Scatterer Atmospheric scattering shaders /mod/141/Scatterer Scatterer 0.0838 for Kerbal Space Program Released
  • Fix map view icons and UI elements jittering with TAA enabled (especially noticeable at low framerates)
  • Fix scaledTextureAdjust feature causing visible seams/artifacts on the planets from orbit
  • Fix ocean shader not working at all and forming weird geometric shapes on some mobile AMD GPUs
  • Fix sunflare not working on Linux due to a path case issue
  • Fix white atmo on slower iGPUs
  • Fix some nullrefs and leaking gameEvents (thanks @linuxgurugamer and @gotmachine)
  • Fix mod not loading if EVE is present (introduced in 837)
  • ]]>
    Sun, 14 Aug 2022 15:42:22
    Scatterer 0.0835 for Kerbal Space Program Released
  • Fix TAA breaking when using Waterfall and Tufx HDR together
  • ]]>
    Fri, 22 Apr 2022 15:51:56
    Scatterer 0.0834 for Kerbal Space Program Released
  • Fix TAA breaking with atmosphereless bodies and becoming a smearfest

  • Fix TAA randomy disabling with TUFX

  • Use TAA by default on the default preset and upwards, the lower 2 presets still use SMAA

  • Expose TAA settings

  • Fix UI window being unclickable/undraggable on lower screen resolutions

  • Fix Bruneton tonemapper causing artifacts with bright colors

  • ]]>
    Fri, 08 Apr 2022 16:18:11
    Scatterer 0.0831 for Kerbal Space Program Released Reuploaded 0.0831 after License update.

    Cumulative 0.0772->0.0831 changelog:

    • Fix white atmos on slower GPUs (also delete your atmosphere cache folder)
    • Fix interaction between eclipses and city lights causing white planet surface (mostly noticeable on night side)
    • Fix "missing property _MainTex" log spam on gas giants
    • Fixed wrong scattering on ships near atmosphere edge (most noticeable as blue tint appearing on ships in orbit)
    • Fixed flickering sky in reflections (most noticeable on TU parts)
    • Fixed flickering clouds in reflections (most noticeable on TU parts)
    • Fixed mirror image on scaled planets with in-game AA set to off
    • Fix broken multi-star lighting on scaled planets with eclipses on
    • Fixed 1/4 res scattering causing scattering to be insanely bright
    • Removed dependency on .half files and config tool, atmospheres are now generated directly in-game and cached in "ScattererAtmosphereCache" folder in GameData. Button in-game for clearing this folder if needed. Removed assetPath param.
    • New UI to easily generate and preview atmospheres in-game, with options for easily rescaling and thickening/thinning atmosphere, and an option for a quick preview to generate a lower-quality atmo very quickly. Rescale keeps the same looking by making the atmosphere taller and thinner at the same time to conserve the same look.
    • Rt And RL params Removed, atmosphere height is now calculated on the fly from the parameters you enter (scale heights + scattering coeffs)
    • ExperimentalAtmoScale param removed, use the rescale button
    • GlobalAtmoScale param removed, replaced with scaleAtmosphereStartRadius in atmo generation tab directly
    • openglThreshold param removed
    • Fixed extinction not scaling correctly with atmosphere scale, improved blending of atmospheres (when atmos are in front of each other)
    • Fixed horizon related issues where line-like artifacts and a break in the shading appear around the horizon level. A line can still appear on the horizon on very thick atmos, if that happens, the atmo needs to be made thinner or rescaled (taller atmo with lower scattering params will look the same but avoid the artifacts), disabling multiple scattering can also help.
    • Fixed concentric circles/ring artifacts appearing on planets/scattering
    • Fixed band on the horizon, previously worked around with viewDirOffset param, viewDirOffset param removed.
    • Fix planets with tall atmos being lit on the dark side
    • Fix clouds being lit on the dark side
    • Added option to use single scattering if needed, or you prefer the look for a given planet. Multiple scattering can diverge and become unnaturally bright and show horizon artifacts on very thick atmos, a solution is to disable multiple scattering and to rescale the atmo to be taller.
    • New more natural looking blending mode, more hdr-like blending
    • Removed projector mode, incompatible with new blending mode.
    • Added uncharted tonemapping mode for the atmosphere, produces more vibrant color tones and better contrast, less haze, added ability to switch tonemappers or disable them if you want to use your own tonemapping (TUFX or other).
    • Use the new blending for clouds, preserveCloudColors option is now mostly redundant but it will be kept
    • Fix clouds on other planets sometimes getting dimmed when it is night time on your current planet
    • Support for light from secondary suns, secondary suns don't cast shadows, eclipses, godrays, cloud shadows, caustics/lightrays but can now light up the atmosphere and clouds
    • New "cloudIntegrationUsesScattererSunColors" parameter in planetsList: When set to false, will use the real sun colors for clouds (for main sun and secondary suns), when true will use scatterer's sun colors, defaults to false.
    • New "sunsUseIntensityCurves" parameter in planetsList: When set to true, both main sun and secondary suns will use the intensity from the star's intensity curve. Defaults to false for retro-compatibility.
    • Make scaledSpace eclipses apply only to the main light, additional lights/suns can light up the eclipsed area
    • Fix eclipse shader breaking secondary lights on scaledSpace planets with kopernicus load on demand
    • Fix eclipses applying to the dark side
    • Handle light extinctions for secondary suns in local space
    • Fix SMAA blurring text and other cockpit elements in IVA (most noticeable with ASET and rasterpropmonitor)
    • Fix godrays too dark when looking at opposite of sun direction
    • Fix secondary lights on clouds being too bright
    • Matched sky and scattering exposures on Laythe
    Sun, 20 Feb 2022 13:47:59
    Scatterer 0.0772 for Kerbal Space Program Released
  • Fixed a few issues with stuck images on-screen, in some cases during re-entry or when cheating a craft to another planet

