//The following file contains spoilers.





























// Seriously, it's a lot more fun to find this stuff out in the game.
// Last chance to turn back.



































//I did warn you.

@EXPERIMENT_DEFINITION:FIRST
{
    !RESULTS,* {}
}

@EXPERIMENT_DEFINITION:HAS[#id[crewReport]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You record the crew's assessment of the situation.

		KerbinSrfLandedLaunchpad = We don't seem to be moving very fast right now.
		KerbinSrfLandedRunway = Reporting in at the Runway. Good thing there's not a lot of air traffic, because I don't think we ever got clearance from the tower to be here.
		KerbinSrfLandedKSC = This is our Space Center here. We're home.
		KerbinFlying = Hey I can see my house from here, I think.
		KerbinInSpaceLow = It seems we are very much in space right now. The sky seems to be mostly below us.
		KerbinFlyingLowGrasslands = Hey, I can see my house from here, I think.
		KerbinFlyingLowGrasslands = It's very comforting to see that much green below you.
		KerbinFlyingLowHighlands = You get a great view of the highlands.
		KerbinFlyingLowMountains = The mountains rise up from the ground of Kerbin. They seem so much smaller from way up here.
		KerbinFlyingLowDeserts = The heat rising from the sand causes the desert to move and shimmer.
		KerbinFlyingLowBadlands = This looks like a bad place to land.
		KerbinFlyingLowTundra = You see patches of frozen grass. It looks like it's pretty cold out there.
		KerbinFlyingLowIceCaps = = You look down and see a sheet of shining white ice. If you stare at it too long your eyes start to water.
		KerbinFlyingLowShores = The shores look inviting and you watch the waves roll in to the coast.
		KerbinFlyingLowWater = From this perspective you can see the underwater topography.
		KerbinInSpaceLow = It seems we are very much in space right now. The sky seems to be mostly below us.
		KerbinInSpaceLow = Maybe if you get out and push...
		KerbinInSpace = It's very... round.
		KerbinInSpace = Crew reporting in, from space!

		MunInSpace = You look down at the cold gray surface. It looks really beat up with craters.
		MunInSpace = You look at the surface of the Mun and try to find a good landing space. The inside of the craters might be the best option.

		MinmusInSpace = The darker red lake beds seem relatively flat, perhaps we could land there.
		MinmusInSpace = Looking at the surface of Minmus reminds you of a favorite childhood candy. You are tempted to taste the surface, even though you know it would burn your tongue.

		GillyInSpace = It looks like a particularly lumpy rock. You bet you could you could jetpack down there.

		MohoInSpace = The planet doesn't appear to have an atmosphere, and you notice darker spots across the surface.

		EveInSpace = You can't help but notice how awfully yellow the planet is.
		EveSrfLanded = The "Overheating" light blinks on and off. You should really get that lightbulb fixed.
		EveSrfSplashed = The spacecraft seems to be stuck in some... kind of... tar?
		EveInSpacePlateau = Wow, look at that.
		EveSrfLandedPlateau = Temperature... nominal. Pressure... nominal. 

		DunaInSpace = The planet is pale brown in color. You check the box on your report labeled "Desert, not Dessert"
		DunaSrfLanded = We've landed on the surface of Duna. Internal heaters... active.

		IkeInSpace = You can't help but like Ike for discovering this comet.
		IkeInSpace = There appears to be some steep rocky slopes. Some of the slopes are coated white, while others are charcoal-grey.
		IkeInSpace = Isaac's Comet is a particularly jagged and pointy object, but the gravity might make that a moot point.

		DresInSpace = Looking down you see a massive crater on the surface. It could be several kilometers deep.
		DresInSpace = The surface has a patchwork of white and brown areas, with many craters.

		JoolInSpace = You watch the flowing blue-white storms below, they seem to go on forever endlessly swirling into each other.
		JoolInSpace = Jool, the sky ball. The really big one. Now it's even bigger-er. You feel an almost spiritually blissful feeling. Then you realize that's just because you accidentally injected yourself with your emergency morphine.

		LaytheInSpace = Laythe looks a lot like Kerbin, you wonder what would happen if you took your helmet off down there.
		LaytheInSpace = The surface is colored green, no doubt by vegetation.
		LaytheSrfLanded = There is a small flicker of burning grass under your ship, perhaps there's a rocket fuel leak.
		LaytheSrfLanded = Are those... maple trees? OH GOD NO THEY'RE NOT.
		LaytheSrfLandedIceCaps = The snow around the craft melts on contact with the warm spacecraft exterior.
		LaytheSrfLandedSouthernMountains = The snow around the craft melts on contact with the warm spacecraft exterior. The ground beneath the spacecraft sinks into the muddy soil.
		LaytheSrfSplashed = Your craft bobs up and down in the water. You see a strand of seaweed float past.

		VallInSpace = The surface has many impressive and jagged mountain ranges. You don't think you'd like to try and land on them.
		VallInSpace = The moon is mostly white and dark red-brown shades. It looks very cold and possibly frozen.

		TyloInSpace = It looks like it would be very hard to land here. There are a few fjords that look like they would be terrifying to fall off of.
		TyloInSpace = The surface is covered with various shades of brown and yellow. Perhaps there is a significant amount of gold down there?

		BopInSpace = It appears to be a large brown rock. Perhaps an old asteroid?
		BopInSpace = As you stare at the object, something flits by the window.. Is there something moving down there?

		PolInSpace = It looks vaguely like a really large grain of pollen. You note down -Pol- in your report.
		PolInSpace = The terrain below looks very hazardous. You make note of the jagged rocks, inclines and other dangerous areas.

		EelooInSpace = The surface appears to be mostly frozen. You see some interesting brown areas peeking out of the ice and note them in your report.
		EelooInSpace = You search the sky for other nearby planets, you think Eeloo must be lonely out here by itself. Maybe we should pay it a visit and cheer it up a bit.
	}
	
}
@EXPERIMENT_DEFINITION:HAS[#id[evaReport]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You've recorded your observations about the situation.

		MohoSrfLanded = It's getting very hot in here... 

