scatterer Atmospheric scattering shaders /mod/141/scatterer scatterer 0.0621b for Kerbal Space Program Released -Update for 1.10

-Fix stock sky and scatterer sky drawing on each other in 1.10

-Fix z-fighting and scattering rendering twice on stock ocean

-Fixed compression method for netkan bot (otherwise same as release 0.0621)

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Sun, 02 Aug 2020 13:55:53 https://spacedock.info/mod/141/scatterer/download/0.0621b https://spacedock.info/mod/141/scatterer
scatterer 0.0610 for Kerbal Space Program Released -Fix issue with VesselView mod resulting in black ship view screens

-Display effects in main menu for modded planets other than Kerbin

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Sat, 25 Apr 2020 10:48:41 https://spacedock.info/mod/141/scatterer/download/0.0610 https://spacedock.info/mod/141/scatterer
scatterer 0.0600 for Kerbal Space Program Released -Fix for 1.9.x (Maintain compatibility with 1.8.x)

-Fix for flickering shadows in Dx11 (stock game bug) (with option to disable it just in case)

-Temporary fix for EVE clouds sinking into planet in 1.9

-Temporary fix for EVE clouds being visible in plumes (thanks @R-T-B)

-Handle long-distance shadows on 1.9 Dx11 with a custom method

-Separate shadow settings for new unified camera mode (1.9 Dx11) and other modes using dual cameras

-Added options to override shadowMap resolution with long-distance shadows (defaults to 8K in unified camera mode, can be lowered along with shadows distance for saving performance)

-Added options to override shadowCascadeSplits with long-distance shadows

-Fix compatibility with stock reflection probes

-Fix planets and scaledSpace scenery being visible through other planetSurfaces in stock reflection probes (stock game bug)

-Fix ocean shadow artifacts

-Fade out ocean shadows correctly

-Fix foam/whitecaps becoming invisible in some situations

-Fix shores having weird scattering (mostly RSS/rescale bug)

-Fix Kopernicus ring shadows broken since Kopernicus refactor (only linear rings supported, tiled rings will not cast shadows)

-Fix issue with some cargo bays (stock drag cubes) causing low framerates and errors

-Added new setting to partially flatten scaledSpace mesh geometry, to be used when "naked" scaledSpace geometry is visible behind localSpace scattering and terrain (Kerbin needs this in 1.9)

-Better logging when initializing Scatterer celestial bodiesbodies

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Sun, 19 Apr 2020 20:38:55 https://spacedock.info/mod/141/scatterer/download/0.0600 https://spacedock.info/mod/141/scatterer
scatterer 0.055 for Kerbal Space Program Released -Add water caustics, configurable

-Add possiblity to change sun color for atmospheres (possibility for colored suns, coloring atmospheres differently)

-Fix issue with symlinks in paths

-Fixed issue with oceanRefractions setting not getting saved

-Fixed crash due to atmosphereProjector destructor

-Fixed some issues when starting unity in debug mode

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Thu, 20 Feb 2020 21:50:06 https://spacedock.info/mod/141/scatterer/download/0.055 https://spacedock.info/mod/141/scatterer
scatterer 0.0541 for Kerbal Space Program Released -Update for 1.8

-Disable dithering on sunflares because of pronounced artifacts

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Sat, 26 Oct 2019 12:52:44 https://spacedock.info/mod/141/scatterer/download/0.0541 https://spacedock.info/mod/141/scatterer
scatterer 0.0540 for Kerbal Space Program Released -Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance)

-Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit

-Fix white sky bug in some situations

-Add trailing zero in version number for CKAN

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Sun, 17 Mar 2019 15:00:05 https://spacedock.info/mod/141/scatterer/download/0.0540 https://spacedock.info/mod/141/scatterer
scatterer 0.053 for Kerbal Space Program Released -Fix z-fighting (flickering black squares on terrain when high in atmosphere)

-Fix overlay/atmosphere visible on ships in orbit

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Fri, 15 Mar 2019 23:00:26 https://spacedock.info/mod/141/scatterer/download/0.053 https://spacedock.info/mod/141/scatterer
scatterer 0.052 for Kerbal Space Program Released For end users:

-Anti-aliasing on atmosphere effects (fix black edges on horizon, sea and terrain)

-All effects compatible with camera mods (rasterprop etc...)