  • Fixed screen becoming black when crashing command part

  • Fixed oceanFFT nullref spam

  • Fixed incompatibility with TUFX ambient occlusion

  • ]]>
    Fri, 18 Jun 2021 17:44:57
    Scatterer 0.0770 for Kerbal Space Program Released
  • Depth buffer mode: Renders scattering effect using the depth buffer instead of re-rendering opaque objects:

    • Enables CPU and GPU performance improvements (anywhere from 17% to 41% higher fps with the stock game and scatterer)
    • Added option to render the scattering in 1/4 resolution and upsample for performance (incompatible will godrays, will auto-disable if godrays are used)
    • Compatibility with Parallax (most noticeably underwater)
    • Compatibility with trees and terrain scatters (they now get correct scattering on them instead of sticking out)
    • Disables MSAA anti-aliasing because it's not compatible with the depth buffer (Added option to use SMAA to compensate, MSAA is still used in tracking station and editor scenes so keep it enabled).
    • Depth buffer mode can be disabled in favor of the old mode if you want to have MSAA (performance and compatiblity improvements won't be available in this case)
  • Faster long-distance shadow rendering (no longer need to render an additional depth buffer for shadows farther than 7km)

  • Small performance improvements in the ocean + ability to further disable foam and transparency for performance on slower machines

  • Performance presets and a preset loader in the KSC menu, to easily adjust quality/performance. It will also tell you your current preset by matching individual settings against presets. Scatterer will now default to "low" preset which is just the basic scattering+ocean feel free to go higher or lower depending on your specs.