		EveSrfLanded = The gravity, at least, is comfortable. Temperature and atmosphere... not so much.
		EveSrfSplashed = Swimming in thick, goey tar pits isn't your idea of fun or survival.
		EveSrfLanded = You hope the suit's refrigeration holds.
		EveSrfLandedPlateau = You could breathe here, if it weren't for the poison gas and lack of oxygen in the air. But at least you wouldn't puff up or get crushed to death.
		EveInSpaceLowPlateau = Wow, look at that. That mountain appears to be above the bulk of the atmosphere.
		
		TyloSrfLanded = Each step threatens to break every bone in your body. Well it would, if you had any bones left from the landing.
		
		TyloFlyingLow = You're too distracted by your eminent crash to write a report.
		
		TyloFlyingHigh = A fall from a few kilometers might be survivable in a space suit, if you were on Kerbin! Good luck, and rest in peace.
		
		GillySrfLanded = You can barely move without flying away from the surface. You wish you brought an anchor.

		KerbinSrf = I don't think a spacesuit was entirely necessary to get here, was it?

		SunInSpaceHigh = You feel kind of small right now... you hope you know where you're going.

		KerbinFlyingLow = This is a most precarious situation.
		KerbinFlyingHigh = You're starting to feel you should really get back into the ship.

		MunSrfLanded = The dust is getting everywhere!
		MunSrfLanded = You look up and search the sky for Kerbin. Suddenly, you feel very small.
		MunSrfLanded = You look up and search the sky for Kerbin. Oh, there it is! No wait, maybe that was Laythe?
		MunSrfLanded = You start to say something dramatic and poignant about the plight of Kerbal-kind in this grand universe, only to be cut off by random radio chatter that the situation is nominal.
		MunFlyingLow = You're having a bit too much fun with the low gravity.
		MunFlyingHigh = Is this really a good idea? Staring at the cratered surface below, you're beginning to wonder...

		MinmusSrfLanded = You feel a bit like a super hero when you jump in the low gravity.
		MinmusSrfLanded = You stare up at the sky, looking for Jool. It's really big in the sky.

		DunaSrfLanded = After much testing, you determine that sand castles are plausible.
		DunaSrfLanded = Everywhere you look, you see dunes and sand.
		DunaSrfLandedIceCaps = Rolling plains of dry ice, what a site.
		DunaSrfLanded = You're not sure, but you could swear you're being pulled toward Tylo. Probably not.

		IkeSrfLanded = The massive slopes behave much the same as the flat areas, wherever they can be found. Isaac's Comet's Gravity is tiny.
		IkeSrfLanded = There's a bunch of large rocks scattered around the surface. The surface appears to react oddly to light.

		DresSrfLanded = When you look closely at the ground, you can see there are many different types of deposits mixed together.

		JoolSrfLanded = You're not sure how you even landed on the surface of a gas giant. But it's probably best not to think about it for too long.
		JoolFlyingLow = You reflect on the many religion and cult members that would give anything to be where you are, as you transmit your last will and testament.
		JoolFlyingHigh = This is a dreadful idea, but it is pretty at least.

		LaytheSrfLanded = This place seems nice, you're so comfortable you feel like taking your helmet off. You check the box on your report for -Looks breathable-.
		LaytheSrfLanded = You take off your helmet, and breathe in the warm smells of flowers and grass. You check the box on your report for -Actually Breathable-.
		LaytheSrfLanded = You sniff a flower only to have it spray some kind of spikes at your face. That's going to hurt. You check the box on your report for  -Hazardous Life-.
		LaytheSrfLanded = Are those maple trees? OH GOD NO THEY'RE NOT NO THEY'RE REALLY REALLY NOT!
		LaytheSrfLandedSouthernMountains = You ponder making a snow angel. The ground is too hard for that though.
		LaytheSrfLandedNorthernMountains = You ponder making a snow angel. You settle for a snowball fight with a tree.
		LaytheSrfLandedNorthernMounains = Wow. Laythe has some really environment-resistant trees.
		LaytheSrfLandedIceCaps = Really? There's actual trees here too? Laythe trees are kinda badS. You check to box on your report for -lampshade a LandControl bug-. Mission control won't respond to your inquiry of what exactly that means.
		LaytheSrfLandedIceCaps = Your space suit is keeping you nice and cozy, but without it you'd really need a blanket or a towel or something to keep from freezing.
		LaytheSrfLandedEquatorialLand = Without your space suit on, you imagine it would be very humid and hot. Luckily your space suit is keeping you nice and cool.
		LaytheSrfLandedVolcanoes = The ground rumbles. You start to feel you should probably get out of here before the ground explodes.
		
		LaytheInSpace = You have to double take to make sure you're not looking at Kerbin.

		VallSrfLanded = The surface occasionally rumbles beneath you. You think you should probably get back to the ship.

		TyloSrfLanded = The gravity here is crushingly intense. You struggle to remain standing in the threateningly powerful gravity. You try as hard as you can not to fall down, because you wouldn't be getting back up any time soon.

		BopSrfLanded = The surface is brown and grey and very lumpy. You poke at it with your glove and notice how hard it is.
		BopSrfLanded = You feel strangE. iT's AlMoSt LiKe YoU'rE nOt YoUrSeLf.
		BopSrfLanded = There is an inexplicable feeling of existential dread.

		PolSrfLanded = Everywhere you look it appears the planet is sharp. You don't think you want to sit down or fall on anything.

		EelooSrfLanded = You look up into the sky to find the distant sun. The Eeloo-Vall system is so much further than anything else.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[mysteryGoo]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You Observe the Goo.
		default = Something just happened. You record what just happened.
		default = The goo seems to flutter in and out of reality, occasionally turning a color which doesn't quite fit the situation.

		KerbinSrfLandedLaunchPad = The Goo doesn't seem to be doing much right now.
		KerbinSrfLandedRunway = The Goo seems to behave very much the same as it always does around here.
		KerbinSrfLandedDeserts = The Goo seems to hate it here.
		KerbinSrfSplashedWater = The Goo escapes into the water!
		KerbinSrfSplashedShores = The Goo wobbles around in its container and starts to seep out of the holes.
		KerbinSrfLandedShores = The Goo accumulates near the water facing side of the container.
		KerbinSrfLandedKSC = The Goo seems bored.
		KerbinFlyingLow = The Goo jiggles and wobbles as the craft flies.
		KerbinFlyingHigh = The Goo seems to be getting very cold now.
		KerbinInSpaceLow = The Goo seems to have clumped into a sphere. It also appears to have become brittle. 