-Removed godrays to add the previous two points

-Sunlight color is tinted by extinction (objects receive red light at sunset instead of white)

-Fix tsunami/flood bug in KSC scene, and with Kerbal Konstructs

-Fix line break in scattering effect

-Automated and improved transition to orbit with less pops/discontinuities

-Ocean ambient light (ocean visible at night)

-Shadows visible on the ocean (may be buggy in dx11)

-Sunflare visible in supersampled screenshots

-Display scatterer button in KSC menu only

-Improved shadow precision

-Sunflare scales with FOV

-Fix performance high performance hit of dithering in OpenGL on certain machines (thanks @soulsource)

-Don't break stock underwater effect with stock ocean

-Fix buggy ocean surface when lowering ocean resolution

-Fix ocean pixel lights

-Fix various artifacts

-Moved settings that change every time to pluginData

For modders:

-Merged local and scaled settings (scattering+extinction), to reduce clutter

-Removed mapSkyExtinctionRimFade, mapGroundExtinctionFade and _mapExtinctionScatterIntensity

-Added a new setting extinctionThickness, setting it works on localPostProcessing, scaledSpace and clouds. . It works as (1-extinctionGroundFade),

-Removed other redundant/unused settings

-Fixed extinction tint not doing anything

-Mapnode removed, map mode just uses the highest config node

-Created a repo for stock scatterer config, to track config and syntax changes, you can sue it like this

https://github.com/LGhassen/ScattererConfig/compare/acbda29a...master

-Fix not being able to add sky effect to atmosphere-less bodies

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Thu, 14 Mar 2019 23:29:51 https://spacedock.info/mod/141/scatterer/download/0.052 https://spacedock.info/mod/141/scatterer
scatterer 0.0336 for Kerbal Space Program Released -Fix stock sunflare appearing on top of custom sunflare

-Fix effects flipped when AA is disabled

-Add mod button to toolbar and remove intrusive mod menu from main menu (new icon by cratercracker)

-Display effects in main menu

-Update to 1.5.1

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Thu, 08 Nov 2018 22:03:20 https://spacedock.info/mod/141/scatterer/download/0.0336 https://spacedock.info/mod/141/scatterer
scatterer 0.0331b for Kerbal Space Program Released -Update EVE shaders (fading rim)

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Fri, 27 Apr 2018 00:22:15 https://spacedock.info/mod/141/scatterer/download/0.0331b https://spacedock.info/mod/141/scatterer
scatterer v0.0331 for Kerbal Space Program Released -Fix issues with B9PartSwitch resulting in invisible water and weird sky shading

-Fix some issues with banding in the sky and underwater

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Thu, 26 Apr 2018 17:14:58 https://spacedock.info/mod/141/scatterer/download/v0.0331 https://spacedock.info/mod/141/scatterer
scatterer v0.0329_for_1.4.2 for Kerbal Space Program Released -Fix issue where space is black and planets are invisible

-Fix flipped post-processing without AA on direct3D

-Fix gas giants visible through other planets

-Fix refraction and post-processing effects not applying to new mk1-3 pod

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Sat, 31 Mar 2018 13:34:18 https://spacedock.info/mod/141/scatterer/download/v0.0329_for_1.4.2 https://spacedock.info/mod/141/scatterer
scatterer 0.0326 for Kerbal Space Program Released -1.4 Compatibility

-Fix postProcessing effects not applying to trees (atmospheric scattering) or fairings (underwater)

-Fix/Minimize white aliasing around objects when in front of the ocean

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Sun, 11 Mar 2018 11:19:49 https://spacedock.info/mod/141/scatterer/download/0.0326 https://spacedock.info/mod/141/scatterer
scatterer 0.0324 for Kerbal Space Program Released -Fix nullref spam with refractions on

-Fix ocean "stuck" in the screen and visible on the moon and other bodies

-Fix black sky in KSC view when reverting mission

-Fix halo issue and remove alternateSQRT option

-Fix atmospheres visible through other planets

-Fix nullref issue on planets without PQS

-Recompiled for 1.3.1

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Sun, 28 Jan 2018 00:50:54 https://spacedock.info/mod/141/scatterer/download/0.0324 https://spacedock.info/mod/141/scatterer
scatterer 0.0320b for Kerbal Space Program Released -1.3 compatibility: fixed flying tiles issue

-New water effects: Water refraction, depth-based transparency, contact foam and underwater surface and underwater "fog"