  • Sunflare editor in the UI, changes made here will be lost on scene changes so copy your config. (Config will also be logged when applied from the UI)

  • New sunflare syntax (check wiki for details

    • Support for per-element intensity and scale curves
    • Units for the distance in the curves is the parent body's radius, used to make sunflares easy to port from one star to another with different sizes
    • Support for .dds textures for the flares
    • More readable syntax, scales are supplied normally instead of inverse
    • Older sunflares stay compatible by omitting the syntaxVersion tag or using syntaxVersion=1. New sunflare syntax using syntaxVersion=2 in the sunflare config
  • Sunflares are loaded directly from their individual sunflare configs (Scatterer_sunflare nodes), no longer need to have and maintain sunflare list in the planetsList file

  • Better error handling when loading and clearer logging, if loading fails the stock effects will load instead of having the ocean not load. Same when atmo files are missing, display stock effects instead of loading white atmosphere.
  • Configs loaded from ModuleManager are detected as such, and no longer as coming from "Laythe.cfg", config saving to disk is disabled when a ModuleManager patch is used
  • Possibility to preview different SunColor values directly from the UI for fine-tuning (will not save to file though, you still have to manually edit the planetsList file after)
  • De-hardcoded a gravity parameter in the ocean spectrum (previously hardcoded to 9.81 m/s^2), a value of 0 will apply the body's surface gravity. This can impact the waves look and look unnatural to us (as we are used to how waves looks on earth), old ocean configs where the value is missing will default to 9.81 as before.
  • Fixed weirdly colored clouds in main menu
  • Small reduction in ocean jittering in RSS
  • ]]>
    Mon, 17 May 2021 09:08:38
    Scatterer 0.0723 for Kerbal Space Program Released Bugfixes:

    • Fix log spam "RenderTexture.Create failed: width & height must be larger than 0" when godrays are enabled but terrain shadows and custom shadow resolutions are disabled
    • Fix broken ocean shader on Linux/OpenGL
    • Fix forced ship recovery from ocean working on non-homeworld planets
    • Fix atmospheres not loading with kopernicus planets on the first load outside the home system and requiring a scene change
    • Renamed scaled space scattering object to "Scatterer scaled atmo" for Tilt Unlocker
    Thu, 31 Dec 2020 12:02:51
    Scatterer 0.0722 for Kerbal Space Program Released Compatible with 1.9, 1.10 and 1.11

    New features:

    • Added volumetric shadows (godrays). Godrays use shadow information so the quality is directly tied to shadowmap resolution and shadow distance. Godray strength can be tweaked and godrays respect atmosphere density and optical depth. Only compatible with Directx 11 (requires the unified camera setup)

    • Added underwater light rays, derived directly from the caustics textures and config. Brightness of underwater light rays can be adjusted. Light rays are volumetric and respect shadows

    • Added craft-wave interactions. Ocean waves are now interactible/collidable. Only compatible with Directx 11 as it requires async GPU readback

    • Added override for ship recovery velocity when splashed and wave interactions are on (by default 5 m/s vs 0.3 m/s for stock), to allow ship recovery in wavy oceans

    • Added overrides for water drag and crash tolerance when wave interactions are on, to make ships and seaplanes experience better (3x less drag and 3x less crash tolerance than stock by default). Seaplanes are workable but require some care and timing, it's still possible to take off with the stock gull from by going in the same direction as the waves


    • Fix scattering effect getting cut off in the distance for RSS/Rescale

    • Fix bleached/white mountains in the distance when ascending to orbit

    • Fix caustics, extinction lighting, long-distance shadows and ocean shadows not working on Kopernicus suns

    • EVE clouds have correct scattering and extinction based on their altitude and no longer behave as if at ocean level

    • Fix EVE clouds having dark side appearing lit in some cases with EVE integration on

    • EVE clouds + Sunlight extinction respect extinction thickness

    • Fix some cloud flickering issues with EVE, mostly noticeable with spectra when using EVE integration

    • Fix sunflares being offset from their star/planet in some cases (when the body is small)

    • Fix reflections disappearing from ships when using cameraTools after 250 meters distance

    • Fix ocean secondary lights causting artifacts/squares on the planet from orbit

    • Fix sky reflection on the ocean not respecting sky exposure and alpha settings

    • Added configurable skyReflectionStrength setting in ocean config (can be changed from UI but need to rebuild ocean to apply)