		TyloSrfLanded = The goo has pooled into a perfectly flat puddle along the bottom of the container.
		TyloInSpace = The goo seems to resist movement more. It didn't gain mass, did it?
		
		MohoInSpace = The Goo seems to be almost boiling. It writhes around the canister.

		EveInSpace = The Goo has become rubbery and bounces around the container.
		EveInSpace = The Goo takes on a yellow-green coloration. Is it just the lighting, or did it change color?
		EveSrfLanded = The Goo begins bubbling.

		DunaInSpace = The Goo separates into small butterscotch discs. You want to eat them, but you know the scientists at KSC wouldn't approve.

		Mun = The Goo seems to be less dense here.

		InSpace = The Goo feels right at home here.

		BopInSpace = The canister begins to resonate, causing an odd harmonic effect inside the vessel. It's very unsettling.
		BopInSpace = Several green tentacles reach out of the container's holes and then vaporize.
		
		LaytheSrfLanded = The goo attempts to wiggle its way out of the container. Some of it flows off and seeps into the ground. A small patch of grass around the goo turns brown and the goo grows in size.
		LaytheSrfLandedVolcanoes = The goo catches on fire.
		LaytheSrfLandedIceCaps = The goo freezes into several transparent spheres.
		LaytheSrfLandedSouthernMountains = The goo drips out of the container and freezes into ice-sickles.
		LaytheSrfLandedNorthernMountains = The goo flows out of the container, turns grey, and produces a hard, spiky outer shell.
		LaytheSrfLanded = The goo escapes out of the canister and starts flowing right toward a small, distinctly rodent-like flower. The goo encompasses the plant, and all that is left is a strange skeleton.

		PolInSpace = Gooey tentacles reach out of the canister, freeze, and break off. Fascinating!

		EelooInSpace = While observing the canister, you feel as though something is looking back at you from the shadows of the container.

		EelooInSpace = The instruments suddenly read off the charts for a moment! The container flexes outwards and then settles.
		
		JoolInSpace = The Goo takes a bluish tint, and swirls into several spirals which then spread apart into white spheres, before recoagulating.
		JoolInSpace = You swear the goo zapped into a bright green color for a moment.
		JoolInSpace = The goo takes on an intriguing optical property. Whenever it moves between Jool and the observation camera, Jool becomes green! This warrants further examination.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[surfaceSample]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You've collected a sample of the surface.
		default = You dig around in the surface a bit, find something interesting, and throw it into a sample container.
		default = You poke at the ground looking for some really cool rocks to take home.

		KerbinSrfLanded = Yep. Looks like dirt with bits of grass in it.
		KerbinSrfSplashed = You've taken a sample of the water. It appears to dramatically increase the surface humidity of anything it touches.
		KerbinSrfLandedLaunchPad = The surface is charred and coated with burnt rocket propellant. There are also trace amounts of a conspicuous green substance.
		KerbinSrfLandedRunway = The surface appears to be very hard, like concrete. It might actually be concrete. Could be a very good surface to land at.
		KerbinSrfLandedKSC = This substance is what makes the scientists yell at us when we go into the labs without cleaning our boots first.

		MunSrfLanded = The surface appears to be a fine dust with a grey-ish tone. The sample contains a combination of breccia and melted materials.
		
		MinmusSrfLanded = The surface seems to consist of tiny crystal-like grains, very pretty. Probably not edible.
		MinmusSrfLanded = You resist the urge to sneak a taste of the surface sample. Mission Control assures you that, for the eleventh time, Minmus is absolutely not cinnamon.

		EveSrfLanded = The surface appears to have a distinct yellow tint to it. Not just a pale brown, but actually yellow. It's not just you, right?

		DunaSrfLanded = This surface consists of a grainy, very fine sand-like dust, and it appears to be getting everywhere.
		DunaSrfLanded = There appears to be traces of water in the soil!
		DunaSrfLandedIceCaps = Dry ice with traces of water ice line the soil.
		DunaSrfLanded = Unable to satisfy your Curiosity, you attempt to drill into the rock with your tool. You're thinking it would be a lot easier if you had some kind of pulsating drill thing on a robotic arm.

		MohoSrfLandedMaria = The ground is made up of lava flows, suggesting recent periods of intense volcanic activity.
		MohoSrfLanded = The surface is covered in iron-oxide-rich regolith, but underneath it is a layer of volcanic material.
		MohoSrfLandedEugeniosOrofice = This is definitely a recent volcano.

		GillySrfLanded = The surface gives away easily and you have a hard time keeping the sample in the container due to the low gravity. 
		GillySrfLanded = The composition of elements is very similar to that of an asteroid.
		GillySrfLanded = The material is somewhat volatile. Some of it vaporizes when you expose it to the sunlight.

		IkeSrfLandedDarkRegions = The Dark black soil has an almost crystalline structure. It's fun to play with.
		IkeSrfLandedLightRegions = The white soil has a powdery texture and clumps together.

		DresSrfLanded = You find traces of a large number of elements. Likely deposited here by impacts over time.
		DresSrfLanded = After digging around for a bit you find some nice bits of glass and throw them in your sample container.