-Fixed "break" in the postprocessing effect very close to the camera

-NearClipPlane parameter is back in the config file per popular request, not recommended to mess with it unless you know what you're doing

-Fix some issues with disappearing layer2d (used for spectra glow effects)

-Changed config file structure to improve ModuleManager compatibility

-Added option to disable planet config auto-saving on scene change

-Per-planet EVE integration

-EVE integration: option to preserve cloud colors, prevents "bleached" clouds when using EVE integration

-Fixed a few EVE integration issues causing clouds to appear black on some configs

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Thu, 06 Jul 2017 22:56:16 https://spacedock.info/mod/141/scatterer/download/0.0320b https://spacedock.info/mod/141/scatterer
scatterer 0.0320 for Kerbal Space Program Released -New water effects: Water refraction, depth-based transparency, contact foam and underwater surface and underwater "fog"

-Fixed "break" in the postprocessing effect very close to the camera

-NearClipPlane parameter is back in the config file per popular request, not recommended to mess with it unless you know what you're doing

-Fix some issues with disappearing layer2d (used for spectra glow effects)

-Changed config file structure to improve ModuleManager compatibility

-Added option to disable planet config auto-saving on scene change

-Per-planet EVE integration

-EVE integration: option to preserve cloud colors, prevents "bleached" clouds when using EVE integration

-Fixed a few EVE integration issues causing clouds to appear black on some configs

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Thu, 06 Jul 2017 22:48:27 https://spacedock.info/mod/141/scatterer/download/0.0320 https://spacedock.info/mod/141/scatterer
scatterer 0.0300 for Kerbal Space Program Released -EVE cloud integration, scattering is now applied to clouds and they change colors at sunset (old shading still an option from main menu, useful for EVE 7-4 and visual packs that aren't reconfigured for the new system.

-Added kopernicus ring shadows, rings can now cast shadows on planets (if using the new EVE integration, the shading may not look right, it's better not to have clouds on a planet that has rings ATM, old cloud shading works fine).

-Sunflare changes intensity and color when seen through Kopernicus rings.

-Added sun flare ghost fade-out after a configurable distance.

-Effects now work in tracking station.

-Fixed atmospheres wobbling when observing far away planets in map view, ie planets that the active vessel is not orbiting.

-Fixed ocean reflections and foam being very faint.

-Fixed "experimental viewdir offset" flipping directions sometimes, this should fix the band over the horizon.

-Fixed re-entry effects rendering behind ship.

-Removed nearClip Parameter and fixed "slicing" on objects close to camera.

-Fixed ocean and postprocessing shaders causing artifacts on Texture Replacer's reflections.

-Fixed high ambient light issue on ship when disabling ambient light in scaledSpace.

-Fixed whole screen being tinted with color of sunflare when being very far from sunflare source

-Fixed rectangular artifacts on sunflare ghosts

-Sunflare now shows correct extinction from all distances, previously all extinction effects disappeared when the PQS is disabled.

-Planets now have an individual "mainSunCelestialBody" setting. Useful for multi-star system mods.

-Fixed OpenGL on windows

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Sun, 22 Jan 2017 22:12:43 https://spacedock.info/mod/141/scatterer/download/0.0300 https://spacedock.info/mod/141/scatterer
scatterer 0.0256 for Kerbal Space Program Released -Recompiled for 1.2

-Added potential fix for atmosphere halo (if it doesn't work, try switching it off)

-Switched sky shaders to soft blending

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Mon, 17 Oct 2016 22:39:50 https://spacedock.info/mod/141/scatterer/download/0.0256 https://spacedock.info/mod/141/scatterer
scatterer 0.0255 for Kerbal Space Program Released -ModuleManager compatibility

-Possibility to set name the main celestial body considered as the sun (useful for kopernicus)

-Fixed ocean spazzing out when zooming out or rotating camera

-Multiple lens flares support

1.2 version of this release is also available on the forum

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Sun, 02 Oct 2016 23:38:51 https://spacedock.info/mod/141/scatterer/download/0.0255 https://spacedock.info/mod/141/scatterer
scatterer 0.0247 for Kerbal Space Program Released -Fixed lens flare compatbility with 1.1.3

-Godrays no longer cause black trails behind ships/buildings

-Fixed weird halos around planet

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Thu, 14 Jul 2016 22:09:08 https://spacedock.info/mod/141/scatterer/download/0.0247 https://spacedock.info/mod/141/scatterer
scatterer 0.0246 for Kerbal Space Program Released -Fixed terrain shadow artifacts (adjust shadow bias and shadow normal bias if you still get issues)