    Wed, 16 Dec 2020 18:48:14
    Scatterer 0.0632 for Kerbal Space Program Released
  • Fix occasional black screen when reverting to KSC

  • Compatibility with EVE-Redux's volumetric particle fading near camera

  • Caustics don't appear on shadows

  • Small performance improvement when using ocean shader (CPU usage reduction)

  • Ocean builds/loads faster if compute shader support is available, m_variance variable is hidden from user

  • Added option to disable dithering from sky and scattering effects

  • ]]>
    Wed, 26 Aug 2020 21:29:36
    Scatterer 0.0630 for Kerbal Space Program Released
  • Support for performance-enhanced EVE version:

  • Fix wrong overriding of EVE renderqueues

  • ]]>
    Wed, 19 Aug 2020 18:52:16
    Scatterer 0.0621c for Kerbal Space Program Released
  • Update for 1.10

  • Fix stock sky and scatterer sky drawing on each other in 1.10

  • Fix z-fighting and scattering rendering twice on stock ocean

  • Fixed compression method for netkan bot (otherwise same as release 0.0621)

  • Fixed file paths causing white atmospheres for users (otherwise same as release 0.0621b)

  • ]]>
    Sun, 16 Aug 2020 14:30:11
    Scatterer 0.0610 for Kerbal Space Program Released
  • Fix issue with VesselView mod resulting in black ship view screens

  • Display effects in main menu for modded planets other than Kerbin

  • ]]>
    Sat, 25 Apr 2020 10:48:41
    Scatterer 0.0600 for Kerbal Space Program Released
  • Fix for 1.9.x (Maintain compatibility with 1.8.x)

  • Fix for flickering shadows in Dx11 (stock game bug) (with option to disable it just in case)

  • Temporary fix for EVE clouds sinking into planet in 1.9

  • Temporary fix for EVE clouds being visible in plumes (thanks @R-T-B)

  • Handle long-distance shadows on 1.9 Dx11 with a custom method

  • Separate shadow settings for new unified camera mode (1.9 Dx11) and other modes using dual cameras

  • Added options to override shadowMap resolution with long-distance shadows (defaults to 8K in unified camera mode, can be lowered along with shadows distance for saving performance)

  • Added options to override shadowCascadeSplits with long-distance shadows

  • Fix compatibility with stock reflection probes

  • Fix planets and scaledSpace scenery being visible through other planetSurfaces in stock reflection probes (stock game bug)

  • Fix ocean shadow artifacts

  • Fade out ocean shadows correctly

  • Fix foam/whitecaps becoming invisible in some situations

  • Fix shores having weird scattering (mostly RSS/rescale bug)

  • Fix Kopernicus ring shadows broken since Kopernicus refactor (only linear rings supported, tiled rings will not cast shadows)

  • Fix issue with some cargo bays (stock drag cubes) causing low framerates and errors

  • Added new setting to partially flatten scaledSpace mesh geometry, to be used when "naked" scaledSpace geometry is visible behind localSpace scattering and terrain (Kerbin needs this in 1.9)

  • Better logging when initializing Scatterer celestial bodiesbodies

  • ]]>
    Sun, 19 Apr 2020 20:38:55
    Scatterer 0.055 for Kerbal Space Program Released
  • Add water caustics, configurable

  • Add possiblity to change sun color for atmospheres (possibility for colored suns, coloring atmospheres differently)

  • Fix issue with symlinks in paths

  • Fixed issue with oceanRefractions setting not getting saved

  • Fixed crash due to atmosphereProjector destructor

  • Fixed some issues when starting unity in debug mode

  • ]]>
    Thu, 20 Feb 2020 21:50:06
    Scatterer 0.0541 for Kerbal Space Program Released
  • Update for 1.8

  • Disable dithering on sunflares because of pronounced artifacts

  • ]]>
    Sat, 26 Oct 2019 12:52:44
    Scatterer 0.0540 for Kerbal Space Program Released
  • Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance)

  • Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit

  • Fix white sky bug in some situations

  • Add trailing zero in version number for CKAN

  • ]]>
    Sun, 17 Mar 2019 15:00:05
    Scatterer 0.053 for Kerbal Space Program Released
  • Fix z-fighting (flickering black squares on terrain when high in atmosphere)

  • Fix overlay/atmosphere visible on ships in orbit

  • ]]>
    Fri, 15 Mar 2019 23:00:26
    Scatterer 0.052 for Kerbal Space Program Released For end users:

    • Anti-aliasing on atmosphere effects (fix black edges on horizon, sea and terrain)

    • All effects compatible with camera mods (rasterprop etc...)

    • Removed godrays to add the previous two points

    • Sunlight color is tinted by extinction (objects receive red light at sunset instead of white)

    • Fix tsunami/flood bug in KSC scene, and with Kerbal Konstructs

    • Fix line break in scattering effect

    • Automated and improved transition to orbit with less pops/discontinuities

    • Ocean ambient light (ocean visible at night)

    • Shadows visible on the ocean (may be buggy in dx11)

    • Sunflare visible in supersampled screenshots

    • Display scatterer button in KSC menu only

    • Improved shadow precision

    • Sunflare scales with FOV

    • Fix performance high performance hit of dithering in OpenGL on certain machines (thanks @soulsource)

    • Don't break stock underwater effect with stock ocean

    • Fix buggy ocean surface when lowering ocean resolution

    • Fix ocean pixel lights

    • Fix various artifacts

    • Moved settings that change every time to pluginData

    For modders:

    • Merged local and scaled settings (scattering+extinction), to reduce clutter

    • Removed mapSkyExtinctionRimFade, mapGroundExtinctionFade and _mapExtinctionScatterIntensity

    • Added a new setting extinctionThickness, setting it works on localPostProcessing, scaledSpace and clouds. . It works as (1-extinctionGroundFade),

    • Removed other redundant/unused settings

    • Fixed extinction tint not doing anything

    • Mapnode removed, map mode just uses the highest config node

    • Created a repo for stock scatterer config, to track config and syntax changes, you can sue it like this:

    • Fix not being able to add sky effect to atmosphere-less bodies

    Thu, 14 Mar 2019 23:29:51
    Scatterer 0.0336 for Kerbal Space Program Released -Fix stock sunflare appearing on top of custom sunflare

    -Fix effects flipped when AA is disabled

    -Add mod button to toolbar and remove intrusive mod menu from main menu (new icon by cratercracker)

    -Display effects in main menu

    -Update to 1.5.1

    Thu, 08 Nov 2018 22:03:20
    Scatterer 0.0331b for Kerbal Space Program Released -Update EVE shaders (fading rim)

    Fri, 27 Apr 2018 00:22:15
    Scatterer v0.0331 for Kerbal Space Program Released -Fix issues with B9PartSwitch resulting in invisible water and weird sky shading

    -Fix some issues with banding in the sky and underwater

    Thu, 26 Apr 2018 17:14:58
    Scatterer v0.0329_for_1.4.2 for Kerbal Space Program Released -Fix issue where space is black and planets are invisible

    -Fix flipped post-processing without AA on direct3D

    -Fix gas giants visible through other planets

    -Fix refraction and post-processing effects not applying to new mk1-3 pod

    Sat, 31 Mar 2018 13:34:18
    Scatterer 0.0326 for Kerbal Space Program Released -1.4 Compatibility

    -Fix postProcessing effects not applying to trees (atmospheric scattering) or fairings (underwater)

    -Fix/Minimize white aliasing around objects when in front of the ocean

    Sun, 11 Mar 2018 11:19:49
    Scatterer 0.0324 for Kerbal Space Program Released -Fix nullref spam with refractions on