		LaytheSrfLandedVolcanoes = The top-most sample is comprised of snow. Deeper samples seem to yield solid lava.
		LaytheSrfLandedVolcanoes = Underneath a layer of snow is a layer of basalt, rocks with lots of popping air bubbles in them.
		LaytheSrfLandedVolcanoes = You're not sure if the white stuff is snow, ash, or both.
		LaytheSrfLandedSouthernMountains = The sample is mostly dirty snow with a little bit of moss in it.
		LaytheSrfLandedNorthernMountains = A small insect seems to be shivering in the cold. You capture it in the container, and make sure to remember to turn the sample heater on back in the ship.
		LaytheSrfLandedIceCaps = The sample is fluffy snow with a hard ice crust beneath it.
		LaytheSrfLandedVolcanoes = Some of the rock is still warm as you put it into the sample container.
		LaytheSrfLandedVolcanoes = There's a small amount of moss on the side of some rocks.
		LaytheSrfLandedImpactCrater = While the life is more or less the same as other places on the planet, the soil contains different isotopes than the rest of the planet. The exact composition is strangely similar to the composition of Kerbin's crust.
		LaytheSrfLanded = You pick up a neat looking alien flower and deposit it into a sample container.  You make sure to punch a hole in the top of the container.
		LaytheSrfLanded = You attempt to catch one of the insects--or maybe they are rodents--and, after failing, you settle for a sample of grass.
		LaytheSrfLanded = A particular flower reminds you very much of an ancient species of flower on Kerbin.
		LaytheSrfSplashed = As you collect a jar of the water, you notice some small motes wobbling around. One of the motes seems to have consumed another!
		LaytheSrfSplashedCraterLake = This particular lake seems to contain a high amount of salt. Only through a microscope could any life be seen.
		LaytheSrfSplashed = A very small fish of some kind swims into the sample jar. Amazed at your luck, you quickly cover the sample container jar and ask Mission Control about having a fish bowl in the command module.
		LaytheSrfSplashed = You catch a long piece of purple-green seaweed. The purple recedes back into the water, leaving a brown-green piece.
		LaytheSrfSplashed = When you go to pick up another sample of seaweed, the seaweed turns out to be some kind of long, snakelike fish. It glows white, and your space suit life support electronics suddenly begins sparking and turns off. Good thing this planet has a breathable atmosphere.

		VallSrfLanded = You chip away the frozen surface and deposit some of the browinsh surface into a container.

		TyloSrfLandedFrost = The ground gives way easily but the surface underneath is much harder.
		TyloSrfLandedFrost = The ice in the sample darkens when exposed to your heated space suit mittens. It melts into mud, and you try to collect another ice sample--this time with your glove heater off.
		TyloSrfLandedCanyons = The ground here is brittle, which doesn't put much faith in the looming cliffs around you.
		TyloSrfLandedLowlands = The relatively dense atmosphere in Tylo's lowlands seems to be related to a slightly higher oxygen concentration in these regions. Did Tylo once have life?
		TyloSrfLandedRock = The hard, tough rock is nearly impenetrable by your tools.
		TyloSrfLandedDirt = There are some surprisingly complex structures in some of the dirt samples. Fossils or just the biproducts of chemical reactions? You reflect upon how similar those two possibilities really are, and look up into the sky to try to find Jool and your home.
		TyloSrfLandedDirt = The jagged regolith sticks to your suit. This could be a problem.
		TyloSrfLandedGagarinCrater = There are signs of a recent impact here. This site could be as young as 18 million years old!
		TyloSrfLandedSouthPolarBasin = The rocks are covered by permafrost of CO2 and Water ice.
		TyloSrfLanded = You hum a little tune while you work to make the time pass faster. Tylo has some really interesting rocks!
		TyloSrfLanded = You've decided that carrying the sample jar around counts as weight lifting. Granite isn't the heaviest of minerals, but it's doing you no favors.

		BopSrfLanded = The grey-brown dust stains all the parts of your suit that it comes in contact with. This is apparently quite amusing to flight control.
		BopSrfLanded = An uncomfortable writhing feeling in your mind prevents you from digging too deep. The surface layers of regolith will have to do.

		PolSrfLanded = As you shovel the contents into a container, you can't help but feel you'll be allergic to whatever it is.
		PolSrfLandedLumps = The greyer material comprising the massive lumps appears to be much denser.
		PolSrfLandedLowlands = The sample analysis of the red fluff suggests a partial composition of organic molecules, including amino acids!
		PolSrfLandedMidlands = The yellow-orange regions of Pol are colored by deposits of sulfur in the fluffy silicate regolith.
		PolSrfLandedHighlands = The greyer regions seem to be home to some salts and minerals unfamiliar to Kerbin.
		PolSrfLandedPeaks = The grey peaks of Pol seem to be coated in tenuous levels of frost. Fascinating!
		PolSrfLanded = After conducting samples of the surface, you determine with a high certainty, that Pol, is not in fact made of Pollen. This will cause quite the stir back home!

		EelooSrfLanded = Chipping away at the icy surface, you find some brown soil underneath.		
		EelooSrfLanded = You find a beautiful crystal and place it in the sample container.
		EelooSrfLanded = The rocks contain thin whisps of color. They remind you of lovely ion engine exhaust trails...
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[mobileMaterialsLab]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You exposed the material samples to the environment, taking notes of how it behaves.

		SunFlyingLow = Everything is melting, including the electronicsssss.........

		MohoSrfLanded = The materials bay bakes in the heat of Moho's surface. It appears that trace elements are reacting to the samples contained within.
		MohoSrfLanded = You expose the samples to the high temperatures of Moho. A lot of them melt in really interesting ways.

		KerbinSrfLanded = The materials show little signs of change. Though one of the samples appears to be judging you silently.
		KerbinFlyingLow = The less resiliant samples appear to have splattered around the interior, forming new and interesting color combinations.
		KerbinFlyingHigh = The rarified air has caused interesting changes to Gel samples. It seems like something is happening with the interior structure.
		KerbinInSpaceLow = The micro gravity has greatly affected the growth of crystalline structures. Loose objects are also flying around the bay in a very messy but fascinating way.  

		MunSrfLanded = The fine dust of the Mun has intermixed with some of the samples. You have a sneaking suspicion that they'll never be able to get the lab clean again.
		MunSrfLanded = You leave the sample bay doors open on the Mun, and go do something else for a while.
		
		MinmusSrfLanded = While the material samples were processed, you began to turn your thoughts to how much Minmus looks like a cinamon candy, and have discovered that you are now hungry.

		InSpace = The high radiation environment caused a few of the samples to glow. It looks like it would be fun to paint the rocket with this.

		EveSrfLanded = The crushing pressure of the atmosphere is causing some of the materials to crystallize rapidly.
		EveSrfSplashed = The materials melt in the tar.
		EveFlyingHigh = The extremely dense atomsphere strips the contents of the materials bay.
		EveFlyingLow = The atmosphere appears to either polish, or strip the material, depending on its composition.

		GillySrfLanded = The samples appear to behave like they're in low orbit of Kerbin.
		GillySrfLanded = Some of the surface material has mixed with the contents of the bay. You write down the results for good measure.