-Fixed 3rd sun flare ghost displaying image of 2nd ghost

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Sun, 08 May 2016 16:22:32 https://spacedock.info/mod/141/scatterer/download/0.0246 https://spacedock.info/mod/141/scatterer
scatterer 0.0245 for Kerbal Space Program Released -Fixed ocean FOV and IVA-related issues

-Fixed compatibility with Directx11

-Fixed lens flare in OpenGL

-Fixed weird looking eclipses on Jool

-Doubled number of sun flare ghost instance slots and added a ghost texture slot

-Sun flare now fades out when zooming in on the sun so the sun surface is visible

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Sat, 07 May 2016 17:58:23 https://spacedock.info/mod/141/scatterer/download/0.0245 https://spacedock.info/mod/141/scatterer
scatterer 0.0244 for Kerbal Space Program Released -Added accurate sky reflections on the ocean

-Added option to enable light sources to work with the ocean (big performance hit at the moment)

-Mostly fixed horizon line artifacts

-Ocean now appears in supersampled screenshots

-Issue where ocean flickers and bobs around with camera movements appears to be fixed

-Moved fourierGridSize option to the main menu (option with the biggest effect on ocean performance)

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Sun, 17 Apr 2016 01:12:32 https://spacedock.info/mod/141/scatterer/download/0.0244 https://spacedock.info/mod/141/scatterer
scatterer 0.0242 for Kerbal Space Program Released -Added a way to override rendertype tags (fixes rectangles in the sky when using EVE clouds or from rocket exhausts)

-Updated the "render on top of eve clouds" option to match EVE's new renderqueue (gets rid of weird terminators with EVE)

-Tweaked and recompiled shaders for unity 5 (should get rid of some rendering issues new to unity 5)

-Terrain shadows are now disabled by default to avoid heavy artifacting in dx9

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Tue, 05 Apr 2016 15:18:49 https://spacedock.info/mod/141/scatterer/download/0.0242 https://spacedock.info/mod/141/scatterer
scatterer 0.0241 for Kerbal Space Program Released -Fixed weird and greenish coloration in postProcessing shader and sky shader especially visible near the horizon, both effects are back to being realistically blue.

-Fixed eclipses nor working correctly in map view when viewing planets other than the active one.

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Sat, 02 Apr 2016 16:32:50 https://spacedock.info/mod/141/scatterer/download/0.0241 https://spacedock.info/mod/141/scatterer
scatterer 0.024 for Kerbal Space Program Released -1.1 Compatibility

-Much faster, nearly instantaneous loading, reverting a flight you no longer have to wait 10 seconds, effects enabled in map view for planets other than the active one and will load on demand

-.raw format replaced by .half format, which enable faster laoding and smaller filesize, if you created your own .raw files, they will be converted automatically to .half the first time the planet is loaded (make sure to delete any existing .half files when you copy over new .raw files)

-Option to disable scaledSpace ambient light (celestial bodies appear realistically lit and will display as crescents in the sky)

-Restored the sun corona.

-Option to ignore renderType tags, keep this on for the time being as rendertype tags seem to be gone in 1.1 and the postprocessing shader won't work without them.

-No longer need to reload the tables when switching fullscreen/windowed, only ocean needs to be reloaded.

-Added an ocean offset reset when it gets bigger than 20000, avoids floating point precision issues resulting in artifacts or a blocky-looking ocean when traveling a large distance over the ocean such as doing a sub-orbital hop or doing a fast re-entry.

-Window positions are persistent.

-Gui keys are rebindable through the config file.

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Wed, 30 Mar 2016 13:52:26 https://spacedock.info/mod/141/scatterer/download/0.024 https://spacedock.info/mod/141/scatterer
scatterer 0.0235 for Kerbal Space Program Released -Quick fix to effects disappearing in scaledSpace for RSS -Ocean fourierGridSize restored to 128 as default for Kerbin

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Sat, 12 Mar 2016 12:50:41 https://spacedock.info/mod/141/scatterer/download/0.0235 https://spacedock.info/mod/141/scatterer
scatterer 0.0234 for Kerbal Space Program Released -Fixed compatibility with planetary rings

-Fixed lens flare not occluding correctly on bodies without atmosphere

-New option to draw the atmosphere over EVE clouds: Fixes strange-looking terminators when using both EVE and scatterer and looks smoother in general, however it makes the transition from PQS to scaledSpace more problematic and introduces some new issues. Can be toggled of from the main menu or for individual planets throught the planetsList.cfg file.