    -Fix ocean "stuck" in the screen and visible on the moon and other bodies

    -Fix black sky in KSC view when reverting mission

    -Fix halo issue and remove alternateSQRT option

    -Fix atmospheres visible through other planets

    -Fix nullref issue on planets without PQS

    -Recompiled for 1.3.1

    Sun, 28 Jan 2018 00:50:54
    Scatterer 0.0320b for Kerbal Space Program Released -1.3 compatibility: fixed flying tiles issue

    -New water effects: Water refraction, depth-based transparency, contact foam and underwater surface and underwater "fog"

    -Fixed "break" in the postprocessing effect very close to the camera

    -NearClipPlane parameter is back in the config file per popular request, not recommended to mess with it unless you know what you're doing

    -Fix some issues with disappearing layer2d (used for spectra glow effects)

    -Changed config file structure to improve ModuleManager compatibility

    -Added option to disable planet config auto-saving on scene change

    -Per-planet EVE integration

    -EVE integration: option to preserve cloud colors, prevents "bleached" clouds when using EVE integration

    -Fixed a few EVE integration issues causing clouds to appear black on some configs

    Thu, 06 Jul 2017 22:56:16
    Scatterer 0.0320 for Kerbal Space Program Released -New water effects: Water refraction, depth-based transparency, contact foam and underwater surface and underwater "fog"

    -Fixed "break" in the postprocessing effect very close to the camera

    -NearClipPlane parameter is back in the config file per popular request, not recommended to mess with it unless you know what you're doing

    -Fix some issues with disappearing layer2d (used for spectra glow effects)

    -Changed config file structure to improve ModuleManager compatibility

    -Added option to disable planet config auto-saving on scene change

    -Per-planet EVE integration

    -EVE integration: option to preserve cloud colors, prevents "bleached" clouds when using EVE integration

    -Fixed a few EVE integration issues causing clouds to appear black on some configs

    Thu, 06 Jul 2017 22:48:27
    Scatterer 0.0300 for Kerbal Space Program Released -EVE cloud integration, scattering is now applied to clouds and they change colors at sunset (old shading still an option from main menu, useful for EVE 7-4 and visual packs that aren't reconfigured for the new system.

    -Added kopernicus ring shadows, rings can now cast shadows on planets (if using the new EVE integration, the shading may not look right, it's better not to have clouds on a planet that has rings ATM, old cloud shading works fine).

    -Sunflare changes intensity and color when seen through Kopernicus rings.

    -Added sun flare ghost fade-out after a configurable distance.

    -Effects now work in tracking station.

    -Fixed atmospheres wobbling when observing far away planets in map view, ie planets that the active vessel is not orbiting.

    -Fixed ocean reflections and foam being very faint.

    -Fixed "experimental viewdir offset" flipping directions sometimes, this should fix the band over the horizon.

    -Fixed re-entry effects rendering behind ship.

    -Removed nearClip Parameter and fixed "slicing" on objects close to camera.

    -Fixed ocean and postprocessing shaders causing artifacts on Texture Replacer's reflections.

    -Fixed high ambient light issue on ship when disabling ambient light in scaledSpace.

    -Fixed whole screen being tinted with color of sunflare when being very far from sunflare source

    -Fixed rectangular artifacts on sunflare ghosts

    -Sunflare now shows correct extinction from all distances, previously all extinction effects disappeared when the PQS is disabled.

    -Planets now have an individual "mainSunCelestialBody" setting. Useful for multi-star system mods.