		DunaSrfLanded = Opening the sample container you find that everything has turned yellow. Initial tests show that it'll never wash out of white space suits. You consider sending missions in yellow EVA suits to reduce cleaning costs.
		DunaSrfLanded = The sample computer processes the results. It's massive red eye seems to be at home here as it slowly, ominously, blinks.

		IkeSrfLanded = One of the samples has reacted very strangely to the surface of Ike.
		IkeSrfLanded = One of the crystal samples explodes and throws green shards out of the materials bay!

		DresSrfLanded = As the samples process, the computer asks if it can sing you a song while it works. Apparently it's about a flower of some kind.
		DresSrfLanded = One of the samples evaporates when exposed the environment.

		JoolInSpace = The sample computer scans the results, and attempts to play chess with some of the samples.		
		JoolFlyingHigh = The intense crushing pressure has drastically changed the composition of the materials. Super heating and abalation effects have been observed. The science bay is looking very disgruntled.
		JoolFlyingLow = The samples burn, boil or crumple under the extreme pressures and heat. The visual camera shows a wonderful rainbow of colors before it cuts out.
		JoolSrfLanded = You're not sure where the container stops and the samples start anymore...

		LaytheFlyingHigh = One of the samples burns on contact with the atmosphere. Interestingly, the color indicates the presence of oxygen.
		LaytheFlyingLow = The sample smolders and pops as it burns up.
		LaytheSrfLanded = An amphibian--or perhaps it's an insect--sticks its proboscis into a nutrient-rich sample.
		LaytheSrfSplashed = The sample bay power supply begins to short out! Electricity arcs and etches into the samples of the bay. It's quite the display!
		LaytheSrfSplashed = The sample bay power turns on. A long, eel-like fish swims into the bay and does unspeakable things to the samples.

		VallSrfLanded = Many of the samples freeze or evaporate from the sample container.
		VallSrfLanded = The sample container door freezes up, before continuing to open. A thin coating forms on the surface of the samples.

		TyloSrfLanded = Some of the samples shatter under the continuous high gee forces. 
		TyloInSpace = The computer gave an odd report no matter how many times we sent the request. Open the sample bay doors... "I'm sorry, I'm afraid I can't let you do that" was the only reply. The doors did open very promptly when we opened the fusebox panel. Very curious.
		
		BopSrfLanded = The samples appear to be having a chemical reaction with the surface of Bop.
		BopSrfLanded = All of the liquid samples instantly evaporate.

		PolSrfLanded = Some of the samples pit and melt when they come in contact with the surface of Pol!

		EelooSrfLanded = Some of the fine crystals lining Eeloo enter the materials bay. It appears that some of the samples have become more conductive in the extreme cold.
	}
}
@Experiment_Definition:HAS[#id[temperatureScan]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = Collected and recorded temperature data from the environment.
		
		MohoSrfLanded = The dark surface rocks hold a lot of heat. Contact with the surface heats the thermometer.
		MohoSrfLandedEugeniosOrofice = The higher regions of the volcano are, strangely enough, the coolest parts of this very hot planet.
		
		SunInSpaceLow = The temperature is extremely high here. Many of the spacecraft's vital systems are overheating.
		
		MinmusSrfLanded = Minmus is rather warm, so it definitely isn't ice.
		
		JoolFlyingLow = The temperature decreases with altitude, so it's really hot down here.
		JoolFlyingHigh = The temperature is cool here.
		
		TyloSrfLanded = The atmosphere is very cold here, below the freezing point of water.

		KerbinSrfLanded = Temperature readings are, quite literally, nominal.
		KerbinSrfLandedDeserts = Large plumes of heat are rising from the surface of the desert.
		KerbinSrfLandedIceCaps = It's cold enough to freeze water solid.
		KerbinSrfLandedShores = Just the right temperature to go for a swim.
		KerbinSrfLandedWater = The water appears to get colder as the depth increases.
		KerbinSrfLandedTundra = It's cold enough to keep things permanently frozen here.
		KerbinSrfLandedGrasslands = The temperature here is quite pleasant, and would be a nice place to live.
		KerbinSrfBadlands = the temperature appears to fluctuate here a good bit depending on the time of day.

		LaytheSrfLanded = Temperature readings are surprisingly nominal. Only a bit warmer than Kerbin.
		LaytheSrfLandedIceCaps = It's just cold enough to freeze water solid.

		MohoSrfLanded = The temperature is very high and appears to fluctuate to extremes in the sunlight.

		EveSrfLanded = Temperatures range between boiling and super-boiling.
		
		InSpace = Measuring the temperature of space appears to be quite impossible, as there is no matter around to be either hot or cold... except the spacecraft, and the thermometer itself. This is probably going to give the R&D guys something to think about for a while.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[barometerScan]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = Collected and recorded atmospheric pressure data from the surroundings.

		MohoFlyingLow = The barometer reading is too low to measure. This planet has no atmosphere.
		MohoSrfLanded = The barometer is still reading nothing.

		EveFlyingLow = The atmospheric pressure is very high even at this altitude.
		EveSrfLanded = The atmosphere is very dense at the surface. It crushes down on the instrumentation.

		GillyFlyingLow = Either the instruments are broken, or there is no atmosphere on this rock.
		GillySrfLanded = You think that you've got a reading for a second, nope, just a smudge on the gauge.

		MunFlyingLow = Just for kicks you measure the pressure here. Yep, no atmosphere.
		MunSrfLanded = The pressure gauge is sitting there motionless. Perhaps you should tap it a few times to be sure?
		MunSrfLanded = They say insanity is doing the same thing multiple times and expecting a different result. You check the atmospheric pressure again anyways.

		DunaFlyingLow = The atmosphere is very thin here, but it is enough to register on the instrumentation.
		DunaSrfLanded = The atmosphere is pretty thin even at the surface. You don't think parachutes or wings would work very well here.

		IkeFlyingLow = There appears to be no atmosphere here.
		IkeSrfLanded = The gauge reads nothing, even on the surface.

		JoolFlyingLow = The pressures here are immense, the instrument is beginning to fail.
		JoolFlyingHigh = The pressures are very high, it seems dangerous to probe any deeper.
		JoolSrfLanded = Either the pressure is really high, or the instrument just melted. It's hard to tell what happened first.

