.

    Have fun exploring!

    Sat, 14 Apr 2018 13:57:43 https://spacedock.info/mod/1618/KS3P/download/V5.0 https://spacedock.info/mod/1618/KS3P
    KS3P V4.2 for Kerbal Space Program Released
  • Improved loader code
  • Streamlined default configuration
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    Wed, 28 Feb 2018 17:47:50 https://spacedock.info/mod/1618/KS3P/download/V4.2 https://spacedock.info/mod/1618/KS3P
    KS3P V4.1 for Kerbal Space Program Released
  • Revamped the code to fix the following issues: skybox being affected by KS3P, lens dirt and chromatic abberation not working, and exception spam on some systems
  • The ability to load multiple profiles has been removed (multiple profiles are supported, but only one is loaded). The default setup can either be edited through ModuleManager, or deleted entirely in favor of another post-processing profile setup placed elsewhere.
  • The ability to swap profiles or disable KS3P in-game has been removed. This will be re-added soon.
  • Settings.cfg made obsolete, as none of its functions are required anymore.
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    Wed, 28 Feb 2018 13:17:44 https://spacedock.info/mod/1618/KS3P/download/V4.1 https://spacedock.info/mod/1618/KS3P
    KS3P V4.0 for Kerbal Space Program Released
  • KS3P now processes all found profiles instead of only one
  • KS3P can now enable/disable itself - use left alt + 3 to enable or disable KS3P. Note that in order for this to work, KS3P must not have encountered a critical loading error. Second note: scene changes may be needed for the effects to re-appear.
  • KS3P now correctly handles the Neutral and ACES Filmic tonemappers
  • KS3P can swap post-processing profiles at runtime. The key combinations for cycling through profiles is left alt plus either the left or right bracket.
  • KS3P profile bundles now require a 'Name' value. This value is an indexer for KS3P and cannot be left out.
  • KS3P now has a settings.cfg file containing two values: Settings/Startup = X where X is the 'Name' of the post-processing bundle to be loaded on startup, and BufferTimeOnSceneLoad = X, where X is the number of seconds for KS3P to wait with updating the screen. By default this value is set to two seconds, but you should set it to roughly the time KSP takes on average to load a game scene (IE, the amount of seconds it takes to load the VAB for example)
  • KS3P now correctly supports the map view and tracking station
  • Source code has been streamlined for faster loading
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    Mon, 05 Feb 2018 22:25:51 https://spacedock.info/mod/1618/KS3P/download/V4.0 https://spacedock.info/mod/1618/KS3P
    KS3P V3.1 for Kerbal Space Program Released
  • Removed support for skybox, tracking station and map view editing to fix a weird blue screen bug
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    Sat, 06 Jan 2018 22:13:07 https://spacedock.info/mod/1618/KS3P/download/V3.1 https://spacedock.info/mod/1618/KS3P
    KS3P V3.0 for Kerbal Space Program Released
  • Fixed a bug that caused post-processing effects to not display on some computer systems
  • Drastically improved camera targeting method accuracy
  • Adding post-processing effects to the skybox is now possible
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    Thu, 04 Jan 2018 10:46:48 https://spacedock.info/mod/1618/KS3P/download/V3.0 https://spacedock.info/mod/1618/KS3P
    KS3P V2.2 for Kerbal Space Program Released
  • Fixed the save file loading errors occurring on some computers. Save files should be unharmed.
  • Re-added support for tracking station & map view
  • Fixed nullref spam in map view & tracking station
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    Sun, 31 Dec 2017 16:15:17 https://spacedock.info/mod/1618/KS3P/download/V2.2 https://spacedock.info/mod/1618/KS3P
    KS3P V2.1 for Kerbal Space Program Released
  • Hotfix for the nullref spam in map view, and the nullref caused upon entering the tracking station
  • This error is related to the camera targeting method used by KS3P, which is apparently not valid for the map view and tracking station. This results in KS3P not being able to find a camera to patch, causing a NullRef exception EVERY FRAME, often causing huge lag on lower end systems. Until the newer camera targeting method has been finished, support for the map view and tracking station has temporarily been removed in a way that does not hinder premade configurations. Configs for the tracking station and map view simply won't do anything until the next update.

    Sat, 30 Dec 2017 21:14:25 https://spacedock.info/mod/1618/KS3P/download/V2.1 https://spacedock.info/mod/1618/KS3P
    KS3P V2.0 for Kerbal Space Program Released
  • The 'Flight' scene profile node now only counts for when in flight, not in EVA, IVA or map view.
  • Three new scene profile nodes: 'EVA', 'IVA', and 'MapView'.
  • Five new less noisy dust textures (credit: Galileo).
  • Bloom nodes now have a new entry: 'Dirt_Enabled'. If it is set to false, specifying Dirt_Tex and Dirt_Intensity is not necessary, lens dirt will be disabled regardless. If it is true, continue as normal.
  • Repaired the custom Vector2 parser, users can now setup color curves correctly.
  • KS3P no longer requires a config file in a fixed position, instead it searches the entire GameData directory for a 'Post_Processing' node.
  • The lens dirt effect has been toned down for the default configuration.
  • License & Readme file moved
  • Config layout change
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    Wed, 27 Dec 2017 14:00:14 https://spacedock.info/mod/1618/KS3P/download/V2.0 https://spacedock.info/mod/1618/KS3P
    KS3P V1.0 for Kerbal Space Program Released Thu, 21 Dec 2017 20:18:37 https://spacedock.info/mod/1618/KS3P/download/V1.0 https://spacedock.info/mod/1618/KS3P