    -Fixed OpenGL on windows

    Sun, 22 Jan 2017 22:12:43
    Scatterer 0.0256 for Kerbal Space Program Released -Recompiled for 1.2

    -Added potential fix for atmosphere halo (if it doesn't work, try switching it off)

    -Switched sky shaders to soft blending

    Mon, 17 Oct 2016 22:39:50
    Scatterer 0.0255 for Kerbal Space Program Released -ModuleManager compatibility

    -Possibility to set name the main celestial body considered as the sun (useful for kopernicus)

    -Fixed ocean spazzing out when zooming out or rotating camera

    -Multiple lens flares support

    1.2 version of this release is also available on the forum

    Sun, 02 Oct 2016 23:38:51
    Scatterer 0.0247 for Kerbal Space Program Released -Fixed lens flare compatbility with 1.1.3

    -Godrays no longer cause black trails behind ships/buildings

    -Fixed weird halos around planet

    Thu, 14 Jul 2016 22:09:08
    Scatterer 0.0246 for Kerbal Space Program Released -Fixed terrain shadow artifacts (adjust shadow bias and shadow normal bias if you still get issues)

    -Fixed 3rd sun flare ghost displaying image of 2nd ghost

    Sun, 08 May 2016 16:22:32
    Scatterer 0.0245 for Kerbal Space Program Released -Fixed ocean FOV and IVA-related issues

    -Fixed compatibility with Directx11

    -Fixed lens flare in OpenGL

    -Fixed weird looking eclipses on Jool

    -Doubled number of sun flare ghost instance slots and added a ghost texture slot

    -Sun flare now fades out when zooming in on the sun so the sun surface is visible

    Sat, 07 May 2016 17:58:23
    Scatterer 0.0244 for Kerbal Space Program Released -Added accurate sky reflections on the ocean

    -Added option to enable light sources to work with the ocean (big performance hit at the moment)

    -Mostly fixed horizon line artifacts

    -Ocean now appears in supersampled screenshots

    -Issue where ocean flickers and bobs around with camera movements appears to be fixed

    -Moved fourierGridSize option to the main menu (option with the biggest effect on ocean performance)

    Sun, 17 Apr 2016 01:12:32
    Scatterer 0.0242 for Kerbal Space Program Released -Added a way to override rendertype tags (fixes rectangles in the sky when using EVE clouds or from rocket exhausts)

    -Updated the "render on top of eve clouds" option to match EVE's new renderqueue (gets rid of weird terminators with EVE)

    -Tweaked and recompiled shaders for unity 5 (should get rid of some rendering issues new to unity 5)

    -Terrain shadows are now disabled by default to avoid heavy artifacting in dx9

    Tue, 05 Apr 2016 15:18:49
    Scatterer 0.0241 for Kerbal Space Program Released -Fixed weird and greenish coloration in postProcessing shader and sky shader especially visible near the horizon, both effects are back to being realistically blue.

    -Fixed eclipses nor working correctly in map view when viewing planets other than the active one.

    Sat, 02 Apr 2016 16:32:50
    Scatterer 0.024 for Kerbal Space Program Released -1.1 Compatibility

    -Much faster, nearly instantaneous loading, reverting a flight you no longer have to wait 10 seconds, effects enabled in map view for planets other than the active one and will load on demand

    -.raw format replaced by .half format, which enable faster laoding and smaller filesize, if you created your own .raw files, they will be converted automatically to .half the first time the planet is loaded (make sure to delete any existing .half files when you copy over new .raw files)

    -Option to disable scaledSpace ambient light (celestial bodies appear realistically lit and will display as crescents in the sky)

    -Restored the sun corona.

    -Option to ignore renderType tags, keep this on for the time being as rendertype tags seem to be gone in 1.1 and the postprocessing shader won't work without them.

    -No longer need to reload the tables when switching fullscreen/windowed, only ocean needs to be reloaded.

    -Added an ocean offset reset when it gets bigger than 20000, avoids floating point precision issues resulting in artifacts or a blocky-looking ocean when traveling a large distance over the ocean such as doing a sub-orbital hop or doing a fast re-entry.

    -Window positions are persistent.

    -Gui keys are rebindable through the config file.