		LaytheFlyingLow = There is definitely an atmosphere, pressures are fairly nominal.
		LaytheSrfLanded = The pressures here seem to be a bit below that of Kerbin. Definitely at a manageable level.

		VallFlyingLow = There does not appear to be any atmosphere to sample.
		VallSrfLanded = Gasses rising for the planet appear to occasionally register slight pressures. Either that or the instrument is on the fritz.
		VallSrfLanded = Just to be sure you check the pressure a few times. You think you saw the gauge move a bit.

		TyloFlyingLow = The atmosphere pressure decreases rapidly with altitude, so it's no wonder it's hard to slow down.
		TyloSrfLanded = The atmosphere is considerably thinner than Kerbin's.
		TyloSrfLandedHighlands = At these heights, the air is so thin it might as well not even be here.
		TyloSrfLandedLowlands = The atmosphere seems to have pooled in the lower regions of Tylo, because here the atmosphere approaches half of Kerbin's.

		BopFlyingLow = It's a little space rock, what did you expect to find?
		BopSrfLanded = Still nothing, definitely just a space rock.

		PolFlyingLow = Nothing to report here.
		PolSrfLanded = No atmospheric pressure is detectable on Pol.

		EelooSrfLanded = Beep, beep, beep... boop. The instrument has frozen up.
		EelooFlyingLow = The instrument can't register any pressure here.
		
		KerbinSpaceLow = Atmospheric pressure reads zero! This most assuredly indicates we must be in space now!
		KerbinSpaceHigh = There seems to be no atmosphere at all this far away from home. You find this strangely meaningful.
		
		Space = The instrument reads zero. It's as if it were in a vacuum!
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[seismicScan]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = Gathered precise acceleration data while subjecting the vessel to this situation.

		MohoSrfLanded = The sensor detects vibrations deep inside the planet. It appears that the interior is very volcanically active.
		MohoSrfLanded = Odd reflections are detected in the recorded vibrations. This might tell us more about the interior structure.

		EveSrfLanded = The sensor has detected possible seismic activity below the surface. 
		EveSrfLanded = The vibrations, though slight might be enough to map the interior structure of the planet. 

		GillySrfLanded = The surface rumbles with every step you take. You worry that the tiny comet might fall apart beneath you.
		
		IkeSrfLanded = The surface is surprisingly stable, but periodic sprays of ice into the void remind you how volatile comets are.

		MunSrfLanded = The sensor has detected a quake in the surface!
		MunSrfLanded = The sensor picks up distant impacts on the surface reflecting along the interior of the Mun.

		MinmusSrfLanded = Faint seismic waves are detected.
		MinmusSrfLanded = Sounds of shifting and vibration are detected under the surface. It is possible that the interior is not completely solid.

		DunaSrfLanded = The sensor gives insight to the seismic activity of Duna.
		DunaSrfLanded = There does not appear to be significant seismic activity on the planet. It is possible that it is no longer geologically active.

		DresSrfLanded = This planet appears to be seismically inactive. 
		DresSrfLanded = periodic bombardments appear to be causing slight vibrations and surface quakes.
		DresSrfLanded = Changes in the speed of vibrations hint to differing materials under the surface.

		JoolSrfLanded = The sensor doesn't even know what to do with itself here.
		JoolSrfLanded = The sensor has informed you that the warranty has just been voided. No refunds.

		LaytheSrfLanded = The tidal forces appear to be churning the interior of the moon. This would definitely explain the magnetic field here.
		LaytheSrfLanded = Vibrations under the surface indicate current geological activity.
		LaytheSrfLandedVolcanoes = There is a small spike in the ambient vibrations when you notice a little nearby vent expel some gas.

		VallSrfLanded = Sensors detect signs of cryovolcanism along the surface.
		VallSrfLanded = The sensor picks up vibrations reflecting around the interior of the moon.

		TyloSrfLanded = The planet suffers from momentary shakes due to seismic activity. There could be radioactive decay heating in Tylo's core.

		BopSrfLanded = There does not appear to be any major seismic activity on Bop.
		BopSrfLanded = A seismic event is detected in the distance. As if a large object had just impacted the surface.
		BopSrfLanded = There are strange phantom forces on the accelerometer.

		PolSrfLanded = The loose soil transits vibration differently than on other bodies.
		PolSrfLanded = Vibrations reflect off the hollow structures inside the moon.

		EelooSrfLanded = Cryovolcanic activity is detected in the interior of the planet.
		EelooSrfLanded = The sensor picks up low frequency sounds.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[gravityScan]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = Recorded accurate measurements of gravitational forces in these conditions.

		MohoInSpace = The sensor passes over the terrain of Moho surverying for variances in the gravitational field.
		MohoSrfLanded = Landing here has provided a very accurate and stable measure of gravitational forces.

		EveInSpace = The sensor records slight variances as in gravity as you pass over a massive crater site.
		EveSrfLanded = The gravitational field is somewhat strong here. The sensor records detailed data about the local field.

		GillyInSpace = The sensor picks up the fluctuations in the gravity of this lumpy body.
		GillySrfLanded = The team back at KSC will enjoy these detailed readings.
		GillyInSpace = The sensor registers a small chunk of rock being spit out.

		KerbinInSpace = The sensor finds subtle changes in the gravity field of Kerbin. The science team will want to see these readings!
		KerbinSrfLanded = The sensor seems to think it's being calibrated.
		KerbinSrfLanded = After reading the manual a few times, the command team is able to take an accurate reading of the local gravity.
		KerbinSrfSplashedWater = The sensor has detected changes in the local gravity that seem to be related to the passing of the Moons.

		MunInSpace = The instrument surveys for changes in the field of the Mun. This data will help to accurately calculate the mass of the body.
		MunSrfLanded = The sensor conducts a detailed survey of the local gravity. 
		MunSrfLanded = After calibration the sensor is able to detect the interplay of gravity between Kerbin, Laythe, Minmus, and the Mun.

		MinmusInSpace = Passing over the surface of Minmus the sensor sweeps across the gravitational field of Minmus.
		MinmusSrfLanded = The sensor takes detailed readings of the local gravity on Minmus.
		MinmusSrfLanded = The scan picks up the subtle changes in field caused by the orbit of Laythe. This data will provide valuable insight into our local planetary system.