-Fixed draw order issue where clouds on Jool render over Laythe's sky.

-Partially fixed compatibility with telescope mods: Will work correctly in high orbits (>160 km) with the planet rendering correctly and no overlaying layers, however will get some interference from the postprocessing shader when PQS is active (below 160km for Kerbin).

-Visor reflections (TextureReplacer's reflection plugin) should also be fixed, with the same limitations as the telescope mods.

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Thu, 10 Mar 2016 21:53:34 https://spacedock.info/mod/141/scatterer/download/0.0234 https://spacedock.info/mod/141/scatterer
scatterer 0.0233 for Kerbal Space Program Released -Highly improved memory usage (100-400 mb savings)

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Fri, 04 Mar 2016 18:29:16 https://spacedock.info/mod/141/scatterer/download/0.0233 https://spacedock.info/mod/141/scatterer
scatterer 0.0232 for Kerbal Space Program Released -Fixed lens flare shader not working on linux/OpenGL

-Fixed pink square that appears near the player's craft

-Fixed extinction tint not working in sky shader and postprocessing shader in OpenGL

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Fri, 26 Feb 2016 07:42:27 https://spacedock.info/mod/141/scatterer/download/0.0232 https://spacedock.info/mod/141/scatterer
scatterer 0.0231 for Kerbal Space Program Released -Fixed completely blue screen issue when loading a craft in high orbit

-Fixed blue screen and tilted camera issue when entering KSC

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Thu, 25 Feb 2016 12:11:20 https://spacedock.info/mod/141/scatterer/download/0.0231 https://spacedock.info/mod/141/scatterer
scatterer 0.0230 for Kerbal Space Program Released -Ocean no longer disappears when you rotate the camera, do flips in IVA or get to orbit. -FakeOcean removed, regular ocean stays all the way to high orbit. -Added ocean alpha setting to configPoints to fade out the ocean nearing orbit. -Better way to disable the stock oceans (thx to rbray89), gives a small performance bump.

-Added godrays: Early WIP, disabled by default, these work best with good terrain so turn up your terrain quality. Looks best with terrain shadows.

-Added terrain shadows: These depend on the unity shadows, if you see shimmering or artifacts turn up your shadow quality through the "render quality level" slider in KSP. The default shadow Cascades setting of 4 seems to work quite well. Shadows distance has also been changed from 5 000 to 100 000, this is adjustable in the scatterer config file.

-Added custom sunflare shader: WIP, configurable through custom textures and config file.

-Added eclipses: WIP, appear only on sky and orbit only for now, no terrain shadows. You can set eclipse casters through the planetsList file.

-Tweaked configs for a bunch of planet, ground to orbit transition is much better on Kerbin especially. Didn't have time to redo Duna so it probably loooks really bad.

-Fixed custom depth buffer artifacts (threshold of 10 is enough for all altitudes now). -Moved all render modes to the custom depth buffer.

-MapViewScale setting no longer required. -PostProcessing now has extinction like the sky shader. -PostProcessing blending mode changed from alpha blending to soft additive, basically it blends better and feelsless foggy during the day and more foggy at sunsets/sunrises.

-Sky extinction is now handled via analytic formula, this fixes the bug where sometimes extinction doesn't work with custom configs, beware that objects in the sky are still handled via the old method so this may not fix it.

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Wed, 24 Feb 2016 05:48:42 https://spacedock.info/mod/141/scatterer/download/0.0230 https://spacedock.info/mod/141/scatterer
scatterer 0.0220 for Kerbal Space Program Released -Fixed black ocean bug

-Fixed issue with gas giants giving abysmal fps

-Fixed rim exposure settings resulting in pixelated planet edges

-Fixed atmosphere drawing over planets in map view

-Fixed sunsets/sunrises looking like eclipses

-Sunglare hiding during eclipses

-Cleaner depth buffer and postprocessing in dx11 and opengl (edgeThreshold now obsolete)

-Main menu window for enabling and disabling features

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Thu, 18 Feb 2016 17:42:33 https://spacedock.info/mod/141/scatterer/download/0.0220 https://spacedock.info/mod/141/scatterer