    Wed, 30 Mar 2016 13:52:26
    Scatterer 0.0235 for Kerbal Space Program Released -Quick fix to effects disappearing in scaledSpace for RSS -Ocean fourierGridSize restored to 128 as default for Kerbin

    Sat, 12 Mar 2016 12:50:41
    Scatterer 0.0234 for Kerbal Space Program Released -Fixed compatibility with planetary rings

    -Fixed lens flare not occluding correctly on bodies without atmosphere

    -New option to draw the atmosphere over EVE clouds: Fixes strange-looking terminators when using both EVE and scatterer and looks smoother in general, however it makes the transition from PQS to scaledSpace more problematic and introduces some new issues. Can be toggled of from the main menu or for individual planets throught the planetsList.cfg file.

    -Fixed draw order issue where clouds on Jool render over Laythe's sky.

    -Partially fixed compatibility with telescope mods: Will work correctly in high orbits (>160 km) with the planet rendering correctly and no overlaying layers, however will get some interference from the postprocessing shader when PQS is active (below 160km for Kerbin).

    -Visor reflections (TextureReplacer's reflection plugin) should also be fixed, with the same limitations as the telescope mods.

    Thu, 10 Mar 2016 21:53:34
    Scatterer 0.0233 for Kerbal Space Program Released -Highly improved memory usage (100-400 mb savings)

    Fri, 04 Mar 2016 18:29:16
    Scatterer 0.0232 for Kerbal Space Program Released -Fixed lens flare shader not working on linux/OpenGL

    -Fixed pink square that appears near the player's craft

    -Fixed extinction tint not working in sky shader and postprocessing shader in OpenGL

    Fri, 26 Feb 2016 07:42:27
    Scatterer 0.0231 for Kerbal Space Program Released -Fixed completely blue screen issue when loading a craft in high orbit

    -Fixed blue screen and tilted camera issue when entering KSC

    Thu, 25 Feb 2016 12:11:20
    Scatterer 0.0230 for Kerbal Space Program Released -Ocean no longer disappears when you rotate the camera, do flips in IVA or get to orbit. -FakeOcean removed, regular ocean stays all the way to high orbit. -Added ocean alpha setting to configPoints to fade out the ocean nearing orbit. -Better way to disable the stock oceans (thx to rbray89), gives a small performance bump.

    -Added godrays: Early WIP, disabled by default, these work best with good terrain so turn up your terrain quality. Looks best with terrain shadows.

    -Added terrain shadows: These depend on the unity shadows, if you see shimmering or artifacts turn up your shadow quality through the "render quality level" slider in KSP. The default shadow Cascades setting of 4 seems to work quite well. Shadows distance has also been changed from 5 000 to 100 000, this is adjustable in the scatterer config file.

    -Added custom sunflare shader: WIP, configurable through custom textures and config file.

    -Added eclipses: WIP, appear only on sky and orbit only for now, no terrain shadows. You can set eclipse casters through the planetsList file.

    -Tweaked configs for a bunch of planet, ground to orbit transition is much better on Kerbin especially. Didn't have time to redo Duna so it probably loooks really bad.

    -Fixed custom depth buffer artifacts (threshold of 10 is enough for all altitudes now). -Moved all render modes to the custom depth buffer.

    -MapViewScale setting no longer required. -PostProcessing now has extinction like the sky shader. -PostProcessing blending mode changed from alpha blending to soft additive, basically it blends better and feelsless foggy during the day and more foggy at sunsets/sunrises.

    -Sky extinction is now handled via analytic formula, this fixes the bug where sometimes extinction doesn't work with custom configs, beware that objects in the sky are still handled via the old method so this may not fix it.

    Wed, 24 Feb 2016 05:48:42
    Scatterer 0.0220 for Kerbal Space Program Released -Fixed black ocean bug

    -Fixed issue with gas giants giving abysmal fps

    -Fixed rim exposure settings resulting in pixelated planet edges

    -Fixed atmosphere drawing over planets in map view

    -Fixed sunsets/sunrises looking like eclipses

    -Sunglare hiding during eclipses

    -Cleaner depth buffer and postprocessing in dx11 and opengl (edgeThreshold now obsolete)

    -Main menu window for enabling and disabling features

    Thu, 18 Feb 2016 17:42:33