		DunaInSpace = The sensor passes over the mottled surface of Duna. Gravity appears lowest in the massive canyon that stretches across the surface.
		DunaSrfLanded = The sensor performs a detailed and calibrated sweep of local gravity on Duna.
		DunaSrfLanded = The sensor is primarily registering the gravitation of Tylo, even from the surface of Duna. The sensor must be broken, because Duna isn't.

		DresInSpace = The sensor sweeps the surface and finds the average gravitational pull to be quite low for a large moon.
		DresSrfLanded = The sensor measures the local gravity in fine detail and records all variations. You're slightly confused as to why the instrument isn't quite pointing downward, until you remember that you're orbiting the massive Tylo.

		JoolInSpace = The sensor calibrates to measure the massive gravitational forces of Jool.
		JoolInSpace = The sensor picks up a wealth of information about our local planetary system.
		JoolSrfLanded = Before the instrument was crushed by the massive pressures and temperatures, the instrument read "4/5 Gee." Very nearly Kerbin gravity. This of course means very little, as gas planets don't have actual surfaces. Science!

		LaytheInSpace = The sensor scans the gravity of Laythe. It helps hint at the diverse terrain under the water.
		LaytheSrfLanded = The Sensor scans the local gravity of Laythe, recording the influence of Jool.
		LaytheSrfSplashed = The sensor provides detailed gravity information in relation to the tides.

		VallInSpace = Scanning from orbit provides a clearer picture of the internal makeup of Vall.
		VallSrfLanded =	Scanning on the surface details gravitational fluctuations in the shifting interior of the planet.

		TyloSrfLanded = The planet's gravity nearly crushes the gravimeter. You make a note of the forces in your notebook as you force-reboot the gravimeter.
		TyloInSpace = The planet has much higher gravity than it has any right to have. This will give our scientists information about the interior makeup of Tylo.
		TyloSrfLanded =	Detailed scans have hinted to hollow spaces in the interior of the crust. They may very well collapse eventually under the extreme gravity and form new canyons.
		TyloInSpace = The surface is surprisingly uneven gravitationally, with patches of dense regions in the highlands.
		TyloInSpace = The interior layers of the planet are mapped: It appears to be an extremely dense inner core with a massive outer iron core with a thin mantle. This would explain the planet's extreme density.

		BopInSpace = Orbiting Bop allows for scans of the varied surface. Interesting stuff!
		BopSrfLanded = The sensor is giving odd readings here...

		PolInSpace = The sensor must be set to maximum sensitivity to sense anything from Pol. It seems to be showing complex subsurface structure, with dense lobes surrounded by porous regions of fluff.
		PolSrfLanded = Landing on the planet has allowed for highly detailed scans of the interior gravity on Pol. The moon seems to be comprised of several small lumps held together by a distinerested sort of gravity and a signifcant amount of fluffy dust. The sensor has mapped several regions where Pol appears to be almost hollow!

		EelooInSpace = Though the surface appears to be smooth, there are fluctuations under the surface of the planet.	
		EelooSrfLanded = The "down" arrow on the gravimeter does not seem to point perfectly down, but rather slightly toward Vall.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[atmosphereAnalysis]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You run an Atmosphere Analysis, recording various measurements like temperature, pressure and atmosphere composition.

		MohoSrf = There appears to be no atmosphere here. Though there are trace elements being detected close to the surface.

		EveSrf = This might be an atmosphere, but it's definitely not something you want to breathe. The majority of Nitrogen shares a composition with Sulfur Dioxide and small amounts of, strangely enough, oxygen. Traces of organic gasses as well.

		GillySrf = The Analysis Engine crashes when trying to compute the "atmosphere" of Gilly, and you mark down valuable insight into the non-spherical nature of Gilly's cometary tail.
		IkeSrf = The computer locks up. You hit CTRL+ALT+DEL to reboot it, and hack the code to make sure it doesn't pay any attention to the shape of Ike's cometary tail. It's water vapor, obviously.
		
		KerbinFlyingHigh = It seems there is very little atmosphere at these altitudes. Make sure you're properly suited up if you plan on going outside.
		KerbinSrfLanded = Temperature and Pressure readings suggest today is as good a time for flying as any. Kerbin's atmosphere is Nitrogen, Oxygen, and Carbon Dioxide. But we already knew that.

		MunSrf = Instruments detect a faint particulate aura around the surface. Not an atmosphere, but it may explain the reported lights on the horizon.

		MinmusSrf = There are detectable releases of gasses. But nothing that could be considered an atmosphere.

		DunaSrf = The atmosphere on Duna is very, very thin. It might be possible to fly in it with large enough wings or a fast enough aircraft.
		DunaSrf = There appears to be a larger concentration of heavy isotopes in the atmosphere then on Kerbin.

		IkeSrf = You run an analysis on the non-existent atmosphere.

		DresSrf = There does not appear to be an atmosphere here.

		JoolFlyingHigh = The atmospheric pressures are very high here, and you detect a large number of gasses.
		JoolFlyingHigh = The atmosphere is a composition of Hydrogen, Helium, and Nitrogen, in that order. The upper atmosphere has the primary amount of Hydrogen and Helium, while Nitrogen levels increase further down.
		JoolFlyingLow = The instrument is having trouble sampling at these densities.
		JoolSrfLanded = The instrument has mostly compressed into an unrecognizable mass of metal.

		LaytheSrfLanded = The atmosphere on Laythe appears to be very similar to that of Kerbin. Nitrogen, Oxygen, and traces of Carbon Dioxide.
		LaytheSrfLandedVolcanoes = The sensor picks up volcanic ash amongst the nitrogen-oxygen atmosphere.
		LaytheSrfLanded = The instrument detects organic molecules amidst the nitrogen-oxygen atmosphere. You are reminded of Pol as you futily attempt to stop a sneeze.

		VallSrfLanded = There are traces of cryovolcanic compounds, but not a full atmosphere.

		TyloSrfLanded = The atmosphere is largely nitrogen and carbon dioxide. Trace levels of argon and oxygen.

