PART
{
// --- general parameters ---
	name = 501tt
	module = Part
	author = Blu

// --- asset parameters ---
	mesh = model.mu
        scale = 1.0
	rescaleFactor = 1.0

// --- node definitions ---
        node_stack_right = 0.1823258, 0, 0, 1, 0, 0, 0
	node_stack_left = -0.1823258, 0, 0, -1, 0, 0, 0
	node_stack_back = 0, 0, 0.1823258, 0, 0, 1, 0
	node_stack_front = 0, 0,-0.1823258, 0, 0, -1, 0
	node_stack_top = 0, 0.1823258, 0, 0, 1, 0, 0
	node_stack_bottom = 0,-0.1823258, 0, 0, -1, 0, 0

// --- FX definitions ---

//fx_exhaustLight_yellow = 0.0, -0.1, 0.0, 0.0, 0.0, 1.0, power
//fx_smokeTrail_light  = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, power
fx_exhaustSparks_flameout = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---

//sound_v8 start = engage
//sound_v8 running = running
//sound_v8 stop = disengage
sound_explosion_low = flameout

// --- editor parameters ---
	TechRequired = start
	entryCost = 2500
	cost = 250
	category = Structural
	subcategory = 0
	title = 501tt
	manufacturer = BHS Inds
	description = Big block Twin Turbo Pro street motor. Burns lots of gas, keep away from intake!

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 1,1,1,1,1

// --- standard part parameters ---
	mass = 0.02
	thermalMassModifier = 6.0
	// heatConductivity = 0.06 // half default
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 100
	breakingForce = 500
	breakingTorque = 500
	maxTemp = 2000
	bulkheadProfiles = srf
	tags = ground  tire burning
        
	MODULE
	{
		name = ModuleResourceIntake
		resourceName = IntakeAir
		checkForOxygen = true
		area = 0.0531
		intakeSpeed = 15
		intakeTransformName = Intake
		machCurve
		{
			key = 1 1 0 0
			key = 1.5 0.1 -0.1312553 -0.1312553
			key = 2.5 0.1 -0.1275364 -0.5275364
			key = 3.5 0.1 0 0
		}
	}

MODULE
{
	name = ModuleEnginesFX
 blah blah not relevant for your purpose
}
  EFFECTS
    {
               
                idle
		{
			AUDIO
			{
				channel = Ship
				clip = BHS/Sounds/sound_v8 running
			        volume = 0.7 0.7
				pitch = 0.0 0.8
				pitch = 1.8 1.5
				loop = true
			}
		}  
     
	 
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = BHS/Sounds/sound_v8 start
				volume = 1.6
				pitch = 0.8
				loop = false
			}
		}
			
                 disengage
		{
			AUDIO
			{
				channel = Ship
				clip = BHS/Sounds/sound_v8 stop
				volume = 1.6
				pitch = 0.8
				loop = false
			}
		}
		running
		{

			AUDIO
			{
				channel = Ship
				clip = BHS/Sounds/sound_v8 running
				volume = 0.0 0.0
				volume = 0.1 0.4
				volume = 1.0 0.8
				pitch = 0.0 0.5
				pitch = 0.33 1.2
				pitch = 1.0 2.5
				loop = true
			}
}
	

              flameout
        {
            AUDIO
            {
                channel = Ship
                clip = sound_explosion_low
                volume = 1.0
                pitch = 2.0
                loop = false
            }
        }
    }
}
MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = False
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 300
	heatProduction = 300
	useEngineResponseTime = True
	engineAccelerationSpeed = 0.25
	engineDecelerationSpeed = 0.35
	useVelocityCurve = True
	PROPELLANT
	{
		name = LiquidFuel
		ratio = 1
		DrawGauge = True
	}
	PROPELLANT
	{
		name = IntakeAir
		ratio = 15
	}
    atmosphereCurve
    {
        key = 0 100
        key = 0.45 800
        key = 1 1200
    }
    velocityCurve
    {
        key = 500 0 0 0
        key = 425 0.2 0 0
        key = 0 1 0 0
    }
	
}
MODULE
{
	name = ModuleAlternator	
	RESOURCE
	{
		name = ElectricCharge
		rate = 1.0
	}
}

	RESOURCE
	{
		name = IntakeAir
		amount = 2
		maxAmount = 20
	}
}
}