		BopSrfLanded = The sensors detected complex organic compounds for a second. Possibly a mistake.
		BopSrfLanded = The sensors detect nothing out of the ordinary. Surely, nothing could live here.

		PolSrfLanded = There is no atmosphere to speak of. But you sample the atmosphere anyway.

		EelooSrfLanded = There appears to be a tenuous atmospheric coating around the planet. However, it is too thin to affect any spacecraft landing here.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[asteroidSample]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You collect a sample of the asteroid.
		
		KerbinInSpaceHigh = One part of the asteroid is fairly hard. So hard you can't use your pick to collect a sample. You check the box on your report for -Metallic Composition-.
		KerbinInSpaceHigh = You feel like some kind of hero deflecting this asteroid. It would be rather embarrassing if the asteroid hit Kerbin from here.
		KerbinInSpaceLow = The sample of the asteroid crumbles in your hands as you attempt to keep it in the collection jar. Low gravity is tough to work with.
		KerbinFlying = You collect a sample of the asteroid while screaming through the air in what will no doubt be regarded as an extremely badS manuever.
		KerbinSrfLanded = You just landed a space rock from space on Kerbin. You find it difficult to pay attention to your work after doing that.
		KerbinFlyingHigh = You collect some of the rock as it crumbles off of the asteroid. You really ought to get back in the ship. 
		KerbinFlyingLow = Some rock crumbles off of the asteroid. A bit of gaseous ore steams out of the asteroid.
		KerbinSrfSplashed = The asteroid slowly sinks down, and some parts of the rock dissolve into the sea.
		
		JoolInSpace = You feel a little bad about the prospect of moving one of Jool's little moons out of place just for science. For all you know this asteroid may have been a god to some ancient tribe thousands of years ago.
		JoolFlying = The rock ablates away, leaving only a metal shield behind. The rock heats up. Not a particularly great heatshield after all.
		
		MunSrfLanded = You save the Mun from yet another crater.
		
		TyloSrfLanded = You just managed to get a giant space rock all the way to the surface of the largest, hardest to land on, rocky planet in the solar system. You deserve a break.
		TyloSrfLanded = The dense rock is difficult to hold. You drop the sample just a half a foot, but the sample container shatters.
		TyloSrfLanded = Your rock pick is prohibitively heavy. You manage to knock a rock off of the asteroid, but a tiny pebble falls on your head. You might have a severe concussion now.
		
		BopInSpace = As you fight the feelings of existential dread, you knock off a few more rocks.

		LaytheSrfLanded = The asteroid may have crushed a few insect-rodents.
		LaytheSrfSplashed = The rocky parts of the asteroid begin to dissolve in the water, eventually leaving behind a big hunk of metal which will very likely sink.

		MinmusSrfLanded = The asteroid has crushed a bit of the surface. You have a sinking feeling as you realize the ground is not stable.
	}
}
@EXPERIMENT_DEFINITION:HAS[#id[infraredTelescope]]:FOR[AlternisKerbol]
{
	RESULTS
	{
		default = You point the telescope out into space, scanning for celestial bodies.
		default = Surveyed 12 red dwarf stars for transiting planets. Two new exoplanets discovered.
		default = Surveyed the sky for planemos, discovered a brown dwarf star.
		default = Surveyed the sky for planemos, discovered a binary rogue planet.
		default = Surveyed the sky for transiting planets. Three new exoplanets discovered.
		default = Surveyed the sky for transiting planets. No stars surveyed had transit candidates.
		default = Detected supernova in a distant galaxy.
		default = Surveyed the sky for planemos. No regions surveyed contained thermally luminous planemos.
		default = Surveyed the sky for eclipsing binary stars. Detected 1 red-dwarf double star and one large transiting planet.
		default = Surveyed the Alternis Kerbol system for new minor planets. Detected 3 minor planet candidates.
		default = Surveyed the Alternis Kerbol system for new minor planets. Detected no new minor planets.
		default = Surveyed the Alternis Kerbol system for new minor planets. Detected one new minor planet candidate.
		default = Surveyed the sky for Deep Sky Objects. Detected a Planetary Nebula, which, by the way, and I'm breaking the fourth wall here, have nothing to do with planets. William Herschel, who discovered Uranus, named those nebulae Planetary Nebulae because their blue color and circular shape reminded him of Uranus.
		default = Surveyed the sky for Deep Sky Objects. Detected an attractive double star in an open cluster.
		default = Surveyed the sky for Deep Sky Objects. Detected a globular cluster.
		default = Surveyed the sky for Deep Sky Objects. Detected a fantastic double open cluter.
		default = Surveyed the sky for Deep Sky Objects. Imaged the Great Southern Globular Cluster in high detail.
		default = Surveyed the sky for Deep Sky Objects. Imaged the Great Spiral Galaxy in the North in high detail.
		
		SrfLanded = You point the telescope into the sky, searching for something interesting. Alas, the telescope does not track, so all the images appear streaked.
		
		Flying = This telescope is not designed for atmospheric flight. You have voided the warranty. If you would like to purchase a flight-capable telescope, contact Sophia in the aerospace research department.
		
		SunInSpaceLow = The telescope is too warm to function correctly, and if exposed to the light it would burn out the sensor.
		
		Moho = The telescope is too warm to function correctly.
		
		EveInSpaceLow = The telescope maps the thermal hotspots in Eve's clouds.
		EveInSpaceLowPlateau = A plateau sticks out of Eve's clouds. It appears to be relatively cool.
		
		JoolInSpace = The telescope maps out the hot and cool bands of Jool. The giant swirly spot appears to be particularly warm.
		
		LaytheInSpace = The telescope maps out the thermal hotspots on Laythe's surface.
		LaytheSrfLanded = The telescope is too warm to function correctly.
		
		KerbinSrfLanded = You point the telescope at Jool, before realizing that Kerbin's atmosphere is too warm for the sensor. There's always public night at the observatory!
		
		BopSrfLanded = The camera sensor is picking up faint gaseous tendrils glowing in the infrared. Without the sensor even being engaged with the telescope.
		
		TyloInSpace = The telescope maps out the somewhat warmer regions of Tylo and Duna.
		
		EelooInSpace = The telescope maps out the warmer spots of Eeloo, where cryovolcanism may occur.
	}
}